Jump to content

Familiar: Difference between revisions

From Arelith Wiki
Zanithar (talk | contribs)
mNo edit summary
Zanithar (talk | contribs)
Arelith Customizations: added -familiar command section
Line 16: Line 16:
* The console command [[Console_command#-familiar|-familiar]] allows the caster to change the look(skin) of their familiar.
* The console command [[Console_command#-familiar|-familiar]] allows the caster to change the look(skin) of their familiar.
** This command can be used '''once on every level'''
** This command can be used '''once on every level'''
** New skin options (accessed as a subselection to one of the base Familiar selections, see the [[Console_command#-familiar|-familiar]] console command for more information):
** New skin options: Attack Hound, Cat, Chicken, Dog, Falcon, Jaguar, Krenshar, Mouse, Parrot, Snake, Spider, Tiny Mycoid, Tiny Slime, Toad, Worg
*** Attack Hound
** Default Familiar skin options: different skin options dependant on the selected default familiar:
*** Cat
*** [https://nwn.fandom.com/wiki/Bat_(familiar) Bat]: Cat, Mouse, Parrot
*** Chicken
*** [https://nwn.fandom.com/wiki/Eyeball_(familiar) Eyeball]: Cat, Falcon, Toad
*** Dog
*** [https://nwn.fandom.com/wiki/Faerie_dragon_(familiar) Fairy Dragon]: Chicken, Falcon, Parrot
*** Falcon
*** [https://nwn.fandom.com/wiki/Fire_mephit_(familiar) Fire Mephit]: Snake, Spider
*** Jaguar
*** [https://nwn.fandom.com/wiki/Hell_hound_(familiar) Hell Hound]: Attack Hound, Dog, Worg
*** Krenshar
*** [https://nwn.fandom.com/wiki/Ice_mephit_(familiar) Ice Mephit]: Snake, Mouse, Toad
*** Mouse
*** [https://nwn.fandom.com/wiki/Imp_(familiar) Imp]: Toad, Spider
*** Parrot
*** [https://nwn.fandom.com/wiki/Panther_(familiar) Panther]: Dog, Krenshar, Jaguar
*** Snake
*** [https://nwn.fandom.com/wiki/Pixie_(familiar) Pixie]: Tiny Myconid, Tiny Slime, Mouse
*** Spider
*** [https://nwn.fandom.com/wiki/Pseudodragon_(familiar) Pseudo Dragon]: Chicken, Spider, Tiny Slime
*** Tiny Mycoid
*** [https://nwn.fandom.com/wiki/Raven_(familiar) Raven]: Falcon, Parrot, Tiny Myconid
*** Tiny Slime
*** Toad
*** Worg


:: '''Irongron Note (11 July 2021):''' This is the first stage, the actual stats of the base familiars and thus also their alternatives, will be adjusted in due course.


==Useful Notes==
==Useful Notes==

Revision as of 02:38, 12 July 2021

Familiars
Arelith
Wiki
Character Creation
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]

A Familiar is a special type of associate for several of the arcane spell casters:

Familiars gain levels as their master gains sorcerer or wizard levels and are not unsummoned upon resting.


Arelith Customizations

  • Summon Familiar has a cooldown of 10 minutes, starting the moment the familiar is slain or dismissed.
  • The console command -associate allows player to speak through their familiar without possessing it.
  • The console command -familiar allows the caster to change the look(skin) of their familiar.
    • This command can be used once on every level
    • New skin options: Attack Hound, Cat, Chicken, Dog, Falcon, Jaguar, Krenshar, Mouse, Parrot, Snake, Spider, Tiny Mycoid, Tiny Slime, Toad, Worg
    • Default Familiar skin options: different skin options dependant on the selected default familiar:
Irongron Note (11 July 2021): This is the first stage, the actual stats of the base familiars and thus also their alternatives, will be adjusted in due course.

Useful Notes

  • Characters don't gain any EXP while possessing familiars.
  • Characters' state is still altered while familiar is possessed. The mage may die from hunger or thirst.
  • Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage chests.

External Links

NwN Wiki page for Familiar as a creature
NwN wiki page for Summon Familiar feat