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added custom familiar skin information, familiar feat cooldown timing and updated page formatting
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Few notes to familiars on Arelith:
{{SystemsNav|title=Familiars}}
 
A [[Familiar]] is a special type of [https://nwn.fandom.com/wiki/Associate associate] for several of the arcane spell casters:
* [[Hexblade]]
* [[Sorcerer]] (including [[Shadow Mage]])
* [[Wizard]] (including [[Spellsword]], [[Wild_mage|Wild Mage]], [[Shadow Mage]])
 
 
__TOC__
 
 
== Arelith Customizations ==
* Summon Familiar has a cooldown of 10 minutes, starting the moment the familiar is slain or dismissed.
* The console command [[Console_command#-associate_.2F_-a|-associate]] allows player to speak through their familiar without possessing it.
* The console command [[Console_command#-familiar|-familiar]] allows the caster to change the look(skin) of their familiar.
** This command can be used '''once on every level'''
** New skin options (accessed as a subselection to one of the base Familiar selections, see the [[Console_command#-familiar|-familiar]] console command for more information):
*** Attack Hound
*** Cat
*** Chicken
*** Dog
*** Falcon
*** Jaguar
*** Krenshar
*** Mouse
*** Parrot
*** Snake
*** Spider
*** Tiny Mycoid
*** Tiny Slime
*** Toad
*** Worg
 
 
==Useful Notes==
* Characters don't gain any EXP while possessing familiars.
* Characters don't gain any EXP while possessing familiars.
* Characters' [[state]] is still altered while familiar is possessed. The mage may die from hunger or thirst.   
* Characters' [[state]] is still altered while familiar is possessed. The mage may die from hunger or thirst.   
<!-- * Familiars don't trigger spawns. -->
* Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage [[chest]]s.
* Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage [[chest]]s.
* The console command [[Console_command#-associate_.2F_-a|-associate]] allows player to speak through their familiar without possessing it.
 
== External Links ==
: [https://nwn.fandom.com/wiki/Familiar NwN Wiki page for Familiar as a creature]
: [https://nwn.fandom.com/wiki/Summon_familiar NwN wiki page for Summon Familiar feat]
 
[[Category:Character mechanics]]
[[Category:Character mechanics]]

Revision as of 02:15, 12 July 2021

Familiars
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[The Astrolabe]

A Familiar is a special type of associate for several of the arcane spell casters:



Arelith Customizations

  • Summon Familiar has a cooldown of 10 minutes, starting the moment the familiar is slain or dismissed.
  • The console command -associate allows player to speak through their familiar without possessing it.
  • The console command -familiar allows the caster to change the look(skin) of their familiar.
    • This command can be used once on every level
    • New skin options (accessed as a subselection to one of the base Familiar selections, see the -familiar console command for more information):
      • Attack Hound
      • Cat
      • Chicken
      • Dog
      • Falcon
      • Jaguar
      • Krenshar
      • Mouse
      • Parrot
      • Snake
      • Spider
      • Tiny Mycoid
      • Tiny Slime
      • Toad
      • Worg


Useful Notes

  • Characters don't gain any EXP while possessing familiars.
  • Characters' state is still altered while familiar is possessed. The mage may die from hunger or thirst.
  • Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage chests.

External Links

NwN Wiki page for Familiar as a creature
NwN wiki page for Summon Familiar feat