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{{SystemsNav|title=Backgrounds}}
'''Background''' of character can be selected on [[character creation]] in the Arelith Entry area, after selection of sub[[race]] and [[MoD]] options. Players may choose a background for [[new character]] or keep it without a background. Backgrounds have a small mechanical effect, allowing character's past to influence their skills, in a small way.


Not all background feats are available to all characters. For example, characters' class and abilities can be limiting the possibilities for selection of backgrounds.




All changes applied by background feats to abilities are hard-coded on character. They will be not considered "temporary" by game and therefore:
__TOC__
* abilities will be counted for feat prerequisites
* they will be not counted against limit of maximum 12 point temporary increase to ability




[[Mithreas]]:
''Backgrounds are an older system no longer in use.  Currently, all backgrounds except [[Slave]] and [[Outcast]] are no longer available''.  
:"Stat bonuses are hard (coz there's a cap of +12 and base stats matter for feat reqs)
:Skill bonuses are soft (because otherwise you'll have problems with levelling up)."


===Outcasts===


After selection of background are all changes applied to character and player is logged out and back in again.  
See the [[Outcast]] article for full information.


===Slaves===


== List of available backgrounds ==
See the [[Slave]] article for full information.
:''Credits to Lucciola''




'''Bully''' grants +1 intimidates, +1 fort. saves, -1 bluff, -1 reflex
<!--'''Background''' of character ''used to'' be selected on [[character creation]] in the Arelith Entry area, after selection of [[race|subrace]] and [[MoD]] options. Players may choose a background for new character or keep it without a background. Backgrounds have a small mechanical effect, allowing character's past to influence their skills in a small way.


'''Devout''' grants +1 will save, +1 concentration,-1fort save, -1 bluff
Not all background feats are available to all characters. For example, characters' class and abilities can be limiting the possibilities for selection of backgrounds.
 
'''Farmer''' grants +1 spot, +1 fort, -1 appraise, -1 reflex
 
'''Fearless''' grants +4 will save Vs fear, -2 reflex saves
 
'''Fisherman''' start with a fishing pole
 
'''Flirt''' grants +1listen, +1 persuade, -2 intimidate
 
'''Gypsy''' grants +1 Perform, +1 Tumble, -1 Concentration, -1 Use Magic Device.
 
'''Healer''' grants +2 heal, +1 lore, -1 str
 
'''Hunter''' grants +1 move silently, +1 craft traps, -2 lore
 
'''Natural Leader''' grants +1 CHA, -1 CON, -1 reflex saves, -1 fortitude saves
 
'''Noble''' grants +1 art tradeskill, -2 concentration
 
'''Peasant''' grants +1 tailoring skill,- 1 discipline
 
'''Scholar''' grants +1 lore, +1 concentration, -2 discipline
 
'''Soldier''' grants +1 discipline, +1 forging tradeskils, -1 will saves


'''Tattler tale''' grants +1 lore, +1 bluff, -2 concentration
Mithreas:
:"Stat bonuses are hard (because there's a cap of +12 and base stats matter for feat requirements)
:Skill bonuses are soft (because otherwise you'll have problems with leveling up)."
Thus -  
*Ability score changes will be counted for feat prequisites.
*They will not be counted against limit of maximum 12 point temporary increase to ability.


'''Tribal''' grants +1 fort. saves, +1 taunt, -1 discipline, -1 will
After selection of background are all changes applied to the character immediately.  


'''Troublemaker''' grants +1 reflex save, +1 set traps, +1 pick poket -2 will saves


'''Wanderer''' grants +1 Appraise, +1 Bluff, -1 Will Saves.
== Backgrounds ==


'''Wild child''' grants +1 tumble, +1 hide, +1 move silently, -2 bluff,-2 appraise
Backgrounds are currently disabled bar Outcast and Slave for starting purposes. The below is legacy information.


