Jump to content

Riding

From Arelith Wiki
Revision as of 16:35, 22 May 2019 by NaturalyMK2 (talk | contribs) (fuller information)
Riding
Arelith
Wiki
Character Creation
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]

Riding is the process of using a mount such as a horse to move around. There are horses distributed all around the server that can be used in conjunction with the Ride skill to gain a mobility bonus when on the surface.



Ride options show up in the Class section of the radial menu, when right clicking on a horse.

Introduction

To use mounts on Arelith a character needs at least 6 points in the Ride skill. At 6 points the character receives additional options in the radial menu.

There are a variety of different horses, from lowly pack horses to noble destriers or shadowy nightmares. They can typically be found just outside of settlements in stable areas.

To begin the process, right click on a horse and select Ride options in the Class section. To mount, choose "Individual Mount" and your character will attempt to mount the horse.

When done riding, right click on yourself, choose class options, and choose "Individual Dismount." The horse will still be a party member and follow you around until you remove it from your party. At this point it will stay put unless otherwise acted upon. Horses you have dismounted will show your character's name on the horse until another character mounts the horse.

It is impossible to ride in caves or indoors areas.

Every 3 points in Ride will add 1% of riding speed. Bonuses to Ride skill from Dexterity do not count, but bonuses from enchanted items do count. These bonuses cap at 10% to 30%, depending the quality and nature of the breed of horse.


Mount Types

There are many types of mounts available. Typical varieties include Horses and Pack Horses. Racial linked horses are available that offer bonuses if the rider is of that race. Also, arcane steeds are available which help casters avoid the 10% arcane spell failure that is present on horseback.

Other types of mounts exist and are waiting to be discovered in-game.


Being Thrown Off

As a character rides, there is a chance of being thrown off the mount. In normal situations, when not in combat, t his chance is very low. In dangerous situations, though, the chance can be very high. Characters with the minimum 6 points in Ride may find themselves being thrown off a great deal.

The chance of being thrown off varies a great deal, to the point that it has been difficult for developers to describe easily. Having a score of 30, though, is generally agreed to handle most all horses in most all situations.


Mounted Combat

The Mounted Combat feat adds +1 melee Attack Bonus instead of the normal bonus. Mounted archery remains unmodified.

Riders keep one point of AC gained from Tumble for every 5 points they have in Ride. Characters with less Ride than Tumble will typically lose AC. Having more Ride will not add to AC, however.

Riders suffer from 10% Arcane Spell failure unless they have the Mounted Combat feat or are riding an arcane steed.

Lances may only be used when on horseback.


Legacy Riding Award

Characters with the now-disabled Riding Award may still summon their horses and are granted a 5 per Hit Dice bonus to their Ride skill.

Choose "Individual Mount" to get on the horse.
Choose "Individual Dismount" to get off the horse. Don't forget to remove it as party member or it will continue to follow you around.