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* [[Wizard]] (including [[Spellsword]], [[Wild_mage|Wild Mage]], [[Shadow Mage]])
* [[Wizard]] (including [[Spellsword]], [[Wild_mage|Wild Mage]], [[Shadow Mage]])


Familiars gain levels as their master gains sorcerer or wizard levels and are not unsummoned upon resting.


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Revision as of 02:16, 12 July 2021

Familiars
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[The Astrolabe]

A Familiar is a special type of associate for several of the arcane spell casters:

Familiars gain levels as their master gains sorcerer or wizard levels and are not unsummoned upon resting.


Arelith Customizations

  • Summon Familiar has a cooldown of 10 minutes, starting the moment the familiar is slain or dismissed.
  • The console command -associate allows player to speak through their familiar without possessing it.
  • The console command -familiar allows the caster to change the look(skin) of their familiar.
    • This command can be used once on every level
    • New skin options (accessed as a subselection to one of the base Familiar selections, see the -familiar console command for more information):
      • Attack Hound
      • Cat
      • Chicken
      • Dog
      • Falcon
      • Jaguar
      • Krenshar
      • Mouse
      • Parrot
      • Snake
      • Spider
      • Tiny Mycoid
      • Tiny Slime
      • Toad
      • Worg


Useful Notes

  • Characters don't gain any EXP while possessing familiars.
  • Characters' state is still altered while familiar is possessed. The mage may die from hunger or thirst.
  • Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage chests.

External Links

NwN Wiki page for Familiar as a creature
NwN wiki page for Summon Familiar feat