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[[Werewolf|Lycanthropy]] is infliction that could be obtained in game. It is not possible to select it on character creation without [[the 5% roll]].
[[Werewolf|Lycanthropy]] is an infliction that could be obtained in-game. It is not possible to select it on character creation.





Revision as of 16:45, 30 June 2022

Lycanthropy
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Lycanthropy is an infliction that could be obtained in-game. It is not possible to select it on character creation.



Description

The wolves of the nights, the scavengers of the dark, the dangerous monsters howling to the moon. These ferocious beasts wander around Arelith to kill innocent travelers or spread their terrible infliction to a few lucky survivors. On Arelith, all adventurers and residents alike are vulnerable to this terrible disease.

Lycanthropy is generally considered a curse, and most who encounter such a fearsome creature will flee or fight depending on their courage. Only those followers of the Hunting God Malar might view this infection differently. Seeking to claim their God's "blessing" as a sign of devotion.

There are rumors of ways to protect oneself from the curse of Lycanthropy, and even hushed whispers of a cure scattered across the isles of Arelith. But who can trust such gossip in the face of fangs and claws.

Symptoms

The only indication of infection when encountering a PC or NPC werewolf is a yellow message in the combat log window with server message: "You have been wounded with a deep scratch" or similar.

Many characters (and players) will likely not aware of their condition till the first full moon rises!

During a full moon, a character infected with Lycanthropy transforms into Werewolf. The transformation can also be triggered manually via the radial menu. This will change their appearance, using the normal totem rules, and give them regeneration.

However, there is a risk! When transformed they must pass a Will Save or lose all control over their actions, attacking anything in sight. This Will save check is repeating, with the DC increasing after each check.

When not berserk (failed Will save), a character can cancel the transformation with the radial menu, if they can pass a Will save to do so.

The full Moon is at the end of a month on Arelith (days 25 into 26, 26 into 27, and 27 into 28). (Current day can be determined by using the command -date.)

Roleplaying tips

Be aware that most characters will hunt werewolves down mercilessly. If players' character become werewolf, they should not take this personally. The other players are acting in character and only defending themselves.


While out of control as a werewolf, it is impossible to emote and other things, but as a human, players can do some of the following to show characters' wolf side:

  • Show larger fangs to others or emote trying to hide them.
  • Character may develop strong dislike to silver.
  • It is possible for characters to not know about being werewolf and realize it only after other character informs them arout their transformation. They may experience "black outs" or loss of times, and try to seek explanation or cure for their memory loss.
  • Characters' wolf nature may come out when arguing with another character. For example, barring teeth to them, or growling at them.
  • Characters may try to hide the curse in fear for their life and expelling. They may become pious, solitary and avoid people.


Some tips for people who travel with a werewolf:

  • Characters that are aware of werewolves, see clear signs of possible infection (scratch mark, a fear of silver, or the appearance of fangs while talking), and have intelligence high enough, may assume about Lycantrophy of other character in character. Of course that such accusation would be hardly accepted kindly from the accused character, who may lie about its condition even if s/he is aware of it.