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The faction system is an OOC representation of the formation of factions IG. There are also some IC powers within the faction system that determine what one can do IG.
{{SystemsNav|title=Factions}}


== Player Factions (With some information common to all) ==
[[Faction_system|Factions]] are groups of characters working towards shared goals.  Anyone can create a faction on Arelith and a variety of tools are available to assist faction roleplay.  Most faction functions are accessed by entering -factions in the chat box as a [[console command]].


Q: What is player faction?<br>
Arelith also has [[Settlements]] which are similar to factions.  Settlements do not expire, however, and the leadership is elected instead of set on creation.  When Settlement leaders create divisions, though, they show up and can be managed with the -faction command as described here. These factions and their members are also subject to control from the Settlement leadership.
A: A player faction can be created by any player. To create a player faction: 1) type -factions 2) Type the name of the faction you wish to create. 3) Click create new faction.


Q: How do I access a player faction?<br>
A: Type -factions. A list of factions you're a member of will show up in the list. Click the one you wish to access/manage.


Q: Manage?<br>
A: Yes, within a faction you can add ranks and members. Pay salaries to those members and change their rank. Also, you can determine who has access to the shared bank account of a faction, as well as, who has the ability to rename properly tagged fixtures. Other powers include: configuring what type of information is displayed within the faction for each member, viewing and creating OOC messages.


Q: How do I tag a fixture/item?<br>
__TOC__
A: When renaming a fixture/item, place {FactionName} within the name. FactionName should be the name of your faction. Fixtures can be tagged by multiple factions.


Q: Where does the gold come from to pay salaries?<br>
A. From the faction bank account. When it's depleted no salaries are paid.


Q: When are salaries paid?<br>
A: On the first of every month. Dues are collected first.


Q: How do you give a character powers?<br>
==Introduction==
A: You can give characters powers individually. Or by giving the power to the rank they belong in. Or by giving the power to the Unranked rank, which affects every member.
Type '''-factions''' into the text box to begin.  Any factions you are in will appear here for you to view and manage.  You can view a list of members, see salary and rank information, and even leave the faction.  Characters can also create their own new faction here. Anyone can create a new faction, though newly created factions may not appear for interaction until after the next reset.  Factions can have only one owner (the creator) and they will expire if the owner does not check in with the -factions command for 30 real life days. Anyone not a faction owner will be removed from the faction if inactive for 30 days.


Q: What are outsiders?<br>
Once created, faction leaders can add ranks and members, set salaries to be paid to these members on the first of each month, and assign powers to ranks or individual members.  All gold for the faction salaries comes from the associated faction bank account and the owner can assign power to access the account to any rank or member. When the balance of this account reaches zero, salaries stop being paid. Gold left in accounts of expired factions is lost.
A: Outsiders are characters that are being paid a salary or the faction is receiving dues from. Dues are completely voluntary on part of the character. Outsiders have no standing within the faction.


Q: What does the immunity power do?<br>
The -factions menu also lists OOC messages for faction members.  These messages are not considered in-character and should be information for players instead of their characters.  Members will be notified in the combat log upon login if one of their factions has active messages. Owners can leave messages for specific characters by starting the messages with [PartOfName] or specific ranks with {PartOfRankName}. Owners and those with the power to see all messages will see every message.
A: If a member has this power, directly or from it's rank. The member can only be modified by the owner. If a rank has this power, the rank cannot be modified, except by the owner.


Q: How many owners can a faction have?<br>
*'''Note''': The mechanical faction system (as accessed through the -faction menu) is a quality-of-life system, a conceit to the fact that this is indeed a computer game, that is intended to make it feasible to keep track of people and manage accesses. It is OOC (Out of Character). Using information gained exclusively from the -faction menu for IC (In Character) purposes is considered metagaming.
A: Currently one. But nothing stops you from giving someone else every single power.


Q: Hey! My faction isn't showing up another server!<br>
==Shops==
A: It's not yet cached on that server, type it's name as if creating it and click Create New Faction.
Player owned [[Shops]] can be assigned to factions.  These options are found by interacting with the shop's sign and allow the shop owner to decide which abilities faction members are allowed to access.  The faction owner too must allow members to access shops through the -factions menu.  This is to allow shop owners to retain ultimate control over their shop.  


