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Gedlee's Electric Loop: Difference between revisions

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{{SpellBookPage
{{SpellBookPage
| Spell Level      = [[Cleric]]([[Storm Domain|Storm]]) 1, [[Spellsword]] 2, [[Sorcerer]] 2, [[Wizard]] 2  
| Spell Level      = [[Cleric]]([[Storm Domain|Storm]]) 1, [[Elementalist]] 2, [[Hemomancer]] 2, [[Spellsword]] 2, [[Sorcerer]] 2, [[Wizard]] 2  
| Innate Level      = 2
| Innate Level      = 2
| Spell School      = Evocation
| Spell School      = Evocation
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[[Category:Cleric Domain Spells]]
[[Category:Cleric Domain Spells]]
[[Category:Storm Domain Spells|1]]
[[Category:Storm Domain Spells|1]]
[[Category:Elementalist Spells|2]]
[[Category:Hemomancer Spells|2]]
[[Category:Spellsword Spells|2]]
[[Category:Spellsword Spells|2]]
[[Category:Sorcerer Spells|2]]
[[Category:Sorcerer Spells|2]]
[[Category:Wizard Spells|2]]
[[Category:Wizard Spells|2]]
[[Category:Innate Spells|2]]
[[Category:Innate Spells|2]]

Revision as of 19:32, 9 July 2022

Gedlee's Electric Loop
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[The Astrolabe]
Spell Level(s): Cleric(Storm) 1, Elementalist 2, Hemomancer 2, Spellsword 2, Sorcerer 2, Wizard 2
Innate Level: 2
School: Evocation
Descriptor(s): Electricity, Mind-affecting
Component(s): Verbal, Somatic
Range: Short (8 meters)
Area of Effect / Target: Small (1.67 meters radius)
Duration: Instantaneous
Additional Counter Spells: None
Save(s): Reflex
Spell Resistance: Yes

Description: You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d8 points of damage per 2 caster levels (maximum 10d8). Those who fail their reflex saves must succeed at a will save or be stunned for 1 round.

Notes

  • 10d8 max (80 max, 45 avg)

References

  • None