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Elemental Avatar: Difference between revisions

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Zanithar (talk | contribs)
updated with new stuff from forum thread
ElevenOne (talk | contribs)
Removed the note the spell was in test only, changed earth and water damage type
 
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{{EpicSpellBookPage
{{EpicSpellBookPage
| Spell Level      = [[Cleric]] 17, [[Druid]] 17, [[Favored Soul]] 18, [[Shaman]] 18
| Spell Level      = [[Cleric]] 21, [[Druid]] 21, [[Favored Soul]] 21, [[Shaman]] 21
| Spellcraft Prereq = 24
| Spellcraft Prereq = 24
| Innate Level      = 10
| Innate Level      = 10
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| Description      = The caster enters a stance in which they are wreathed in elemental fury at the expense of summoning capability. Elemental type is dependent on the current elemental stream, if no stream is selected then one of the four basic elements will be chosen. Epic spells are not affected by arcane spell failure from armor, nor can they be interrupted, countered, or dispelled. Upon activating the feat you are 'wreathed in elements' gain a plethora of bonus stats whose values vary and depend on your active elemental stream (see below), "all of the caster's summons are immediately dismissed and new summons are prevented while the stance is active".
| Description      = The caster enters a stance in which they are wreathed in elemental fury at the expense of summoning capability. Elemental type is dependent on the current elemental stream, if no stream is selected then one of the four basic elements will be chosen. Epic spells are not affected by arcane spell failure from armor, nor can they be interrupted, countered, or dispelled. Upon activating the feat you are 'wreathed in elements' gain a plethora of bonus stats whose values vary and depend on your active elemental stream (see below), "all of the caster's summons are immediately dismissed and new summons are prevented while the stance is active".


: Base Stance
:* +4 Shield [[AC]]
::* '''Note: Levels in monk negate the [[AC]] gain'''
:* +4 Damage Resistance ([[DR]])
:* +d6 Damage applied to weapon (see notes), dependent on elemental type
:* +2 regeneration
:* 2d4 damage per round in an [[AoE]]
:* -40 to hide and MS while active
:* This spell is mutually exclusive with [[Shapechange]].
:* This spell does not work with divine shield (the shield AC is disabled)
:* This spell does not work with defensive stance (pending a new stance system - Work in Progress)


: Elemental Type Adjustments to Base Stance
: '''ELEMENTAL AVATAR STANCE'''
:* Air
:* Applies a series of bonuses based on stream (see below), as well as an AoE damage aura that procs once per round
::* +2 Shield [[AC]] for a total of +6 Shield [[AC]]
:* Dismisses all of player's summons and prevents summoning by them
::* -2 [[DR]] for a total of +2 [[DR]]
:* Applies a -30 to hide and move silently while active
:* Earth
:* Drains 0.1% piety per round while active
::* -2 Shield [[AC]] for a total of +4 Shield [[AC]]
:* Levels in monk set the bonus AC to 0
::* +2 [[DR]] for a total of +6 [[DR]]
:* Cannot be used with shape change
:* Fire
:* Activating divine might or shield while active deactivates elemental avatar and vice versa
::* Weapon damage bonus increased from d6 to d10
:* Cannot be used with defensive stance
::* -1 Regeneration for a total of +1 Regeneration
:* The cooldown (CD) after stance is toggled off is now 12 seconds.
:* Water
 
::* Weapon damage bonus decreased from d6 to d4
 
::* +2 Regeneration for a total of +4 Regeneration
: '''ELEMENTAL STREAM STATS'''
::* Aura provides regeneration effect to Allies within the [[AoE]]
:* AIR
::* Spell Area of Effect increased to Huge (6.67 meters radius)
::* 2/- Damage Resistance
::* +5 Shield AC
::* +4 Regeneration
::* d4+2 Electric damage applied to weapon
::* 3d4 Electric damage aura
 
:* EARTH
::* 6/- Damage Resistance
::* +1 Shield AC
::* +4 Regeneration
::* d4+2 Acid applied to weapon
::* 3d4 Acid damage aura
 
:* FIRE
::* 4/- Damage Resistance
::* +3 Shield AC
::* +2 Regeneration
::* d6+3 Fire damage applied to weapon
::* 3d6 Fire damage aura
 
