Jump to content

Electric Jolt: Difference between revisions

From Arelith Wiki
Mattamue (talk | contribs)
updating category
Mattamue (talk | contribs)
changing to spellbook template
Line 1: Line 1:
<!--Comments in these brackets are only visible in source-->
{{SpellBookPage
<!--You can use the brackets at the end of a line and start so that you can add returns without adding spaces to the page--><!--
| Spell Level      = [[Sorcerer]] 0, [[Spellsword]] 0, [[Wizard]] 0
| Innate Level      = 0
| Spell School      = Evocation
| Descriptors      = Electricity
| Components        = Verbal, Somatic
| Range            = Medium
| Area of Effect    = Single
| Duration          = Instant
| Counter Spells    = None
| Saves            = None
| Spell Resistance  = Yes


Like this
| Description      = Inflicts 1d6 electrical damage for every 3 caster levels to a single target creature.


--><!--Text in <noinclude>thistext</noinclude> shows up on this page but does not show up when the page is used as a template-->
| Notes            =
<!--Use the noinclude section for this page to show vanilla effects, and the Arelith changes below-->
* Infinite casting; uses are automatically replenished after casting. See [[Spell_changes#Changes_to_Cantrips|Cantrip]] changes.
<!--Also remember a category: [[Category:whatever]], and put the category in the noinclude-->
<!--Category has to be in the noinclude, otherwise it will migrate to any pages where the page is used as a template-->
<!--The general idea is that the vanilla notes at the top are for reference and the changes below are always the same
format so that the details can be used on other pages. For example, the Blinding Speed page is used on Assassin,
Rogue, Shadowdancer, Harper, Swashbuckler, Zhentarim, and Invisible Blade pages. So if there's changes to the
Blinding Speed feat then it only needs to be changed in this one place, rather than a dozen places. This also cuts
down on typos and errors in duplication since there's only one place the data is actually entered.-->
<!--Don't leave a return after the </noinclude> because it'll add the return to whatever page it is being used as a template on-->
<noinclude><!--


-->    Electric Jolt
| References        =
    Caster Level(s): Spellsword 0, Wizard / Sorcerer 0
* None
    Innate Level: 0
}}
    School: Evocation
    Descriptor(s): Electricity
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect / Target: Single
    Duration: Instant
    Additional Counter Spells:
    Save: None
    Spell Resistance: Yes
   
    Inflicts 1d6 electrical damage for every 3 caster levels to a single target creature.


[[Category:Spells]]
[[Category:Spells]]
Line 36: Line 26:
[[Category:Spellsword Spells|0]]
[[Category:Spellsword Spells|0]]
[[Category:Wizard Spells|0]]
[[Category:Wizard Spells|0]]
 
[[Category:Innate Spells|0]]
==Arelith Changes==
 
</noinclude>'''Electric jolt''': Damage increased to 1d6 per 3 caster levels.
: Infinite casting; uses are automatically replenished after casting. See [[Spell_changes#Changes_to_Cantrips|Cantrip]] changes.

Revision as of 20:43, 6 June 2022

Electric Jolt
Arelith
Wiki
Character Creation
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Spell Level(s): Sorcerer 0, Spellsword 0, Wizard 0
Innate Level: 0
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: None
Save(s): None
Spell Resistance: Yes

Description: Inflicts 1d6 electrical damage for every 3 caster levels to a single target creature.

Notes

  • Infinite casting; uses are automatically replenished after casting. See Cantrip changes.

References

  • None