Massacre: Difference between revisions
Appearance
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| Spell Resistance = Yes | | Spell Resistance = Yes | ||
| Description = | | Description = You attempt to overcharge the target and make it explode. On the failed save, the target takes 5 * CL damage, fortitude halves the damage. If the target dies from the damage received blood rain is summoned (not triggered if the target was a non-hostile NPC/Summon), it weakens all creatures on its path (colossal 10 meters radius AoE). The spell is more potent with each consumed Blood Stack. Does not work on: Objects, Constructs, Elementals, Oozes, Undead (except vampires). Dmg type: Bleeding. Blood Stack [BS] burn: >=3 DC +1; >=4 6*CL dmg; >=6 CL is added to dmg; >=7 6*CL + CL; >=8 DC +1; >=10 7*CL + CL dmg. Scale from spell focus Evocation or Necromancy - whatever is higher. If a target is slain Massacre can be cast without focus cost for 1 round (Red Evil Aura VFX telegraphs the effect). All hostile creatures within the area around the killed target, as long as they are not immune to Fear: Will save vs Fear effect or: Suffer demoralization debuff (-2 AC, Saves, -4 skills). If the target is already under demoralization or 10 stacks were used the effect changes to fear. If the target is already feared beforehand they are required Fortitude Save vs Death effect or die (additional Death Immunity, like death ward, makes the target immune). If the target is below 25% HP the spell is empowered. | ||
| Notes = | | Notes = |
Revision as of 01:59, 17 September 2022
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