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{{SpellBookPage
{{SpellBookPage
| Spell Level      = [[Cleric]]([[Air Domain|Air]], [[Forge Domain|Forge]]) 7, [[Shaman]] 8, [[Sorcerer]] 7, [[Spellsword]] 7, [[Wizard]] 7
| Spell Level      = [[Cleric]]([[Air Domain|Air]], [[Forge Domain|Forge]]) 7, [[Elementalist]] 8, [[Hemomancer]] 8, [[Shaman]] 8, [[Sorcerer]] 7, [[Spellsword]] 7, [[Wizard]] 7
| Innate Level      = 7
| Innate Level      = 7
| Spell School      = Evocation
| Spell School      = Evocation
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[[Category:Air Domain Spells|7]]
[[Category:Air Domain Spells|7]]
[[Category:Forge Domain Spells|7]]
[[Category:Forge Domain Spells|7]]
[[Category:Elementalist Spells|8]]
[[Category:Hemomancer Spells|8]]
[[Category:Shaman Spells|8]]
[[Category:Shaman Spells|8]]
[[Category:Sorcerer Spells|7]]
[[Category:Sorcerer Spells|7]]

Latest revision as of 21:09, 9 July 2022

Great Thunderclap
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[The Astrolabe]
Spell Level(s): Cleric(Air, Forge) 7, Elementalist 8, Hemomancer 8, Shaman 8, Sorcerer 7, Spellsword 7, Wizard 7
Innate Level: 7
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Medium (20 meters)
Area of Effect / Target: Gargantuan (8.33 meter radius)
Duration: Instantaneous
Additional Counter Spells: None
Save(s): Special
Spell Resistance: No

Description: You create a loud noise equivalent to a peal of thunder and its accompanying shock wave. The spell has three effects. First, all creatures in the area must make will saves to avoid being stunned for 1 round. Second, the creatures must make fortitude saves or be deafened for 1 minute. Third, they must make reflex saves or fall prone.

Notes

  • None

References

  • None