Jump to content

Elemental Annihilation: Difference between revisions

From Arelith Wiki
Zanithar (talk | contribs)
Added Spell
 
Mattamue (talk | contribs)
none descriptor note
Line 3: Line 3:
| Innate Level      = 9
| Innate Level      = 9
| Spell School      = Evocation
| Spell School      = Evocation
| Descriptors      =  
| Descriptors      = None
| Components        = Verbal, Somatic
| Components        = Verbal, Somatic
| Range            = Long (40 meters)
| Range            = Long (40 meters)

Revision as of 21:24, 9 July 2022

Elemental Annihilation
Arelith
Wiki
Character Creation
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Spell Level(s): Elementalist 9
Innate Level: 9
School: Evocation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Long (40 meters)
Area of Effect / Target: Huge (6.67 meters radius)
Duration: Instantaneous
Additional Counter Spells: None
Save(s): Will partial
Spell Resistance: Yes

Description: You invoke a potent explosion to crush your foes. All creatures within the selected area will take damage (will halves) and are potentially dazed for d3 rounds (Will negates). Damage type depends on elementalist's chosen element and Focus (Below 70 damage is elemental; above 70 damage is force); damage starts at d6 per caster level (max 30d6) and grows with Focus.

Notes

  • Focus Modifiers:
25+: damage die changes to d8
40+: CL is added to the damage, DC +1
75+: damage die changes to d10
90+: damage die changes to d12, DC +2 (Total)

References

  • None