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Mattamue (talk | contribs)
created spellbook page
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{{SpellBookPage
{{SpellBookPage
| Spell Level      = [[Hemomancer]] 4, [[Hexblade]] 4, [[Sorcerer]] 4, [[Spellsword]] 4, [[Warlock]] 4, [[Wizard]] 4
| Spell Level      = [[Cleric]] 3, [[Favored Soul]] 3, [[Hemomancer]] 3, [[Hexblade]] 3, [[Sorcerer]] 3, [[Spellsword]] 3, [[Warlock]] 3, [[Wizard]] 3
| Innate Level      = 4
| Innate Level      = 3
| Spell School      = Necromancy
| Spell School      = Necromancy
| Descriptors      = Death, Negative
| Descriptors      = Evil
| Components        = Verbal, Somatic
| Components        = Verbal, Somatic
| Range            = Long (40 meters)
| Range            = Medium (20 meters)
| Area of Effect    = Medium (3.33 meters radius)
| Area of Effect    = Single
| Duration          = Instantaneous
| Duration          = Concentration, 3 rounds + 1 round / level
| Counter Spells    = None
| Counter Spells    = None
| Saves            = Fortitude
| Saves            = Reflex, fortitude
| Spell Resistance  = Yes
| Spell Resistance  = Yes


| Description      = The caster creates up to three rays of necromantic energy and hurls them at targets within range and within the radius of the area of effect. They make a ranged touch attack for each ray and only one ray can strike a target at a time. On a hit, the target takes 1d8 Entropic damage per 3 caster levels up to a maximum of 10d8. Targets struck by the rays are allowed a fortitude save to only take half damage. If this damage reduces a living target to 0 hit points, it dies instantly and withers into a husk. Inorganic targets such as constructs do not wither but are not immune to this spell's damage.
| Description      = An invisible hand reaches out from the caster, grabbing the subject's throat and strangling them. The target makes a Reflex save. If they fail, the target is restrained and can't speak or cast spells with verbal components. If the caster attempts to do anything else while the spell is active, their concentration may break and the spell may end. The spell takes no effect against creatures that do not need to breathe, like oozes, elementals, undead, constructs, air genasi.


| Notes            =  
| Notes            =  
{{Damage Spells}}
* None


| References        =
| References        =
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[[Category:Spells]]
[[Category:Spells]]
[[Category:Necromancy School|4]]
[[Category:Necromancy School|3]]
[[Category:Hemomancer Spells|4]]
[[Category:Cleric Spells|3]]
[[Category:Hexblade Spells|4]]
[[Category:Favored Soul Spells|3]]
[[Category:SorcererSpells|4]]
[[Category:Hemomancer Spells|3]]
[[Category:Spellsword Spells|4]]
[[Category:Hexblade Spells|3]]
[[Category:Warlock Spells|4]]
[[Category:Sorcerer Spells|3]]
[[Category:Wizard Spells|4]]
[[Category:Spellsword Spells|3]]
[[Category:Innate Spells|4]]
[[Category:Warlock Spells|3]]
[[Category:Wizard Spells|3]]
[[Category:Innate Spells|3]]

Revision as of 00:13, 7 February 2023

Withering Ray
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[The Astrolabe]
Spell Level(s): Cleric 3, Favored Soul 3, Hemomancer 3, Hexblade 3, Sorcerer 3, Spellsword 3, Warlock 3, Wizard 3
Innate Level: 3
School: Necromancy
Descriptor(s): Evil
Component(s): Verbal, Somatic
Range: Medium (20 meters)
Area of Effect / Target: Single
Duration: Concentration, 3 rounds + 1 round / level
Additional Counter Spells: None
Save(s): Reflex, fortitude
Spell Resistance: Yes

Description: An invisible hand reaches out from the caster, grabbing the subject's throat and strangling them. The target makes a Reflex save. If they fail, the target is restrained and can't speak or cast spells with verbal components. If the caster attempts to do anything else while the spell is active, their concentration may break and the spell may end. The spell takes no effect against creatures that do not need to breathe, like oozes, elementals, undead, constructs, air genasi.

Notes

  • None

References