Blackfire: Difference between revisions
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m Burn damage can't be evaded, does not stack with similar effects. |
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| Description = A line of black fire shoots out from the caster's hands and towards their target. The target must make a Reflex saving throw. | | Description = A line of black fire shoots out from the caster's hands and towards their target. The target must make a Reflex saving throw. | ||
On a failed save, the target takes 1d8 Fire damage and 1d8 Entropic damage plus an additional 1d8 to each damage type per 4 caster levels, up to a maximum of 8d8 Fire damage and 8d8 Entropic damage. The target also begins to burn for 2d8 Fire and 2d8 Entropic damage | On a failed save, the target takes 1d8 Fire damage and 1d8 Entropic damage plus an additional 1d8 to each damage type per 4 caster levels, up to a maximum of 8d8 Fire damage and 8d8 Entropic damage. The target also begins to burn for 2d8 Fire and 2d8 Entropic damage twice per round for the duration. On a successful save, the initial damage is halved. | ||
Regardless of the result of the previous save, the Blackfire is a caustic and volatile spell, and enemies nearby the target must roll a Reflex save to prevent the Blackfire from spreading to them and inflicting half of the initial burst damage. Those targets it spreads to also begin to burn for the duration. | Regardless of the result of the previous save, the Blackfire is a caustic and volatile spell, and enemies nearby the target must roll a Reflex save to prevent the Blackfire from spreading to them and inflicting half of the initial burst damage. Those targets it spreads to also begin to burn for the duration. | ||
All enemies struck on a failed Reflex save, regardless if it is on the initial cast or spread from the initial target, become Sickened, receiving a -2 penalty to Fortitude saves. Sickened creatures must also roll a Fortitude save each round that they are affected by Blackfire Burning and, if they fail, become Nauseated(Daze) for 1 round. | All enemies struck on a failed Reflex save, regardless if it is on the initial cast or spread from the initial target, become Sickened, receiving a -2 penalty to Fortitude saves. Sickened creatures must also roll a Fortitude save each round that they are affected by Blackfire Burning and, if they fail, become Nauseated(Daze) for 1 round. | ||
Burning damage does not stack with Inferno, Hell's Inferno, and Cursed Light damage over time. | |||
| Notes = | | Notes = |
Revision as of 11:47, 29 April 2024
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