Settlements
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Settlements are communities of characters on Arelith. Several settlements exist ranging from enormous underdark cities to simple wilderness camps. Arelith offers extensive mechanics to supplement roleplay in settlements as outlined below.
Introduction
Characters become members of settlements by becoming citizens. This registers the character as a resident and gives additional options with local NPCs. To become a citizen, find the Registrar NPC in town. Their titles vary per settlement but they are usually located in the town hall or similar structure. This registration costs 10,000 gold and expires if the character does not log in for 13 in-game months or around 37 real-life days.
Most surface and underdark settlements function in this way, but Andunor is large enough that individual districts are considered separate settlements. Both The Sharps and Devil's Table districts have their own settlement systems open to players. Other districts of Andunor and certain other settlements are controlled exclusively by NPC leaders.
Elections
Any citizen may run for leadership of the settlement in an election. To challenge the current leadership speak with the Registrar NPC. If the last election was more than 1 in-game year ago then another election can be called. Once begun an election runs for one in-game month or about 3 real-life days. Citizens may vote by speaking to the Registrar or may even join the election themselves as an additional candidate. Characters can also register for elections early, putting their name in the next election whenever it is called.
When an election is active, all citizens will be notified in the combat log upon login.
Various settlements handle leadership differently. Some are ruled by a mayor, a king or even a council. Regardless these positions are elected through this same election system. It should be stated, though, that only player citizens get a vote in these elections. The NPC residents and merchants get no say. Also, there is no reason elections need to be fair. It is possible to use bribes, intimidation or even assassination to defeat opponents in elections.
Each character may vote only once, and it is against rules to vote for your own character on another of your characters. It is generally considered bad form to vote with characters who have not been active in roleplay in the settlement.
If a character changes citizenship from another settlement, they are not allowed to vote in elections for one in-game year.
Harpers and Assassins have additional ways to interact with settlement elections.
Taxes
Settlements can collect income by charging taxes on services. This includes the purchase price when buying a quarter or shop in a settlement, and the registration fee for new citizens. Leaders can also charge a percentage tax on items sold in player owned shops. By default this is 10%, meaning 10% of every sale goes to the settlement's account. The rate may be altered by settlement leaders by speaking to the Registrar.
Any community leader can withdraw or deposit funds in the settlement account. If the balance reaches zero then salaries (if any) will stop being paid, the exile list will be cleared (see below) and the current leaders are removed from office.
Trade
Settlement supplies & running out Trading with other settlements Quartermaster PC deposit boxes
Exile and Other Actions
Once elected, leaders can create divisions and appoint characters to work for the government. These employees can be given salaries and be delegated powers and privileges. Speaking with the Registrar allows leaders these options.
Writs
Exile
Tips
Punishments