Fully Covered
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Player characters who are Fully Covered by clothes and armor can hide several details in their description.
- Note: This is an experimental system and may change depending on how covered individuals are treated in game. Read more here
Cover Command
- -cover | Toggles fully covered state on character.
A Fully Covered character attempts to hide distinguishing characteristics. The cover functionality must be enabled every time the character is logged into the game.
- Fully Covered means all visible armor slots and a visible helm or hood. It is not necessary to wear gear in all slots, it is enough to look covered.
Bypassing Cover
- The cover can be bypassed by a spot check, the closer the examiner is to you the easier it is for him to pierce your cover.
Functional Mechanics
- The following properties are hidden in a covered PC:
- Removes the description of the character
- Subrace (You will be able to tell someone is an elf, not a drow or wood elf, same for other subraces)
- Abilities approximation
- Harper Pin / Zhentarim Emblem
- Slave Collar / Outcast status
- Pirate Tattoos
Interaction with Disguise
Cover is not meant to improve disguise, it is meant to be an alternative for people without bluff that just want to hide their identity.
- Covered PCs must have their cover broken before their disguise can be broken
- The rationale is that the disguise is below the cover, and therefore cannot be seen while a PC is covered.
- Players with high bluff will have the advantage of being able to remain disguised without being covered therefore staying un-suspicious.
- Players with no/low bluff will be able to hide their identity while covered but will look very suspicious while doing so.
Rules and Boundaries
- When enabled it will be very visible in the PCs description that they are fully covered and can be treated as suspicious.