Q: How do I access the bank account?<br>
If a faction charges a tax on shop income, this tax is deducted only after the [[Settlements|Settlement]] tax is removed.
A: The bank account can be accessed through any banker.


Q: How do I give powers?<br>
A: You need to either be an owner or have the power to give powers and the power you wish to give.


Q: Is there a way to set an OOC message only certain members can look at?<br>
A: Yes, starting a message with {PartOfRankName} will make the message viewable by only by those of that rank. Owners and those with the power to see all messages will see every message.


If you have a ranks called:
==Item Ownership Tag==
Fixtures and other items can be tagged to be owned by the faction.  This is done by adding the faction name in {} brackets, such as {Cordor Military}, to the item name.  Fixtures can be tagged by multiple factions and the information in the tags is considered OOC information.


Unranked
Co-owner


If the messsage is tagged with {ranked} only the Unranked rank will see it. If you tag the message with {r}, both the Unranked and the Co-owner faction will see them as both factions have an 'r' in the name.


=== Tips & Tricks ===  
==Tips & Tricks==  


1) If your faction account doesn't see much income but you still wish to pay out salaries. Pay a due of equal amount to the salaries that are being paid out. Dues are collected first.
Morderon provides the following tips:


2) When creating a new faction, I like to give the unranked rank all the OOC messaging powers, so that all my members can stay in contact.
*If your faction account doesn't see much income but you still wish to pay out salaries. Pay a due of equal amount to the salaries that are being paid out. Dues are collected first.


== Settlement/Division factions ==
*When creating a new faction, I like to give the unranked rank all the OOC messaging powers, so that all my members can stay in contact.


Q: How do I access my settlement faction? The options from -faction are severely limited.<br>
*If your faction does not appear after reset, it's not yet cached on that server. Type its name as if creating it and click Create New Faction. If you still cannot see your faction, contact a DM for assistance.
A: Settlement factions are accessed through the settlement registrar. You can use -factions to access messages and their corresponding powers.


Q: What's so special about a settlement faction?<br>
==Faction Powers==
A: The settlement faction allows the leader(s) of the settlement to give characters the power to banish, set trade prices, set trade contracts, release shops, and other settlement powers. Some powers, such as bank and fixtures powers, from settlement factions also allow you to perform those actions in division factions.


Q: LeaderS? You said a faction could only have one owner!<br>
A list of faction powers and some extra notes about their functionality.
A: I did, settlement factions and division factions are the exception. However, settlements with multiple leaders are restricted by the [[Citizenship_system#Writ_System|Writ System]]


Q: What's a division faction?<br>
===Faction management powers===
A: A division faction is automatically created when you create a rank in a settlement faction. Any members of that rank will also be owners of the division faction. Settlement leaders are also owner's of division factions, however they are also restricted by the writ system. A settlement leader can also belong to the rank and therefore not need a writ when performing actions within that division faction.


Q: Any other differences between division factions and the other factions?<br>
  View members
A: Division factions are accessed through -factions. They have a bank account accessed through any banker. They also have two power list.
  View Ranks
  Rename Any Rank (Includes View Ranks)
  Rename Rank (Character's division only, includes View Ranks)
  Create Rank
  Remove Rank (Includes View Ranks)
  Give Powers to other Members (Includes View Members)
  Give Powers to Ranks (Includes View Ranks)
  Change character's rank (Includes View Members and View Ranks)
  Recruit
  Remove Members (includes View Members)
  Immunity (Character/Rank can only be modified by owners)
  View members powers (Includes View Members)
  View rank powers (Includes View Ranks)
  Refresh Faction


Q: Two power list? How does that work?<br>
===OOC message powers===
A: The first list functions much like it does for player factions. It controls what characters can do within the division faction. The other list, the Nation Power list, controls what the character can do to the settlement they belong to. Powers on the nation power list include banishment, removal of banishment, setting up trade contracts, etc. As well as access to renaming the settlement's fixtures and accessing the settlement's bank account. Characters with powers given from the secondary list have no ability to modify fixtures or gain access to the bank accounts of other divisions.


