Curse Storm: Difference between revisions
Appearance
created spellbook page |
floating text note |
||
Line 14: | Line 14: | ||
| Description = The caster issues forth forlorn names of powerful curses. The area around the caster becomes damp with crimson vapor forming clouds. Before long a storm is unleashed with a single burst of power on everyone within its premise. Those unfortunate to be caught in the storm risk being subjected to one or more of the curses raging within the region. 1 curse is picked at random. If the caster is Wizard Necromancy Specialist, Pale Master, Hemomancer, Warlock(Undying II), Cleric with Death or Undeath domain - and has over 21 CL, the DC of the spell is increased by 2. If the caster has Epic Spell Focus Necromancy, the size of the area increases to Colossal. | | Description = The caster issues forth forlorn names of powerful curses. The area around the caster becomes damp with crimson vapor forming clouds. Before long a storm is unleashed with a single burst of power on everyone within its premise. Those unfortunate to be caught in the storm risk being subjected to one or more of the curses raging within the region. 1 curse is picked at random. If the caster is Wizard Necromancy Specialist, Pale Master, Hemomancer, Warlock(Undying II), Cleric with Death or Undeath domain - and has over 21 CL, the DC of the spell is increased by 2. If the caster has Epic Spell Focus Necromancy, the size of the area increases to Colossal. | ||
Curses: | Curses (announced via floating text): | ||
1 - Curse of Rot - Fort Save - Death - Neglects immunity to death effects, uses disease immunity instead. Instantaneous. | 1 - Curse of Rot - Fort Save - Death - Neglects immunity to death effects, uses disease immunity instead. Instantaneous. | ||
2 - Curse of Despair - Fort Save - 3d6 bleeding damage per round (Does not stack). Healing spells harm. Inflicting spells heal. 1 round /3 CL. | 2 - Curse of Despair - Fort Save - 3d6 bleeding damage per round (Does not stack). Healing spells harm. Inflicting spells heal. 1 round /3 CL. |
Revision as of 01:46, 12 January 2023
Arelith Wiki | |
Character Creation | |
---|---|
Creation (New Players Guide) Race - Deity - Class Gifts - Backgrounds - Alignment Marks - Epic Sacrifice Customization - Head List - Builds | |
Character Systems | |
Description - Disguise / Covered Languages - Experience - Quests Pickpocket - Rest - Role Play Bonus Death - Lycanthropy - Investigate Sequencers - Runic Sequencers | |
World Systems | |
Settlements - Factions Quarters - Shops - Taverns - Banks Riding - Sailing - Boons Communication - Portals Time - Containers/Bags Radiant Heart - Assassin's Guild Sencliff's Pirates | |
Item Creation Systems | |
Alchemy - Art Craft - Carpentry Herb - Smith - Tailor Dweomercraft - Runes | |
Armor Weapons - Melee / Ranged / Siege Resources - Poison | |
Arelith Changes | |
Classes - Skills - Feats - Trap Summons - Familiar Reskins Spells (list) - Misc | |
Help | |
Rules - Roleplay - Maps Console Commands Common Bugs - Staff Support Tickets - Character Remake [The Astrolabe] |