Jump to content

Elemental Hammer: Difference between revisions

From Arelith Wiki
Zanithar (talk | contribs)
added Elemental Hammer
 
Zanithar (talk | contribs)
No edit summary
Line 21: Line 21:


[[Category:Spells]]
[[Category:Spells]]
[[Category:Evocation School|4]]
[[Category:Evocation School|5]]
[[Category:Cleric Spells|4]]
[[Category:Elementalist Spells|5]]
[[Category:Favored Soul Spells|4]]
[[Category:Innate Spells|5]]
[[Category:Innate Spells|4]]

Revision as of 06:51, 7 July 2022

Elemental Hammer
Arelith
Wiki
Character Creation
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Spell Level(s): Elementalist 5
Innate Level: 5
School: Evocation
Descriptor(s): 
Component(s): Verbal, Somatic
Range: TBD
Area of Effect / Target: Large (5.00 meters radius)
Duration: Instantaneous
Additional Counter Spells: None
Save(s): Will partial
Spell Resistance: Yes

Description: You invoke an elemental explosion to daze your foes. All creatures within the selected area will take damage (will reduces the damage to d4s) and are potentially dazed for 1 round (Will negates). The impact has a chance to lower the reflex save of the targets for 1 round (-2). Damage type depends on Elementalist's chosen element and Focus (Below 50 damage is elemental; above 50 damage is force); damage is d6 per caster level (max 20d6).

Notes

  • 20d6 max (120 max, 75 avg)

References

  • None