Jump to content

Fully Covered

From Arelith Wiki
Fully Covered
Arelith
Wiki
Character Creation
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]

Player characters who are Fully Covered by clothes and armor can hide several details in their description. When a player meats the requirements cover automatically happens.

Note: This is an experimental system and may change depending on how covered individuals are treated in game. Read more here


Cover Command

-cover | Confirms if you are covered.

A Fully Covered character attempts to hide distinguishing characteristics.

Fully Covered means all visible armor slots and a visible helm or hood. It is not necessary to wear gear in all slots, it is enough to look covered.

Bypassing Cover

The cover can be bypassed by a spot check, the closer the examiner is to you the easier it is for him to pierce your cover.

Functional Mechanics

The following properties are hidden in a covered PC:
  • Removes the description of the character
  • Subrace (You will be able to tell someone is an elf, not a drow or wood elf, same for other subraces)
  • Abilities approximation
  • Harper Pin / Zhentarim Emblem
  • Slave Collar / Outcast status
  • Pirate Tattoos

Players wishing to avoid the obscuring of these details while still appearing covered are advised to set the neck piece of their outfit to 0.

Interaction with Disguise

Cover is not meant to improve disguise, it is meant to be an alternative for people without bluff that just want to hide their identity.

Covered PCs must have their cover broken before their disguise can be broken
  • The rationale is that the disguise is below the cover, and therefore cannot be seen while a PC is covered.
Players with high bluff will have the advantage of being able to remain disguised without being covered therefore staying un-suspicious and still having their "disguised" persona.
Players with no/low bluff will be able to hide their identity while covered but will look very suspicious while doing so.

Disguise Race

-disguise_race allows you to disguise your race as a similar one when covered (Shield Dwarf -> Gold Dwarf, Drow -> Sun Elf, etc.), breaking the cover without breaking the disguise will not reveal your real race.

Requires 20 base (points spent) into bluff or perform.

Rules and Boundaries

Being covered no longer hides your description automatically and the text alerting a PC is covered now look less "Evil"