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Removed the note the spell was in test only, changed earth and water damage type
 
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<span style="color:red"> '''NOTE: THIS SPELL IS IN TESTING ON THE TEST SERVER AND IS NOT YET AVAILABLE ON THE MAIN SERVER'''</span>
See: [https://forum.nwnarelith.com/viewtopic.php?f=37&t=44179&p=331409#p331409 this thread] for more details and to provide input.
{{EpicSpellBookPage
{{EpicSpellBookPage
| Spell Level      = [[Cleric]] 21, [[Druid]] 21, [[Favored Soul]] 21, [[Shaman]] 21
| Spell Level      = [[Cleric]] 21, [[Druid]] 21, [[Favored Soul]] 21, [[Shaman]] 21
Line 16: Line 12:
| Description      = The caster enters a stance in which they are wreathed in elemental fury at the expense of summoning capability. Elemental type is dependent on the current elemental stream, if no stream is selected then one of the four basic elements will be chosen. Epic spells are not affected by arcane spell failure from armor, nor can they be interrupted, countered, or dispelled. Upon activating the feat you are 'wreathed in elements' gain a plethora of bonus stats whose values vary and depend on your active elemental stream (see below), "all of the caster's summons are immediately dismissed and new summons are prevented while the stance is active".
| Description      = The caster enters a stance in which they are wreathed in elemental fury at the expense of summoning capability. Elemental type is dependent on the current elemental stream, if no stream is selected then one of the four basic elements will be chosen. Epic spells are not affected by arcane spell failure from armor, nor can they be interrupted, countered, or dispelled. Upon activating the feat you are 'wreathed in elements' gain a plethora of bonus stats whose values vary and depend on your active elemental stream (see below), "all of the caster's summons are immediately dismissed and new summons are prevented while the stance is active".


: '''Base Stance'''
:* +4 Shield [[AC]]
:: '''Note:''' Levels in monk negate the [[AC]] gain
:* +4 Damage Resistance ([[DR]])
:* +d6 Damage applied to weapon (see notes), dependent on elemental type (see below)
:* +3 Regeneration
:* 2d6 damage per round in an [[AoE]]
:* -40 to Hide and Move Silently while active
:* This spell is mutually exclusive with [[Shapechange]].
:* This spell does not work with divine shield (the shield AC is disabled)
:* This spell does not work with defensive stance (pending a new stance system - Work in Progress)
: '''Elemental Type Adjustments to Base Stance'''
:* Air
::* Shield [[AC]] increased to +6 Shield [[AC]]
::* [[DR]] decreased to +2 [[DR]]
::* Remove 2d6 Aura Damage (see Aura Effects below)
::* Weapon damage bonus:
:::* Damage Type: Electrical


:* Earth
: '''ELEMENTAL AVATAR STANCE'''
::* Shield [[AC]] decreased to +2 Shield [[AC]]
:* Applies a series of bonuses based on stream (see below), as well as an AoE damage aura that procs once per round
::* [[DR]] increased to +6 [[DR]]
:* Dismisses all of player's summons and prevents summoning by them
::* Weapon damage bonus:
:* Applies a -30 to hide and move silently while active
:::* Damage Type: Bludgeoning
:* Drains 0.1% piety per round while active
:* Levels in monk set the bonus AC to 0
:* Cannot be used with shape change
:* Activating divine might or shield while active deactivates elemental avatar and vice versa
:* Cannot be used with defensive stance
:* The cooldown (CD) after stance is toggled off is now 12 seconds.


:* Fire
::* Regeneration decreased to +0 Regeneration
::* Weapon damage bonus:
:::* Increased to d10
:::* Damage Type: Fire


:* Water
: '''ELEMENTAL STREAM STATS'''
::* Spell Area of Effect increased to Huge (6.67 meters radius)
:* AIR
::* Regeneration increased to +6 Regeneration
::* 2/- Damage Resistance
::* Weapon damage bonus:
::* +5 Shield AC
:::* Decreased to d4
::* +4 Regeneration
:::* Damage Type: Slashing
::* d4+2 Electric damage applied to weapon
::* 3d4 Electric damage aura


: '''Elemental Type Aura Effects'''
:* EARTH
:* Air
::* 6/- Damage Resistance
::* Description: Call down Bolts of Lightning that apply damage to enemies in the Aura.
::* +1 Shield AC
:::* Duration: Once every 4 rounds
::* +4 Regeneration
::::* SF: Transmutation decreases the cooldown to 3 rounds
::* d4+2 Acid applied to weapon
::::* ESF: Transmutation decreases to the cooldown to 2 rounds
::* 3d4 Acid damage aura
:::* Effects: 2d12 electrical and 2d12 sonic damage to 3 random enemies in the Aura
::::* GSF: Transmutation increase number of targets to 4
::::* ESF: Evocation adds as 1 second stun effect, save versus Reflex equal to 10 (base) + 10 (spell level) + Foci tier (Transmutation) + casting stat modifier


