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Rules

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Revision as of 16:35, 2 July 2024 by Backlands (talk | contribs) (Removed rules content to direct players to the Astrolabe hosted rules page)
Arelith Rules
Arelith
Wiki
Character Creation
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]

RULES MOVED: Rules can now be found in the Astrolabe Astrolabe

Rules are put in place to keep the enjoyment of Arelith community. The full set of rules and guidance for players can be found on the Astrolabe. If you wish to report a rule break or make a request to the Dungeon Masters you can do so from the Help section. If there is a question, don't hesitate to ask.

We go by the spirit of the rule, not the letter. If you’re trying to game the system, we’ll know. Don’t abuse conventional good faith. Dungeon Masters have the say at the end of it. If you disagree with one of our decisions, send a private message to the Head Dungeon Master for review. Some rules and rulings are for the sake of immersion and we might consider them RPB grading considerations while others may require disciplinary action. We’re forgiving of obvious mistakes. If you have questions, ask a Dungeon Master. Don’t trust your friends who have played for a long time to know all of the rules or contextual rulings. Most of these rulings exist because of something someone did in the past. We can add more at our leisure and make decisions not covered here at a whim. We might also consider, contextually, some things differently than we would in other situations. Don’t be a rules lawyer.