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Character remake

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Character Remake
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[The Astrolabe]

Quick Summary

When remaking your character, you have three options.

  • Fresh Start: Remake with a slightly different name. No transfer of items, gold or properties is allowed. This is just like creating a new character, except that the memory of the old one is retained.
  • Remake with same name AFTER you use the -remake_character command OR the -delete_character (below level 16 only). Again, you will not retain items, gold, crafting points, shops, quarters, etc. See below for an extended explanation.
  • Ask a DM to delevel you to any level you want. Those levels will not be refunded. In this case, you keep all items and properties you may own. You also keep your allocated crafting points, however you may also request a separate craft point delevel allowing the option to remove up to two points per level lost through the trade skill menu. You will not earn any new crafting points until after you reach your old level.

Longer Explanations

Deleveling

You can ask a DM for assistance with deleveling, but you will be not getting the removed EXP back. If you lose XP all the way to level 1, be sure to gain enough XP for level 2 before logging as it may result in a loss of inventory.

Note: Crafting points are not included in a DM delevel, if you also wish to reallocate your Crafting points, you will need to ask the DM to delevel this as well.

Rules and etiquette

Muling is not permitted in any form. If you delevel, rebuild, delete and remake your character, you may not take back any item, property or gold that was once yours.

Note: Adding a clarification on Property: This does not mean you can never re-own a particular property, merely that it cannot be held in trust for you by another character.
DM Titania (14 Nov 2020): Yeah it's no transfer, so: Can't give it to someone else and then ask for it back/purchase it, etc. But if you bought an inn room in 2018, and then it's open in 2020, you can buy it.

In the case that you just delevel to change your build, the "no cheese" rule applies. Some good examples of rebuilding:

  • Switching most feats - weapon feats, metamagic, school feats.
  • Switching skill ranks.
  • Switching/adding/removing a multiclass.

But the following examples could be considered exploiting:

  • Rebuilding to pick up a crafting feat, overuse it, and switch back.
  • Taking a class with a language you are not supposed to have.
  • Taking a class/skill ranks in order to get to somewhere, and then switch back.
  • Taking a class to craft something you couldn't before.
Simply ask yourself "is this gaming the system?". In case of doubt, ask your friendly neighborhood DMs for clarification. For most cases and intent, if you are going to switch to a class in order to get into somewhere you couldn't before, you are expected to stick with that class for a long while and have good RP reasons to have taken that class to begin with, and not relevel once a week to switch your skill dump allocation to be a parry master one day, and then a disguise master the next, and then a master beast tamer, and so on.

Remake with same name

Due to a bug in Neverwinter Nights, the game remembers certain things about your character even after deletion, and applies that memory to a new character with the same name, even if it is not exactly the same character. Here is the recommended remake process.

  • Issue the -remake_character command OR the -delete_character (below level 16 only) to delete your existing character.
  • Important: Wait until the next time there is a server reset. There is usually one every 24 hours, and you can check to track server uptime.
  • Create the new character.

Step 2 is very important, because the server must first "forget" about your old character. Failing to do so will result in the following:

  • When you first log in, you will see your full bank account, and have access to any quarters, shops, citizenships etc. that your old character had.
  • After the next server restart, or when you change server, you will lose all of your character's possessions, bank balance will reset and you will lose the data which previously appeared to have been carried over from the old character.

For Characters at or above Level 16

The automatic Epic Sacrifice system ("rolling") now applies to all characters 16 and above when using the -delete_character command. If you want to remake the character, it MUST be at 15 or below when using the -delete_character command OR you MUST use the -remake_character command.

DM Lilac and Mith said:

"If your character is below the threshold of being allowed to roll, then you are welcome to use the -remake_character command to remake them all you want (with a reset inbetween to prevent bugs).
If your character is above the threshold, then use the -remake_character command, and then remake (with a reset inbetween to prevent bugs).
If you roll a character for a reward, you are not allowed to remake them."
In fact, you may only remake a character as long as you delete them naturally through -delete_character (below level 16 only) OR through -remake_character (at any level). If the character encounters any other sort of permadeath, they may not be remade.

Class Migrations

Players can request a new start class through a PM to the Active DM team with the following information:

  • Notice from what class to what class with a supported RP reason OR supported mechanical reason (changes to base class since character implementation, for example.)
  • Include any supported RP and/or plans on how the new class will be handled.
  • Include a link or the change details that impacted the reason behind it, if it was mechanical (this way DM's don't have to do extra digging)

This will then be passed to the DM team where they will assess the request. If requests from one class to another are not reasonable and make no sense, the player will be notified of its rejection.

What -setclass can do:

The new setclass feature can change a character's level 1 class to any other base class, if the alignment restrictions are met. These class migrations will remove all paths corresponding to the character's currently selected classes, except Kensai, Weave Master and the old Favored Soul path. If the new class gains bonus feats at level 1, the character will be forced to select a bonus feat before leveling back up.

What -setclass cannot do:

  • -Setclass cannot modify a character's base stats.
  • Characters cannot become Commoners, and Commoners cannot use the -setclass feature.
  • Characters that started as Archer Rangers cannot be migrated due to their various feat adjustments.
  • Totem druids cannot be migrated due to their totem stat adjustments.


The DM's will then use the command, and the following proceeds:

Step 1: The DM will use the -setclass command on the player that has been approved for the change in base class. Step 2: The level 1 migration process involves a forced character relevel. Make sure there is enough space in your character's inventory in case any items automatically get unequipped. Step 3: If the new class has bonus feats at level 1 (example: Warlock Pact feats), you cannot level up before using the "-bonusfeat" command to choose them from a list of valid options. Step 4: After selecting the bonus feat, continue leveling up normally and have fun with the new class!

Note: The DMs reserve the right, under fair assessment and team consensus where the player has been warned previously and given the opportunity to improve their RP in the concerning area, to modify the base class of characters. This is something that would be rarely utilized by the team to adjust classes that have fallen from their accepted playstyle (see evil Paladin, etc).