Riding: Difference between revisions
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There are horses distributed all around the served that can be used in conjunction with the Ride skill to gain a mobility bonus when on the surface. | {{SystemsNav|title=Riding|image=200Rider.png|subtitle=A mounted character}} | ||
[[Riding]] is the process of using a mount such as a horse to move around. There are horses distributed all around the served that can be used in conjunction with the Ride skill to gain a mobility bonus when on the surface. | |||
===Mechanical Information=== | ===Mechanical Information=== |
Revision as of 15:56, 22 May 2019
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Riding is the process of using a mount such as a horse to move around. There are horses distributed all around the served that can be used in conjunction with the Ride skill to gain a mobility bonus when on the surface.
Mechanical Information
- You need at least 6 points in Ride to get on a horse. Being at the bare minimum means that you are likely to be thrown off the mount, while having a score of 30 means you are never going to be thrown off.
- Mounted Combat:
- Riders suffer from 10% Spell Failure unless they have the Mounted Combat feat.
- The Mounted Combat feat adds +1 melee AB instead of the normal bonus.
- Mounted Archery remains unmodified.
- It is impossible to ride in caves or indoors areas.
- Riders keep 1 point of AC gained from tumble for every 5 points in ride. AC gained does not exceed amount from tumble, but can be less if ride skill is less than tumble (14 ride, 15 tumble will only maintain 2 AC).
- Lances may only be wielded when on horseback.
- There are different breeds of horses, that will react differently to the race of the rider.
- Every 3 points in Ride (ignoring dex but counting items) will add 1% of riding speed. These bonuses cap at 10% to 30%, depending the quality and nature of the breed of horse.
- Characters with the now-disabled Riding Award:
- May still summon their horses.
- Granted a 5 + Hit Dice Ride bonus.