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| | Description = The caster enters a stance in which they are wreathed in elemental fury at the expense of summoning capability. Elemental type is dependent on the current elemental stream, if no stream is selected then one of the four basic elements will be chosen. Epic spells are not affected by arcane spell failure from armor, nor can they be interrupted, countered, or dispelled. Upon activating the feat you are 'wreathed in elements' gain a plethora of bonus stats whose values vary and depend on your active elemental stream (see below), "all of the caster's summons are immediately dismissed and new summons are prevented while the stance is active". | | | Description = The caster enters a stance in which they are wreathed in elemental fury at the expense of summoning capability. Elemental type is dependent on the current elemental stream, if no stream is selected then one of the four basic elements will be chosen. Epic spells are not affected by arcane spell failure from armor, nor can they be interrupted, countered, or dispelled. Upon activating the feat you are 'wreathed in elements' gain a plethora of bonus stats whose values vary and depend on your active elemental stream (see below), "all of the caster's summons are immediately dismissed and new summons are prevented while the stance is active". |
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| : '''Base Stance'''
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| :* +4 Shield [[AC]]
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| :: '''Note:''' Levels in monk negate the [[AC]] gain
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| :* +4 Damage Resistance ([[DR]])
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| :* +d6 Damage applied to weapon (see notes), dependent on elemental type (see below)
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| :* +3 Regeneration
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| :* 2d6 damage per round in an [[AoE]]
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| :* -30 to Hide and Move Silently while active
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| :* Drains 0.1% piety per round
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| :* This spell is mutually exclusive with [[Shapechange]].
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| :* This spell does not work with [[Divine Shield]] nor with [[Divine Might]]. Using one deactivates elemental avatar and vice versa.
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| :* This spell does not work with defensive stance (pending a new stance system - Work in Progress)
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| : '''Elemental Type Adjustments to Base Stance''' | | : '''ELEMENTAL AVATAR STANCE''' |
| :* Air | | :* Applies a series of bonuses based on stream (see below), as well as an AoE damage aura that procs once per round |
| ::* Shield [[AC]] increased to +6 Shield [[AC]] | | :* Dismisses all of player's summons and prevents summoning by them |
| | :* Applies a -30 to hide and move silently while active |
| | :* Drains 0.1% piety per round while active |
| | :* Levels in monk set the bonus AC to 0 |
| | :* Cannot be used with shape change |
| | :* Activating divine might or shield while active deactivates elemental avatar and vice versa |
| | :* Cannot be used with defensive stance |
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| | : '''ELEMENTAL STREAM STATS''' |
| | :* AIR |
| ::* 2/- Damage Resistance | | ::* 2/- Damage Resistance |
| | ::* +6 Shield AC |
| ::* +4 Regeneration | | ::* +4 Regeneration |
| ::* Aura Damage (see Aura Effects below) | | ::* d4+2 Electric damage applied to weapon |
| ::* Weapon damage bonus: | | ::* 3d4 Electric damage aura |
| :::* Damage Type: d4+2 Electrical
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| :* Earth | | :* EARTH |
| ::* Shield [[AC]] decreased to +2 Shield [[AC]] | | ::* 6/- Damage Resistance |
| ::* 6/- damage resistance
| | ::* +2 Shield AC |
| ::* +4 Regeneration | | ::* +4 Regeneration |
| ::* Aura Damage (see Aura Effects below) | | ::* d4+2 Bludgeoning damage applied to weapon |
| ::* Weapon damage bonus:
| | ::* 3d4 Bludgeoning damage aura |
| :::* Damage Type: d4+2 Bludgeoning
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| :* Fire | | :* FIRE |
| ::* Shield [[AC]] decreased to +4 Shield [[AC]]
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| ::* 4/- Damage Resistance | | ::* 4/- Damage Resistance |
| | ::* +4 Shield AC |
| ::* +2 Regeneration | | ::* +2 Regeneration |
| ::* Aura Damage (see Aura Effects below) | | ::* d6+3 Fire damage applied to weapon |
| ::* Weapon damage bonus:
| | ::* 3d6 Fire damage aura |
| :::* Damage Type: d6+3 Fire
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| :* Water | | :* WATER |
| ::* Shield [[AC]] decreased to +4 Shield [[AC]]
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| ::* 4/- Damage Resistance | | ::* 4/- Damage Resistance |
| ::* Regeneration increased to +6 Regeneration | | ::* +4 Shield AC |
| ::* Weapon damage bonus: | | ::* +6 Regeneration |
| :::* Decreased to d4
| | ::* d2+1 Slashing damage applied to weapon |
| :::* Damage Type: d2+1 Slashing
| | ::* 3d2 Slashing damage aura |
| | | ::* Hide/move silently malus reduced to -15 |
| : '''Elemental Type Aura Effects'''
| | ::* Applies its 6 regeneration to allies in its aura |
| :* Air
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| ::* Description: Call down Bolts of Lightning that apply 3d4 Electrical damage to enemies in the Aura.
