Fishing: Difference between revisions
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=Introduction= | =Introduction= | ||
To get started [[Fishing]] you need gear, which can be found below in the [[#Crafting]] section. There are a couple of key things you require to Fish, you need a [[#Crafting|Fishing Rod]] and you need [[#Crafting|Bait]]. When you first start out, you will not typically have any [[#Crafting|Bait]] as to create it requires Fish Guts which is a byproduct of Fishing. If you Fish without bait, as you can imagine, you will catch all sorts of rubbish and even the occasional fish if you get lucky. To get started, a Fisher can use '''Bugs''' as bait. Bugs can be acquired by using a [[#Crafting|Bug Jar]]. If you use the [[#Crafting|Bug Jar]]'s unique power on the ground, it will catch bugs. If you then use the [[#Crafting|Bug Jar]]'s unique power on a [[#Crafting|Fishing Rod]] it will add the next available '''Bug''' to the [[#Crafting|Fishing Rod]]. Alternatively, you can use the [[#Crafting|Bug Jar]]'s unique power (self only), you will be able to select a specific bug to remove from the [[#Crafting|Bug Jar]] at which point you can then use the '''Bug''''s unique power on the [[#Crafting|Fishing Rod]] to add it as bait. | To get started [[Fishing]] you need gear, which can be found below in the [[#Crafting]] section below. There are a couple of key things you require to Fish, you need a [[#Crafting|Fishing Rod]] and you need [[#Crafting|Bait]]. When you first start out, you will not typically have any [[#Crafting|Bait]] as to create it requires Fish Guts which is a byproduct of [[Fishing]]. If you Fish without bait, as you can imagine, you will catch all sorts of rubbish and even the occasional fish if you get lucky. To get started, a Fisher can use '''Bugs''' as bait. Bugs can be acquired by using a [[#Crafting|Bug Jar]]. If you use the [[#Crafting|Bug Jar]]'s unique power on the ground, it will catch bugs. If you then use the [[#Crafting|Bug Jar]]'s unique power on a [[#Crafting|Fishing Rod]] it will add the next available '''Bug''' to the [[#Crafting|Fishing Rod]]. Alternatively, you can use the [[#Crafting|Bug Jar]]'s unique power (self only), you will be able to select a specific bug to remove from the [[#Crafting|Bug Jar]] at which point you can then use the '''Bug''''s unique power on the [[#Crafting|Fishing Rod]] to add it as bait. | ||
=Mechanics= | =Mechanics= |
Revision as of 04:17, 5 August 2022
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Fishing is the process of using the fishing interaction points within Arelith to catch fish. Although easy with respect to make and equip a Fishing Rod then drop it into a Fishing interaction point within the module, it is a pervasive system. To make good use of the Fishing system there are multiple crafts involved in the fishing setup, catching different things and in making use of what you catch. The system is a World System and is available on land, under land (Underdark) and even on the boats (See Sailing System).
NOTE: This page is currently a Work in Progress and although I have linked it in places, and people will find their way here, it is not yet ready to be included under World Systems on the main screen and on the NavPanel.
Introduction
To get started Fishing you need gear, which can be found below in the #Crafting section below. There are a couple of key things you require to Fish, you need a Fishing Rod and you need Bait. When you first start out, you will not typically have any Bait as to create it requires Fish Guts which is a byproduct of Fishing. If you Fish without bait, as you can imagine, you will catch all sorts of rubbish and even the occasional fish if you get lucky. To get started, a Fisher can use Bugs as bait. Bugs can be acquired by using a Bug Jar. If you use the Bug Jar's unique power on the ground, it will catch bugs. If you then use the Bug Jar's unique power on a Fishing Rod it will add the next available Bug to the Fishing Rod. Alternatively, you can use the Bug Jar's unique power (self only), you will be able to select a specific bug to remove from the Bug Jar at which point you can then use the Bug's unique power on the Fishing Rod to add it as bait.
