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created spellbook page
 
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entropy damage
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| Spell Resistance  = Yes
| Spell Resistance  = Yes


| Description      = A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected. A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated. Added Maximize Spell and Empower Spell metamagic feat.
| Description      = A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of entropy damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected. A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of entropy damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated. Added Maximize Spell and Empower Spell metamagic feat.


| Notes            =  
| Notes            =  

Revision as of 02:38, 10 July 2022

Disintegrate
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[The Astrolabe]
Spell Level(s): Cleric(Destruction) 7, Cleric(War) 9, Sorcerer 6, Warlock 6, Wizard 6
Innate Level: 6
School: Transmutation
Descriptor(s): Death
Component(s): Verbal, Somatic
Range: Medium (20 meters)
Area of Effect / Target: Single
Duration: Instantaneous
Additional Counter Spells: None
Save(s): Fortitude partial
Spell Resistance: Yes

Description: A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of entropy damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected. A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of entropy damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated. Added Maximize Spell and Empower Spell metamagic feat.

Notes

  • None

References

  • None