'''Wizard's apprentice''' grants +1 Spellcraft, +1 Lore, +1 Alchemy Skill, -1 Spot, -1 Fortitude Saves.
{| class="wikitable"
|-
! Background
! Effect
|-
|width="125pt"| Bully
|width="500pt"| +1 intimidate, +1 fortitude save, -1 bluff, -1 reflex save
|-
| Artist
| +1 [[art crafting]], -2 concentration
|-
| Devout
| +1 will save, +1 concentration, -1 fortitude save, -1 bluff
|-
| Farmer
| +1 spot, +1 fortitude save, -1 appraise, -1 reflex save
|-
| Fearless
| +4 save vs. fear, -2 reflex save
|-
| Fisherman
| start with a fishin' pole (or fishin' pole jr. for small races)
|-
| Flirt
| +1 listen, +1 persuade, -2 intimidate
|-
| Gypsy
| +1 perform, +1 tumble, -1 concentration, -1 use magic device
|-
| Healer
| +2 heal, +1 lore, -1 STR
|-
| Hunter
| +1 move silently, +1 craft traps, -2 lore
|-
| Merchant
| +2 appraise, -1 discipline, -1 taunt
|-
| Natural Leader
| +1 CHA, -1 CON, -1 reflex save, -1 fortitude save
|-
| Peasant
| +1 [[tailoring]], -1 discipline
|-
| Scholar
| +1 lore, +1 concentration, -2 discipline
|-
| Slave
| +1 fortitude saves, -1 will. Start in the Underdark city of Andunor branded with a collar
(Requires human or half-orc, non-good alignment)
|-
| Soldier
| +1 discipline, +1 [[forging]], -1 will save
|-
| Tattle-tale
| +1 lore, +1 bluff, -2 concentration
|-
| Tribal
| +1 fortitude saves, +1 taunt, -1 discipline, -1 will
|-
| Troublemaker
| +1 reflex save, +1 set traps, +1 pick pocket, -2 will save
|-
| Wanderer
| +1 appraise, +1 bluff, -1 will save
|-
| Wild child
| +1 tumble, +1 hide, +1 move silently, -2 bluff, -2 appraise
|-
| Wizard's apprentice
| +1 spellcraft, +1 lore, +1 [[alchemy]] skill, -1 spot, -1 fortitude save
|-
| Politician
| +1 Bluff, +1 Persuade, +1 Intimidate, +1 Perform, -1 Discipline, -1 Fortitude/Reflex Saves  
(requires 11+ CHA)
|-
| Gladiator
| Start in Arena and cannot leave it until they win their freedom. '''[[New_player_guide#What_is_Arelith?|FL server]].
-1 will save, double XP bonus for winning in Cordor's arena. Normal start. '''[[new_player_guide|Regulith]].
|-
| Dauntless
| +5 HP (requires dwarf or half-orc)
|-
| Outcast
| *See below
|-
| No background
| No effect
|}


'''Politician''' grants bonuses to social skills and penalties to combat ones (req. cha 11+)
===Nobles===
Noble is a background that implies that the character belongs to a manner or another of aristocracy. Additionally, Noble characters receive the Silver Palm feat.  


'''Dauntless''' grants +5 HP (req. Dwarf or Halforc)
Certain NPCs will recognize Noble characters, sometimes granting you access to noble only perks. You can choose any other background , this operates separately from the background system, so if you see First Last (Background, Soldier) after picking noble, do not be alarmed.  


A character may become a noble using a [[Epic_Sacrifice#Awards|Minor Award]] or taking the Epic Reputation feat, although you do not get the silver palm feat the latter way. Noble is a background in name only; a character that becomes a noble, either taking the feat or at creation, can still take any other background that they normally qualify for. 
-->
[[Category:Character mechanics]]
[[Category:Character mechanics]]

Latest revision as of 01:32, 12 April 2023

Backgrounds
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Backgrounds are an older system no longer in use. Currently, all backgrounds except Slave and Outcast are no longer available.

Outcasts

See the Outcast article for full information.

Slaves

See the Slave article for full information.