== Shop System ==
  View Messages
  Create Message (includes View Messages)
  Remove Message (includes View Messages)
  See all messages regardless of rank (Includes View Messages)


Q: Hey! I gave people powers through my faction but they unable to use them with my shop.
===Bank powers===
A: First more sure the shop is associated with your faction. Then navigate to the ability menu and turn on (green) the abilities you want your faction members to access.


Q: Hey! I have the abilities green in the shop's ability menu, but my faction members cannot interact with my shop.
  Check Balance
A: Give them the power through -factions.
  Withdrawal (Includes Check Balance)
  Set Member Salary (Includes View Members, Includes View Member Salaries)
  View Member Salaries (Includes View Members)
  View Member Dues (Includes View Members)
  View Outsiders Paying Dues
  View Outsiders Being Payed Salaries
  View Outsider Salaried Amount (Includes View Outsiders (Salary))
  View Outsider Due Amount (Includes View Ousiders (Due))
  Set Outsider Salary (Includes View Outsiders (Salary) & View Outsider Salary Amount)
  Add Salaried Outsider (Includes Set Outsider Salary, View Outsider (Salary), View Outsider Salary Amount)
  Remove Outsider Paying Due (Includes View Outsider (due))
  Remove Outsider Being Payed Salary (Includes View Outsider (Salary))


Q: Why require both, the ability to be turned on through the shop and the power through the faction?
===Shop and Quarter powers===
A: So that shop owners remain in total control of their shop and shop owners may not have access to the associated faction and only wish that faction to interact with their shop in a certain manner. The shop only may only want taxes (tithes) to go to the associated faction.
 
  See Shop Owned By Faction
  Place Item in Shop (Includes See Shop Owned)
  Remove Item from Shop (Includes See Shop Owned)
  Set default shop prices (Includes See Shop Owned)
  Set customer shop prices (Includes See Shop Owned)
  Set customer shop prices when placing items in shop only
  Create Key/Keyless Entry
  Captain
 
Giving the create key power allows the rank to access the door without having a key, on top of being able to create keys. Previous [https://forum.nwnarelith.com/viewtopic.php?p=250433#p250433 suggestion] about splitting up the key power between being able to create the key and being able to access without the key was denied. It is intended that the one power allows both functions.
 
Captain allows the rank to command ships that are set to that faction.
 
===Fixture powers===
 
  Rename/Redescribe Fixtures
  Remove Messages/Books from Message Boards/Bookshelves


Q: How do faction taxes work?
A: First the settlement taxes, if applicable, are taken out, then the faction taxes (tithes) are taken out after that. So if the item costs 10,000 gold in a settlement with a 10% tax rate. The settlement's taxes will be taken out first, which would be 1,000. Leaving 9,000 to be split between the faction's account and the shop owner.


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 20:29, 31 January 2025

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[The Astrolabe]

Factions are groups of characters working towards shared goals. Anyone can create a faction on Arelith and a variety of tools are available to assist faction roleplay. Most faction functions are accessed by entering -factions in the chat box as a console command.

Arelith also has Settlements which are similar to factions. Settlements do not expire, however, and the leadership is elected instead of set on creation. When Settlement leaders create divisions, though, they show up and can be managed with the -faction command as described here. These factions and their members are also subject to control from the Settlement leadership.



Introduction

Type -factions into the text box to begin. Any factions you are in will appear here for you to view and manage. You can view a list of members, see salary and rank information, and even leave the faction. Characters can also create their own new faction here. Anyone can create a new faction, though newly created factions may not appear for interaction until after the next reset. Factions can have only one owner (the creator) and they will expire if the owner does not check in with the -factions command for 30 real life days. Anyone not a faction owner will be removed from the faction if inactive for 30 days.

Once created, faction leaders can add ranks and members, set salaries to be paid to these members on the first of each month, and assign powers to ranks or individual members. All gold for the faction salaries comes from the associated faction bank account and the owner can assign power to access the account to any rank or member. When the balance of this account reaches zero, salaries stop being paid. Gold left in accounts of expired factions is lost.

