Jump to content

Melf's Acid Arrow: Difference between revisions

From Arelith Wiki
Mattamue (talk | contribs)
created spellbook page
 
Mattamue (talk | contribs)
invoker
Line 1: Line 1:
{{SpellBookPage
{{SpellBookPage
| Spell Level      = [[Cleric]]([[Ooze Domain|Ooze]]) 2, [[Sorcerer]] 2, [[Spellsword]] 2, [[Wizard]] 2
| Spell Level      = [[Cleric]]([[Ooze Domain|Ooze]]) 2, [[Elementalist]] 2, [[Hemomancer]] 2, [[Sorcerer]] 2, [[Spellsword]] 2, [[Wizard]] 2
| Innate Level      = 2
| Innate Level      = 2
| Spell School      = Conjuration
| Spell School      = Conjuration
Line 25: Line 25:
[[Category:Cleric Domain Spells]]
[[Category:Cleric Domain Spells]]
[[Category:Ooze Domain Spells|2]]
[[Category:Ooze Domain Spells|2]]
[[Category:Elementalist Spells|2]]
[[Category:Hemomancer Spells|2]]
[[Category:Sorcerer Spells|2]]
[[Category:Sorcerer Spells|2]]
[[Category:Spellsword Spells|2]]
[[Category:Spellsword Spells|2]]
[[Category:Wizard Spells|2]]
[[Category:Wizard Spells|2]]
[[Category:Innate Spells|2]]
[[Category:Innate Spells|2]]

Revision as of 19:38, 9 July 2022

Melf's Acid Arrow
Arelith
Wiki
Character Creation
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Spell Level(s): Cleric(Ooze) 2, Elementalist 2, Hemomancer 2, Sorcerer 2, Spellsword 2, Wizard 2
Innate Level: 2
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Long (40 meters)
Area of Effect / Target: Single
Duration: 1 round + 1 round / 3 levels
Additional Counter Spells: None
Save(s): None
Spell Resistance: Yes

Description: The caster targets a single creature with an acid bolt. The initial damage from the spell is 3d6, +1d6 every round until the spell expires.

Notes

  • None

References

  • None