Shop
Player-owned stores | |
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Shops are stores run by players. They allow characters to make items available for sale at all times. Most all items can be put for sale in stores and players are free to set any price they like.
Most shops are also tied to Settlements and as such are under the control of settlement leaders or guildhouse owners, depending on where the shop is located. This includes the ability to revoke ownership in addition to setting and collecting taxes.
Contents
Buying the Shop Stall
Rules Shops being a limited resource in Arelith, please read the Rules about ownership. As a major, mandatory rule, you may own one shop per player ( not per character) only. Temporary shops are excluded from this rule.
Interacting with the shop sign, will display information of the current owner or if the shop can be purchased.
If the shop is available then it shows the price of the quarter and an option to buy it instantly or the cost of the bid to acquire it. This varies shop by shop.
Shops with a flat purchase amount can be acquired instantly, meanwhile many shops will require a bid process, where the character interacting with the sign can pay, usually the 10% of the total value of the shop, to have a chance to acquire it.
Shops, with the difference of quarters, if they are placed inside a settlement requires the character to be able to vote in the settlement they are placed.
Note: There is a period of time when changing settlements to have voting rights.
The down payment will NOT be returned if the bid was not successful and the bidding process will fail if there is not enough money in the character bank account.
If the character acquires the property, all other bids on the same type of property will be automatically removed and not refunded.
Inventory
Customers: Each shop when accessed by a potential customer will present them with an inventory listing the items available for purchase, the customer can then remove and inspect each item, removal of an item from the inventory presents the user with a dialogue option for purchase which also displays the price of the goods.
Owners: Each shop can store and sell thirty items. A stack of items counts as a single item. Anything placed within your shop you can remove by clicking on the item, and you will not get the dialogue option customers get.
Stacks of Items To allow Customers to purchase single items from a stack click your shop sign and go through the following dialogue options. [Faction & Shop Options]-[Set Faction Permissions & Shop Settings]- {Shop} Buy partial stacks. If toggled on the display text will turn green.
Pricing
To set the prices of your inventory you can do any of the following.
[Set Sale Prices] This option lets you effect the value of everything in the store by a set amount. When choosing this the dialogue display will show "Items are sold at XXX% of the value". You can adjust the value by choosing +xx% or -xx% in the dialogue and it will be reflected at the top of the dialogue box. Only items added to the shop without speaking a value are effected by this.
Speaking Shop owners can speak the price before adding an item for sale to set the price. If there are multiple identical items stacked together, the price is the total sum for the entire stack! For example speaking 1000 and adding in a stack of five items will result in items purchased singly a value of 200 gp each.
[Display/Change Item Prices] This option displays each item in the shop and the current price it is being sold at. Speak a price and click an item to change its sale price. Setting a price to 0 will set the price to the shops default which is set under [Set Sale Prices].
Factions
Factions can be added to a shop to allow for a variety of things. They are added by going under [Faction & Shop Options] and speaking the faction name before choosing [Set Faction] (Type name before selecting)
Set Faction Permissions and Shop Settings This allows you to toggle which options you wish an added action to have. The options must be enabled on both the shop screen and within the faction itself.
Purchasing
The shop owner may mark the value of goods up or down, each shop inventory comes with a sign adjacent , the markup value at a particular store is displayed through the signs on-use dialogue and can be modified by the owner as required. Items are valued based on their blueprint gold value and then adjusted accordingly.
Taxes
Taxes are an inescapable part of life and Arelith is no different. Shop taxes are not added onto the sale price set by the owner, but rather they are portions taken out of that sale price which get diverted to third parties. The sale price the Shop owner sets is the sale price the customer pays: taxes just mean the owner gets a little bit less of it.
There are three different ways shops can get taxed, and they are calculated in sequential order:
Settlement Taxes These taxes are applied if the shop is located inside a player-owned settlement. The only exception to this rule is for shops located in Andunor's Hub, which uses a default tax rate of 10%. All other cities have tax rates set by their leaders, and this percentage is deducted from the sale item first and automatically transferred to the settlement's accounts. There is only one exception to city taxes applied to city shops, and that's if they are subject to...:
Guildhouse Taxes Guildhouses taxes are applied only to shops which are attached to Guildhouses. These are almost always located inside or directly outside a Guildhouse, and you can check by reading the sign if the Guildhouse owner is paying maintenance for the shop. Guildhouse taxes are a flat 8%, and supersede any settlement taxes, even if the Guildhouse and associated shop are located inside a settlement. Guildhouse taxes go directly to the Guildhouse owner's account.
Faction Taxes Not really "taxes" as they are configured by the owner of the shop (see above), but these percentages are drawn from the value of the product remaining AFTER either settlement or guildhouse taxes have been deducted.
Temporary Shops
Temporary shops work exactly like usual player owned shops, but must be interacted with regularly. A temporary shop that has not been interacted with by the owner within three RL hours will become available for sale once again. If no one buys the shop in the intervening time, the owner may reclaim the shop simply by interacting with it.
If a temporary shop is located inside a settlement, its settlement taxes are capped at 2%.