Familiar: Difference between revisions
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{{SystemsNav|title=Familiars}} | |||
A [[Familiar]] is a special type of [https://nwn.fandom.com/wiki/Associate associate] for several of the arcane spell casters: | |||
* [[Hexblade]] | |||
* [[Sorcerer]] (including [[Shadow Mage]]) | |||
* [[Wizard]] (including [[Spellsword]], [[Wild_mage|Wild Mage]], [[Shadow Mage]]) | |||
__TOC__ | |||
== Arelith Customizations == | |||
* Summon Familiar has a cooldown of 10 minutes, starting the moment the familiar is slain or dismissed. | |||
* The console command [[Console_command#-associate_.2F_-a|-associate]] allows player to speak through their familiar without possessing it. | |||
* The console command [[Console_command#-familiar|-familiar]] allows the caster to change the look(skin) of their familiar. | |||
** This command can be used '''once on every level''' | |||
** New skin options (accessed as a subselection to one of the base Familiar selections, see the [[Console_command#-familiar|-familiar]] console command for more information): | |||
*** Attack Hound | |||
*** Cat | |||
*** Chicken | |||
*** Dog | |||
*** Falcon | |||
*** Jaguar | |||
*** Krenshar | |||
*** Mouse | |||
*** Parrot | |||
*** Snake | |||
*** Spider | |||
*** Tiny Mycoid | |||
*** Tiny Slime | |||
*** Toad | |||
*** Worg | |||
==Useful Notes== | |||
* Characters don't gain any EXP while possessing familiars. | * Characters don't gain any EXP while possessing familiars. | ||
* Characters' [[state]] is still altered while familiar is possessed. The mage may die from hunger or thirst. | * Characters' [[state]] is still altered while familiar is possessed. The mage may die from hunger or thirst. | ||
* Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage [[chest]]s. | * Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage [[chest]]s. | ||
== External Links == | |||
: [https://nwn.fandom.com/wiki/Familiar NwN Wiki page for Familiar as a creature] | |||
: [https://nwn.fandom.com/wiki/Summon_familiar NwN wiki page for Summon Familiar feat] | |||
[[Category:Character mechanics]] | [[Category:Character mechanics]] |
Revision as of 02:15, 12 July 2021
Arelith Wiki | |
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A Familiar is a special type of associate for several of the arcane spell casters:
- Hexblade
- Sorcerer (including Shadow Mage)
- Wizard (including Spellsword, Wild Mage, Shadow Mage)
Arelith Customizations
- Summon Familiar has a cooldown of 10 minutes, starting the moment the familiar is slain or dismissed.
- The console command -associate allows player to speak through their familiar without possessing it.
- The console command -familiar allows the caster to change the look(skin) of their familiar.
- This command can be used once on every level
- New skin options (accessed as a subselection to one of the base Familiar selections, see the -familiar console command for more information):
- Attack Hound
- Cat
- Chicken
- Dog
- Falcon
- Jaguar
- Krenshar
- Mouse
- Parrot
- Snake
- Spider
- Tiny Mycoid
- Tiny Slime
- Toad
- Worg
Useful Notes
- Characters don't gain any EXP while possessing familiars.
- Characters' state is still altered while familiar is possessed. The mage may die from hunger or thirst.
- Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage chests.