Pirate: Difference between revisions
No edit summary |
|||
Line 5: | Line 5: | ||
== Pirates of Arelith== | == Pirates of Arelith== | ||
The decentralized pirates of Arelith enjoy lives on the sea swashbuckling and plundering what they can. These freefolk are often scorned outside of freeports, having given up civilized law-focused roles for that of sea and treasure. | The decentralized pirates of Arelith enjoy lives on the sea swashbuckling and plundering what they can. These freefolk are often scorned outside of freeports, having given up civilized law-focused roles for that of sea and treasure. | ||
To brand themselves as members of this lifestyle in and around Arelith, pirates take ink upon the skin which allows them to both showcase their choice of freedom and find like-minded individuals to form crews. This ink also acts as proof that they are dedicated to the lifestyle in the region, allowing them greater access to merchants and services only offered to pirates. | To brand themselves as members of this lifestyle in and around Arelith, pirates take ink upon the skin which allows them to both showcase their choice of freedom and find like-minded individuals to form crews. This ink also acts as proof that they are dedicated to the lifestyle in the region, allowing them greater access to merchants and services only offered to pirates. | ||
“ | “ | ||
Line 12: | Line 14: | ||
” | ” | ||
— A saying by pirates | — A saying by pirates | ||
== Pirates and Arelith Roleplay== | == Pirates and Arelith Roleplay== | ||
For characters who have roleplayed being a pirate before coming to Arelith; you can still do this. However, the system of pirate ink and the Freeport of Sencliff require you to make new bonds and agreements for the region to be recognized as a pirate within the archipelago. | For characters who have roleplayed being a pirate before coming to Arelith; you can still do this. However, the system of pirate ink and the Freeport of Sencliff require you to make new bonds and agreements for the region to be recognized as a pirate within the archipelago. | ||
Line 18: | Line 22: | ||
== Arelith Customisations & Mechanics == | == Arelith Customisations & Mechanics == | ||
On Arelith, pirates start off on the Freeport of Sencliff, a separate isle from the main Arelith isle. Pirates of Arelith, should they want to utilize pirate specific locations, shops, ships, and services need to take on the ink. | On Arelith, pirates start off on the Freeport of Sencliff, a separate isle from the main Arelith isle. Pirates of Arelith, should they want to utilize pirate specific locations, shops, ships, and services need to take on the ink. | ||
=== Sencliff Pirate Ink === | === Sencliff Pirate Ink === | ||
Line 23: | Line 28: | ||
* Recruitment is open to almost all, so long as the character is not a monster or outcast. | * Recruitment is open to almost all, so long as the character is not a monster or outcast. | ||
* Using a normal award allows Duergar and Goblin characters to attain pirate tattoos and start in Sencliff. This reward requires an APPROVED application made to the DM team prior to taking the award. | |||
* One can take the ink after creation by speaking with a certain NPC. | |||
Taking the ink and becoming a pirate restricts you from joining any settlement. | |||
Line 37: | Line 44: | ||
:* Buccaneer | :* Buccaneer | ||
:* Dread Pirate | :* Dread Pirate | ||
The Sencliff Pirates rank is recorded in ink, which will be displayed in the character's bio description. A pirate can only be identified through a bio message when they reach the rank of Dread Pirate by outsiders. Pirates can identify each other regardless of rank. | The Sencliff Pirates rank is recorded in ink, which will be displayed in the character's bio description. A pirate can only be identified through a bio message when they reach the rank of Dread Pirate by outsiders. Pirates can identify each other regardless of rank. |
Revision as of 20:19, 4 February 2023
Arelith Wiki | |
Character Creation | |
---|---|
Creation (New Players Guide) Race - Deity - Class Gifts - Backgrounds - Alignment Marks - Epic Sacrifice Customization - Head List - Builds | |
Character Systems | |
Description - Disguise / Covered Languages - Experience - Quests Pickpocket - Rest - Role Play Bonus Death - Lycanthropy - Investigate Sequencers - Runic Sequencers | |
World Systems | |
Settlements - Factions Quarters - Shops - Taverns - Banks Riding - Sailing - Boons Communication - Portals Time - Containers/Bags Radiant Heart - Assassin's Guild Sencliff's Pirates | |
Item Creation Systems | |
Alchemy - Art Craft - Carpentry Herb - Smith - Tailor Dweomercraft - Runes | |
Armor Weapons - Melee / Ranged / Siege Resources - Poison | |
Arelith Changes | |
Classes - Skills - Feats - Trap Summons - Familiar Reskins Spells (list) - Misc | |
Help | |
Rules - Roleplay - Maps Console Commands Common Bugs - Staff Support Tickets - Character Remake [The Astrolabe] |
This page outlines the Pirate System on Arelith
Pirates of Arelith
The decentralized pirates of Arelith enjoy lives on the sea swashbuckling and plundering what they can. These freefolk are often scorned outside of freeports, having given up civilized law-focused roles for that of sea and treasure.
To brand themselves as members of this lifestyle in and around Arelith, pirates take ink upon the skin which allows them to both showcase their choice of freedom and find like-minded individuals to form crews. This ink also acts as proof that they are dedicated to the lifestyle in the region, allowing them greater access to merchants and services only offered to pirates.
“
Freedom comes by the sea!
”
— A saying by pirates
Pirates and Arelith Roleplay
For characters who have roleplayed being a pirate before coming to Arelith; you can still do this. However, the system of pirate ink and the Freeport of Sencliff require you to make new bonds and agreements for the region to be recognized as a pirate within the archipelago.
Arelith Customisations & Mechanics
On Arelith, pirates start off on the Freeport of Sencliff, a separate isle from the main Arelith isle. Pirates of Arelith, should they want to utilize pirate specific locations, shops, ships, and services need to take on the ink.
Sencliff Pirate Ink
Pirates of Sencliff are expected to showcase their dedication by taking the ink. For further details on this system, speak to the NPCs found around the isle.
- Recruitment is open to almost all, so long as the character is not a monster or outcast.
- Using a normal award allows Duergar and Goblin characters to attain pirate tattoos and start in Sencliff. This reward requires an APPROVED application made to the DM team prior to taking the award.
- One can take the ink after creation by speaking with a certain NPC.
Taking the ink and becoming a pirate restricts you from joining any settlement.
Ranking System
- There are six ranks:
- Greenhorn
- Shipmate
- Swashbuckler
- Corsair
- Buccaneer
- Dread Pirate
The Sencliff Pirates rank is recorded in ink, which will be displayed in the character's bio description. A pirate can only be identified through a bio message when they reach the rank of Dread Pirate by outsiders. Pirates can identify each other regardless of rank.
Quest System
There is a quest system for the Sencliff's Pirates. These special quests are offered once a day, are one-time only, and have no max level limit on when they can be finished. Finishing these quests progresses a PC up the pirate's ranks.
Pirate Services
Various services and properties open up on Sencliff and beyond for inked pirates. Sencliff's ships, some owned some rented, can only be acquired via being a pirate and of certain ranking. The guildhouse on Sencliff and the various shops also require the ink to be owned and used.
There are additional interactions which are open to pirates which can be discovered through exploration.