Jump to content

Zen Archery: Difference between revisions

From Arelith Wiki
Mattamue (talk | contribs)
create "featpage > featpage/feat" style
 
ElevenOne (talk | contribs)
Swapping the code with the template
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
<!--
{{Template:Feat}}


*NOTES AND HINTS SHOULD GO FURTHER BELOW: DO NOT EDIT THIS SECTION vvvvvvvvvvvvvvvv*
-->{{SystemsNav|title={{PAGENAME}}}}<div style="overflow: hidden;"><div style="border: 1px solid #aaaaaa; background-color: #white; padding: 5px;">
{{#ifexist: {{ucfirst:{{PAGENAME}}}}/feat | {{:{{ucfirst:{{PAGENAME}}}}/feat }} | Under construction.}}
<span class="plainlinks" style="font-size: small;"><center>( [[{{ucfirst:{{PAGENAME}}}}/feat|<span title="View feat subpage. Only click this if you know what you're doing.">View</span>]] - [{{fullurl:{{ucfirst:{{PAGENAME}}}}/feat|action=edit}} <span title="Edit Feat subpage. Only click this if you know what you're doing.">Edit Feat</span>] )</center></span>
</div></div><!--
*NOTES AND HINTS SHOULD GO FURTHER BELOW: DO NOT EDIT THIS SECTION ^^^^^^^^^^^^^^^^^*
-->
==Notes==
==Notes==
* Ranged touch attacks will still use the dexterity modifier.
* None


==References==
==References==
* None
* [https://forum.nwnarelith.com/viewtopic.php?p=315213&sid=fc8dd5a06634d30177ec18ca4d8f5727#p315213 Ranged touch spell] update.


<noinclude>[[Category:Feats]]
<noinclude>[[Category:Feats]]

Latest revision as of 02:32, 6 July 2025

Zen Archery
Arelith
Wiki
Character Creation
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Type of feat: General, Cause of Vigilance Path
Prerequisite: Base attack bonus +3, Wisdom 13+
Automatically granted by: Vigilante (Cause of Vigilance) 3
Required for: None
Specifics: Wisdom guides the character's ranged attacks letting them use their wisdom modifier, if it is higher, instead of their Dexterity when firing ranged weapons. Works for all ranged touch spells; caster uses the higher of their DEX or WIS mod.
Use: Automatic
( View - Edit Feat )

Notes

  • None

References