Disintegrate: Difference between revisions
Appearance
created spellbook page |
entropy damage |
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| Spell Resistance = Yes | | Spell Resistance = Yes | ||
| Description = A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected. A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated. Added Maximize Spell and Empower Spell metamagic feat. | | Description = A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of entropy damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected. A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of entropy damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated. Added Maximize Spell and Empower Spell metamagic feat. | ||
| Notes = | | Notes = |
Revision as of 02:38, 10 July 2022
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