The -factions menu also lists OOC messages for faction members. These messages are not considered in-character and should be information for players instead of their characters. Members will be notified in the combat log upon login if one of their factions has active messages. Owners can leave messages for specific characters by starting the messages with [PartOfName] or specific ranks with {PartOfRankName}. Owners and those with the power to see all messages will see every message.

  • Note: The mechanical faction system (as accessed through the -faction menu) is a quality-of-life system, a conceit to the fact that this is indeed a computer game, that is intended to make it feasible to keep track of people and manage accesses. It is OOC (Out of Character). Using information gained exclusively from the -faction menu for IC (In Character) purposes is considered metagaming.

Shops

Player owned Shops can be assigned to factions. These options are found by interacting with the shop's sign and allow the shop owner to decide which abilities faction members are allowed to access. The faction owner too must allow members to access shops through the -factions menu. This is to allow shop owners to retain ultimate control over their shop.

If a faction charges a tax on shop income, this tax is deducted only after the Settlement tax is removed.


Item Ownership Tag

Fixtures and other items can be tagged to be owned by the faction. This is done by adding the faction name in {} brackets, such as {Cordor Military}, to the item name. Fixtures can be tagged by multiple factions and the information in the tags is considered OOC information.


Tips & Tricks

Morderon provides the following tips:

  • If your faction account doesn't see much income but you still wish to pay out salaries. Pay a due of equal amount to the salaries that are being paid out. Dues are collected first.
  • When creating a new faction, I like to give the unranked rank all the OOC messaging powers, so that all my members can stay in contact.
  • If your faction does not appear after reset, it's not yet cached on that server. Type its name as if creating it and click Create New Faction. If you still cannot see your faction, contact a DM for assistance.

Faction Powers

A list of faction powers and some extra notes about their functionality.

Faction management powers

 View members
 View Ranks
 Rename Any Rank (Includes View Ranks)
 Rename Rank (Character's division only, includes View Ranks)
 Create Rank
 Remove Rank (Includes View Ranks)
 Give Powers to other Members (Includes View Members)
 Give Powers to Ranks (Includes View Ranks)
 Change character's rank (Includes View Members and View Ranks)
 Recruit
 Remove Members (includes View Members)
 Immunity (Character/Rank can only be modified by owners)
 View members powers (Includes View Members)
 View rank powers (Includes View Ranks)
 Refresh Faction

OOC message powers

 View Messages
 Create Message (includes View Messages)
 Remove Message (includes View Messages)
 See all messages regardless of rank (Includes View Messages)

Bank powers

 Check Balance
 Withdrawal (Includes Check Balance)
 Set Member Salary (Includes View Members, Includes View Member Salaries)
 View Member Salaries (Includes View Members)
 View Member Dues (Includes View Members)
 View Outsiders Paying Dues
 View Outsiders Being Payed Salaries
 View Outsider Salaried Amount (Includes View Outsiders (Salary))
 View Outsider Due Amount (Includes View Ousiders (Due))
 Set Outsider Salary (Includes View Outsiders (Salary) & View Outsider Salary Amount)
 Add Salaried Outsider (Includes Set Outsider Salary, View Outsider (Salary), View Outsider Salary Amount)
 Remove Outsider Paying Due (Includes View Outsider (due))
 Remove Outsider Being Payed Salary (Includes View Outsider (Salary))

Shop and Quarter powers

 See Shop Owned By Faction
 Place Item in Shop (Includes See Shop Owned)
 Remove Item from Shop (Includes See Shop Owned)
 Set default shop prices (Includes See Shop Owned)
 Set customer shop prices (Includes See Shop Owned)
 Set customer shop prices when placing items in shop only
 Create Key/Keyless Entry
 Captain

Giving the create key power allows the rank to access the door without having a key, on top of being able to create keys. Previous suggestion about splitting up the key power between being able to create the key and being able to access without the key was denied. It is intended that the one power allows both functions.

Captain allows the rank to command ships that are set to that faction.

Fixture powers

 Rename/Redescribe Fixtures
 Remove Messages/Books from Message Boards/Bookshelves