:* Earth
:* FIRE
::* Description: Adds a slow effect to the Aura
::* 4/- Damage Resistance
::* Duration: 3 seconds
::* +3 Shield AC
:::* GSF: Transmutation increases duration to 6 seconds (1 round)
::* +2 Regeneration
::* Effects: 10% slow effect, save versus Reflex equal to 20 (base) + Foci tier (Transmutation) + casting stat
::* d6+3 Fire damage applied to weapon
::: '''Note:''' respects [[Freedom of Movement]]
::* 3d6 Fire damage aura
:::* SF: Transmutation increases slow effect to 15%
:::* GSF: Transmutation increases slow effect to 20%


:* Fire
:* WATER
::* Description: Leave a patch of burning earth once per round.
::* 4/- Damage Resistance
:::* Duration: 2 rounds
::* +3 Shield AC
::::* ESF: Transmutation increases duration to 3 rounds
::* +6 Regeneration
:::* Effects: d10 fire damage
::* d2+1 Cold damage applied to weapon
::* 3d2 Cold damage aura
::* Hide/move silently malus reduced to -15
::* Applies its 6 regeneration to allies in its aura
::* Aura is one size step bigger than other elemental streams.


:* Water
::* Description: Regeneration Aura
:::* Duration: Permanent whilst within the [[AoE]]
:::* Effects: Applies Regeneration bonus to all Allies within the Aura, additionally applies Overheal effect up to 10 Temporary [[HP]] to allies within the Aura which last for 1 round upon exiting the Aura.
::::* SF: Transmutation increases the duration that the Overheal lasts upon exiting the Aura to 2 Rounds
::::* GSF: Transmutation increases the Temporary [[HP]] maximum to 20 [[HP]]
::::* ESF: Transmutation increases the exit duration to 3 rounds and the Temporary [[HP]] maximum to 30 [[HP]]


| Notes            =  
| Notes            =  
* The bonus d6 damage applies to fists, melee weapons, and bows. This damage respects Damage Immunity and Damage Resistance.
* The dice portion of the bonus damage is applied directly to weapons and fists and thus respects defensive essences and does not work on ranged weapons and does not stack with pre-existing damage on the weapon of the same type (ie d8 fire damage on a weapon won't stack with the d6 fire on the fire stream).
* This spell is currently '''NOT''' accessible to the [[Cleric]] Warpriest Path.
* The added portion of the damage is applied directly to the character. This means it works on all items, including ranged weapons and stacks, with all damage bonuses on items.
* This spell will be able to be taken by warpriest.


| References        =
| References        =
* None
* [[https://forum.nwnarelith.com/viewtopic.php?f=37&t=45461 | Live Release]]
}}
}}



Latest revision as of 17:02, 29 April 2024

Elemental Avatar
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[The Astrolabe]
Class Level(s): Cleric 21, Druid 21, Favored Soul 21, Shaman 21
Spellcraft Prerequisite: 24
Innate Level: 10
Descriptor(s): 
Component(s): Somatic
Range: Personal
Area of Effect / Target: Large (5 meters radius)
Duration: Instantaneous
Save(s): Harmless
Spell Resistance: No

Description: The caster enters a stance in which they are wreathed in elemental fury at the expense of summoning capability. Elemental type is dependent on the current elemental stream, if no stream is selected then one of the four basic elements will be chosen. Epic spells are not affected by arcane spell failure from armor, nor can they be interrupted, countered, or dispelled. Upon activating the feat you are 'wreathed in elements' gain a plethora of bonus stats whose values vary and depend on your active elemental stream (see below), "all of the caster's summons are immediately dismissed and new summons are prevented while the stance is active".


ELEMENTAL AVATAR STANCE
  • Applies a series of bonuses based on stream (see below), as well as an AoE damage aura that procs once per round
  • Dismisses all of player's summons and prevents summoning by them
  • Applies a -30 to hide and move silently while active
  • Drains 0.1% piety per round while active
  • Levels in monk set the bonus AC to 0
  • Cannot be used with shape change
  • Activating divine might or shield while active deactivates elemental avatar and vice versa
  • Cannot be used with defensive stance
  • The cooldown (CD) after stance is toggled off is now 12 seconds.


ELEMENTAL STREAM STATS
  • AIR
  • 2/- Damage Resistance
  • +5 Shield AC
  • +4 Regeneration
  • d4+2 Electric damage applied to weapon
  • 3d4 Electric damage aura
  • EARTH
  • 6/- Damage Resistance
  • +1 Shield AC
  • +4 Regeneration
  • d4+2 Acid applied to weapon
  • 3d4 Acid damage aura
  • FIRE
  • 4/- Damage Resistance
  • +3 Shield AC
  • +2 Regeneration
  • d6+3 Fire damage applied to weapon
  • 3d6 Fire damage aura
  • WATER
  • 4/- Damage Resistance
  • +3 Shield AC
  • +6 Regeneration
  • d2+1 Cold damage applied to weapon
  • 3d2 Cold damage aura
  • Hide/move silently malus reduced to -15
  • Applies its 6 regeneration to allies in its aura
  • Aura is one size step bigger than other elemental streams.

Notes

  • The dice portion of the bonus damage is applied directly to weapons and fists and thus respects defensive essences and does not work on ranged weapons and does not stack with pre-existing damage on the weapon of the same type (ie d8 fire damage on a weapon won't stack with the d6 fire on the fire stream).
  • The added portion of the damage is applied directly to the character. This means it works on all items, including ranged weapons and stacks, with all damage bonuses on items.
  • This spell will be able to be taken by warpriest.

References