Jump to content

Monkey Grip

From Arelith Wiki
Revision as of 02:26, 6 July 2025 by MasterSplinter (talk | contribs) (Create Monkey Grip feat page(WIP))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Monkey Grip
Arelith
Wiki
Character Creation
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Type of feat: General
Prerequisite: Base attack bonus +3, Strength 13+
Required for: None
Specifics: A character with this feat can do the following:
  • Equip a weapon that is one size larger than the wielder with a shield at a -2 AB penalty
  • Dual-wield two weapons of the same-size as the wielder with only the same dual-wield penalty as dual-wielding a weapon of the same-size as the wielder and a light weapon
  • Equip a ranged weapon that is two sizes larger than the wielder
  • Small-sized characters can equip Tower Shields at a -1 AC penalty (Can't do both 2H and Tower Shield for Small)
  • Tiny-sized characters can equip Large Shields at a -1 AC penalty (Can't do both 2H and Large Shield for Tiny)
  • A penalty to physical damage is applied which is equal to half your STR mod rounded down. This is done to negate the two-handed bonus which is still applied when single handing a 2H weapon.
  • The reduction uses a calculation that scales with character level. For every 5 levels it assumes +1 additional soft STR modifier for every 5 levels. This means at level 30 it is assumed a character (with +14 str mod) is at their maximum STR modifier, resulting in a max of a -7 penalty.
Use: Automatic
( View - Edit Feat )

Notes

  • None

References

  • None