Jump to content

Quests: Difference between revisions

From Arelith Wiki
Zanithar (talk | contribs)
mNo edit summary
Zanithar (talk | contribs)
No edit summary
Line 27: Line 27:
===Professional Contract===
===Professional Contract===
* 100% (Immediate) XP and GP Reward
* 100% (Immediate) XP and GP Reward
* 25% Adventure XP Reward
* 25% [[Role_Play_Bonus#Adventure_XP|Adventure XP]] XP Reward


===Freelancer Contract===
===Freelancer Contract===
* 25% (Immediate) XP
* 25% (Immediate) XP
* 200% Adventure XP and GP Rewards
* 200% [[Role_Play_Bonus#Adventure_XP|Adventure XP]] and GP Rewards
 
==Adventure XP==
* Further to the above changes Adventure XP now has a cap of 100,000. Once this total is reached further adventure XP will NOT be granted.

Revision as of 12:45, 20 February 2022

Quests
Arelith
Wiki
Character Creation
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]

Quests are repeatable missions that can earn characters gold and experience. They can provide an alternative or supplement to the typical dungeon trip.

Most quests also provide additional Adventuring XP.



Registry Agency Quests

The Trackless Sea Adventurer's Registry & Contracting Agency, better known as The Registry, has agents throughout the area who can give out contract quests. Speak to an agent to sign up and receive a writ which registers you to take contracts. Agents can usually be found in settlement taverns.

Each agent gives missions to fight foes or deliver items within the local area. Completing these quests and returning to an agent can give gold and experience, but only three new contracts can be accepted per real life day. In addition, characters will only be given new fighting quests until level 21 in most areas. Certain parts of the server have fighting level quests up to 30, but they are to be found in game.

The agents in the Nomad Tavern in Cordor, the Hub (upper) in the Underdark and the Mayor’s House in Skal will give out contracts appropriate for newer characters. Other agents, though, may give much more dangerous jobs. This means that it can be easy to find a level-appropriate party by waiting for other contract seekers near an agent that gives quests for your level range.

Package Quests

Characters delivering packages will be identified in their description as carrying a warded package upon examination. They will be unable to run until the package is removed and spells like Haste or Expeditious Retreat will provide no movement bonuses. This makes them a potentially easy target for bandit characters on the road who can claim the packages, and rewards for delivery, themselves!

Writ Contract types

Employment (Writ) Contract now have two possible types, selectable ONCE when first speaking with the Registry Agent.

Professional Contract

  • 100% (Immediate) XP and GP Reward
  • 25% Adventure XP XP Reward

Freelancer Contract