Mechanics
Crafting
Name | ID | DC | Craft Points |
Value | Materials | Product | Properties | Craft
|
---|---|---|---|---|---|---|---|---|
Bug Jar | 1691 | 5 | 3 | 5 gold | 1 Glass 2 Coal 1 Softwood |
1 Bug Jar | Use: Unique Power Targeted on Bug Jar to collect bugs. Use: Unique Power Self to see Bug Jars Contents. |
Art Crafting |
Blue Glimlure | 2032 | 5 | 20 | 65 gold | 1 Alexandrite 1 Phenalope Dust 1 Wax 1 Cotton 1 Scroll of Colour Spray |
5 Blue Glimlure | Use: Item acts as artificial small bait that allows 5 fishing attempts before breaking. | Art Crafting |
Teal Glimlure | 2033 | 10 | 40 | 65 gold | 1 Garnet 3 Rainbow Scale 1 Wax 1 Cotton 1 Scroll of Colour Spray |
5 Teal Glimlure | Use: Item acts as artificial medium bait that allows 5 fishing attempts before breaking. | Art Crafting |
Green Glimlure | 2034 | 15 | 60 | 65 gold | 1 Topaz 3 Golden Scale 1 Wax 1 Silk 1 Scroll of Charm Monster |
5 Green Glimlure | Use: Item acts as artificial large bait that allows 5 fishing attempts before breaking. | Art Crafting |
Orange Glimlure | 2035 | 20 | 80 | 65 gold | 1 Amber 3 Luminous Scale 1 Wax 1 Silk 1 Scroll of Charm Monster |
5 Orange Glimlure | Use: Item acts as artificial huge bait that allows 5 fishing attempts before breaking. | Art Crafting
|
Simple Fishing Rod | 1676 | 4 | 3 | 1 gold |
1 Softwood |
1 Simple Fishing Rod | Carpentry | |
Sturdy Fishing Rod | 1677 | 19 | 3 | 1 gold | 1 Sturdy Fishing Rod | Carpentry | ||
Reinforced Fishing Rod | 1678 | 34 | 27 | 1 gold |
2 Brass Gears |
1 Reinforced Fishing Rod | Carpentry
| |
Small Bait | 1685 | 8 | 3 | 15 gold |
1 Animal Meat (Small) |
5 Small Bait | Herbalism | |
Berley | 1684 | 13 | 5 | 6 gold |
1 Flask of Oil |
2 Berley | Can be used on a fishin spot to chum the waters and decrease line casting time | Herbalism |
Medium Bait | 1686 | 15 | 6 | 15 gold |
1 Animal Meat (Medium) |
5 Medium Bait | Herbalism | |
Large Bait | 1687 | 22 | 9 | 15 gold |
1 Animal Meat (Big) |
5 Large Bait | Herbalism | |
Huge Bait | 1688 | 29 | 12 | 15 gold |
1 Animal Meat (Big) |
5 Huge Bait | Herbalism
| |
Copper Fish Hook | 1683 | 3 | 1 | 15 gold | 1 Coal 1 Ingot (Copper) |
5 Copper Fish Hooks | Use: Activate Item Unlimited/day | Smithing |
Gutting Knife | 1679 | 8 | 15 | 6004 gold | 1 Ingot (Iron) | 1 Gutting Knife (Note: This item is a wielded melee Dagger) |
Enhancement Penalty: -3 |
Smithing |
Butchers Cleaver | 1724 | 5 | 3 | 6012 gold | 2 Ingot (Iron) | 1 Butchers Cleaver (Note: This item is a wielded melee Handaxe) |
Enhancement Penalty: -3 |
Smithing |
Iron Fish Hook | 1682 | 9 | 5 | 15 gold | 1 Flask of Oil 1 Coal 1 Ingot (Iron) |
5 Iron Fish Hooks | Use: Activate Item Unlimited/day | Smithing |
Damask Fish Hook | 1681 | 27 | 10 | 15 gold | 1 Flask of Oil 1 Coal 1 Ingot (Steel) |
5 Damask Fish Hooks | Use: Activate Item Unlimited/day | Smithing
|
Fisherman's Waders | 1680 | 30 | 175 | 1 gold |
1 Flask of Oil |
1 Fisherman's Waders | Increases catch speed | Tailoring
|