Settlements
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Settlements are communities of characters on Arelith. Several settlements exist ranging from enormous underdark cities to simple wilderness camps. Arelith offers extensive mechanics to supplement roleplay in settlements as outlined below.
Introduction
Characters become members of settlements by becoming a citizen. This registers the character as a resident of the city giving additional options with local NPCs. To become a citizen, find the Registrar NPC in town. Their titles vary per settlement but they are usually located in the town hall or similar structure. This registration costs 10,000 gold and expires if the character does not log in for 13 in-game months or around 37 real-life days.
Most surface and underdark settlements function in this way, but Andunor is large enough that individual districts are considered separate settlements. Both The Sharps and Devil's Table system have their own settlement systems.
If a character was already a citizen of another settlement, they are not allowed to vote in elections for one in-game year.
Elections
Any citizen may run for leadership of the settlement in an election. To challenge the current leadership speak with the Registrar NPC. If the last election was more than 1 in-game year another election can be called. Once begun an election runs for one in-game month or about 3 real-life days. Any citizen may vote by speaking to the registrar or may even join the election themselves as an additional candidate. Characters can also register for elections early, putting their name in the next election whenever it is called. When an election is called, all citizens will be notified in the combat log upon login.
Various settlements handle leadership differently. Some are ruled by a mayor, a king or even a council. Regardless these positions are elected through this same election system. It should be stated, though, that only registered characters get a vote in these elections. The NPC residents or non-citizen PCs get no say. Also, there is no reason the election needs to be fair. There is plenty of opportunity for bribes, intimidation or even assassination to defeat opponents in elections.
Each character may vote only once, and it is against rules to vote for your own character on another of your characters. It is generally considered bad form to vote with characters who have not been active in roleplay in the settlement.
Harpers and Assassins have additional ways to interact with settlement elections.
Once elected, leaders can create divisions and appoint characters to work for the government. These employees can be given salaries and be delegated powers and privileges. Speaking with the Registrar allows leaders these options.
Taxes
Settlements can collect income by charging taxes on services. This includes the purchase price when buying a quarter or shop in a settlement, and the registration fee for new citizens. Leaders can also charge a percentage tax on items sold in player owned shops. By default this is 10%, meaning 10% of every sale goes to the settlement's account. The rate may be altered by settlement leaders by speaking to the Registrar.
Any community leader can withdraw or deposit funds in the settlement account. If the balance reaches zero then salaries (if any) will stop being paid, the exile list will be cleared (see below) and the current leaders are removed from office.
Trade
Settlement supplies & running out Trading with other settlements Quartermaster PC deposit boxes
Exile and Other Actions
Writs Exile Tips Punishments