:* WATER
::* 4/- Damage Resistance
::* +3 Shield AC
::* +6 Regeneration
::* d2+1 Cold damage applied to weapon
::* 3d2 Cold damage aura
::* Hide/move silently malus reduced to -15
::* Applies its 6 regeneration to allies in its aura
::* Aura is one size step bigger than other elemental streams.
 


| Notes            =  
| Notes            =  
* The bonus d6 damage applies to fists, melee weapons, and bows. This damage respects Damage Immunity and Damage Resistance.
* The dice portion of the bonus damage is applied directly to weapons and fists and thus respects defensive essences and does not work on ranged weapons and does not stack with pre-existing damage on the weapon of the same type (ie d8 fire damage on a weapon won't stack with the d6 fire on the fire stream).
* This spell is currently '''NOT''' accessible to the [[Cleric]] Warpriest Path.
* The added portion of the damage is applied directly to the character. This means it works on all items, including ranged weapons and stacks, with all damage bonuses on items.
* This spell will be able to be taken by warpriest.


| References        =
| References        =
* None
* [[https://forum.nwnarelith.com/viewtopic.php?f=37&t=45461 | Live Release]]
}}
}}



Latest revision as of 17:02, 29 April 2024

Elemental Avatar
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[The Astrolabe]
Class Level(s): Cleric 21, Druid 21, Favored Soul 21, Shaman 21
Spellcraft Prerequisite: 24
Innate Level: 10
Descriptor(s): 
Component(s): Somatic
Range: Personal
Area of Effect / Target: Large (5 meters radius)
Duration: Instantaneous
Save(s): Harmless
Spell Resistance: No

Description: The caster enters a stance in which they are wreathed in elemental fury at the expense of summoning capability. Elemental type is dependent on the current elemental stream, if no stream is selected then one of the four basic elements will be chosen. Epic spells are not affected by arcane spell failure from armor, nor can they be interrupted, countered, or dispelled. Upon activating the feat you are 'wreathed in elements' gain a plethora of bonus stats whose values vary and depend on your active elemental stream (see below), "all of the caster's summons are immediately dismissed and new summons are prevented while the stance is active".


ELEMENTAL AVATAR STANCE
  • Applies a series of bonuses based on stream (see below), as well as an AoE damage aura that procs once per round
  • Dismisses all of player's summons and prevents summoning by them
  • Applies a -30 to hide and move silently while active
  • Drains 0.1% piety per round while active
  • Levels in monk set the bonus AC to 0
  • Cannot be used with shape change
  • Activating divine might or shield while active deactivates elemental avatar and vice versa
  • Cannot be used with defensive stance
  • The cooldown (CD) after stance is toggled off is now 12 seconds.


ELEMENTAL STREAM STATS
  • AIR
  • 2/- Damage Resistance
  • +5 Shield AC
  • +4 Regeneration
  • d4+2 Electric damage applied to weapon
  • 3d4 Electric damage aura
  • EARTH
  • 6/- Damage Resistance
  • +1 Shield AC
  • +4 Regeneration
  • d4+2 Acid applied to weapon
  • 3d4 Acid damage aura
  • FIRE
  • 4/- Damage Resistance
  • +3 Shield AC
  • +2 Regeneration
  • d6+3 Fire damage applied to weapon
  • 3d6 Fire damage aura
  • WATER
  • 4/- Damage Resistance
  • +3 Shield AC
  • +6 Regeneration
  • d2+1 Cold damage applied to weapon
  • 3d2 Cold damage aura
  • Hide/move silently malus reduced to -15
  • Applies its 6 regeneration to allies in its aura
  • Aura is one size step bigger than other elemental streams.

Notes

  • The dice portion of the bonus damage is applied directly to weapons and fists and thus respects defensive essences and does not work on ranged weapons and does not stack with pre-existing damage on the weapon of the same type (ie d8 fire damage on a weapon won't stack with the d6 fire on the fire stream).
  • The added portion of the damage is applied directly to the character. This means it works on all items, including ranged weapons and stacks, with all damage bonuses on items.
  • This spell will be able to be taken by warpriest.

References