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| :::* Duration: Once every 4 rounds
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| ::::* SF: Transmutation decreases the cooldown to 3 rounds
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| ::::* ESF: Transmutation decreases to the cooldown to 2 rounds
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| :::* Effects: 2d12 electrical and 2d12 sonic damage to 3 random enemies in the Aura
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| ::::* GSF: Transmutation increase number of targets to 4
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| ::::* ESF: Evocation adds as 1 second stun effect, save versus Reflex equal to 10 (base) + 10 (spell level) + Foci tier (Transmutation) + casting stat modifier
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| :* Earth
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| ::* Description: Adds a slow effect to the Aura & applies 3d4 Bludgeoning damage to enemies in the Aura
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| ::* Duration: 3 seconds
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| :::* GSF: Transmutation increases duration to 6 seconds (1 round)
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| ::* Effects: 10% slow effect, save versus Reflex equal to 20 (base) + Foci tier (Transmutation) + casting stat
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| ::: '''Note:''' respects [[Freedom of Movement]]
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| :::* SF: Transmutation increases slow effect to 15%
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| :::* GSF: Transmutation increases slow effect to 20%
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| :* Fire
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| ::* Description: Leave a patch of burning earth once per round that applies 3d6 Fire damage to enemies in the Aura
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| :::* Duration: 2 rounds
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| ::::* ESF: Transmutation increases duration to 3 rounds
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| :::* Effects: d10 fire damage
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| :* Water
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| ::* Description: +6 Regeneration Aura that applies 3d2 Slashing damage to enemies in the Aura
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| :::* Aura Area of Effect increased to Huge (6.67 meters radius)
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| :::* Duration: Permanent whilst within the [[AoE]]
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| :::* Effects: Applies Regeneration bonus to all Allies within the Aura, additionally applies Overheal effect up to 10 Temporary [[HP]] to allies within the Aura which last for 1 round upon exiting the Aura.
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| ::::* SF: Transmutation increases the duration that the Overheal lasts upon exiting the Aura to 2 Rounds
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| ::::* GSF: Transmutation increases the Temporary [[HP]] maximum to 20 [[HP]]
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| ::::* ESF: Transmutation increases the exit duration to 3 rounds and the Temporary [[HP]] maximum to 30 [[HP]]
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| | Notes = | | | Notes = |
| * The bonus d6 damage applies to fists, melee weapons, and bows. This damage respects Damage Immunity and Damage Resistance. | | * The dice portion of the bonus damage is applied directly to weapons and fists and thus respects defensive essences and does not work on ranged weapons and does not stack with pre-existing damage on the weapon of the same type (ie d8 fire damage on a weapon won't stack with the d6 fire on the fire stream). |
| * This spell CAN be used by the [[Cleric]] Warpriest Path. | | * The added portion of the damage is applied directly to the character. This means it works on all items, including ranged weapons and stacks, with all damage bonuses on items. |
| | * This spell will be able to be taken by warpriest. |
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| | References = | | | References = |
NOTE: THIS SPELL IS IN TESTING ON THE TEST SERVER AND IS NOT YET AVAILABLE ON THE MAIN SERVER
See: this thread for more details and to provide input.
Class Level(s): Cleric 21, Druid 21, Favored Soul 21, Shaman 21
Spellcraft Prerequisite: 24
Innate Level: 10
Descriptor(s):
Component(s): Somatic
Range: Personal
Area of Effect / Target: Large (5 meters radius)
Duration: Instantaneous
Save(s): Harmless
Spell Resistance: No
Description: The caster enters a stance in which they are wreathed in elemental fury at the expense of summoning capability. Elemental type is dependent on the current elemental stream, if no stream is selected then one of the four basic elements will be chosen. Epic spells are not affected by arcane spell failure from armor, nor can they be interrupted, countered, or dispelled. Upon activating the feat you are 'wreathed in elements' gain a plethora of bonus stats whose values vary and depend on your active elemental stream (see below), "all of the caster's summons are immediately dismissed and new summons are prevented while the stance is active".
- ELEMENTAL AVATAR STANCE
- Applies a series of bonuses based on stream (see below), as well as an AoE damage aura that procs once per round
- Dismisses all of player's summons and prevents summoning by them
- Applies a -30 to hide and move silently while active
- Drains 0.1% piety per round while active
- Levels in monk set the bonus AC to 0
- Cannot be used with shape change
- Activating divine might or shield while active deactivates elemental avatar and vice versa
- Cannot be used with defensive stance
- ELEMENTAL STREAM STATS
- 2/- Damage Resistance
- +6 Shield AC
- +4 Regeneration
- d4+2 Electric damage applied to weapon
- 3d4 Electric damage aura
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- 6/- Damage Resistance
- +2 Shield AC
- +4 Regeneration
- d4+2 Bludgeoning damage applied to weapon
- 3d4 Bludgeoning damage aura
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- 4/- Damage Resistance
- +4 Shield AC
- +2 Regeneration
- d6+3 Fire damage applied to weapon
- 3d6 Fire damage aura
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- 4/- Damage Resistance
- +4 Shield AC
- +6 Regeneration
- d2+1 Slashing damage applied to weapon
- 3d2 Slashing damage aura
- Hide/move silently malus reduced to -15
- Applies its 6 regeneration to allies in its aura
Notes
- The dice portion of the bonus damage is applied directly to weapons and fists and thus respects defensive essences and does not work on ranged weapons and does not stack with pre-existing damage on the weapon of the same type (ie d8 fire damage on a weapon won't stack with the d6 fire on the fire stream).
- The added portion of the damage is applied directly to the character. This means it works on all items, including ranged weapons and stacks, with all damage bonuses on items.
- This spell will be able to be taken by warpriest.
References