Blackfire: Difference between revisions
Appearance
created spellbook page |
m blackfire is now hemomancer 7 |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{SpellBookPage | {{SpellBookPage | ||
| Spell Level = [[Hemomancer]] | | Spell Level = [[Hemomancer]] 7, [[Sorcerer]] 7, [[Spellsword]] 7, [[Warlock]] 7, [[Wizard]] 7 | ||
| Innate Level = 7 | | Innate Level = 7 | ||
| Spell School = Necromancy | | Spell School = Necromancy | ||
Line 14: | Line 14: | ||
| Description = A line of black fire shoots out from the caster's hands and towards their target. The target must make a Reflex saving throw. | | Description = A line of black fire shoots out from the caster's hands and towards their target. The target must make a Reflex saving throw. | ||
On a failed save, the target takes 1d8 Fire damage and 1d8 Entropic damage plus an additional 1d8 to each damage type per 4 caster levels, up to a maximum of 8d8 Fire damage and 8d8 Entropic damage. The target also begins to burn for 2d8 Fire and 2d8 Entropic damage | On a failed save, the target takes 1d8 Fire damage and 1d8 Entropic damage plus an additional 1d8 to each damage type per 4 caster levels, up to a maximum of 8d8 Fire damage and 8d8 Entropic damage. The target also begins to burn for 2d8 Fire and 2d8 Entropic damage twice per round for the duration. On a successful save, the initial damage is halved. | ||
Regardless of the result of the previous save, the Blackfire is a caustic and volatile spell, and enemies nearby the target must roll a Reflex save to prevent the Blackfire from spreading to them and inflicting half of the initial burst damage. Those targets it spreads to also begin to burn for the duration. | Regardless of the result of the previous save, the Blackfire is a caustic and volatile spell, and enemies nearby the target must roll a Reflex save to prevent the Blackfire from spreading to them and inflicting half of the initial burst damage. Those targets it spreads to also begin to burn for the duration. | ||
Line 21: | Line 21: | ||
| Notes = | | Notes = | ||
* | * Burning damage does not stack with Inferno, Hell's Inferno, and Cursed Lightning damage over time. | ||
| References = | | References = | ||
* | * Added in the [https://forum.nwnarelith.com/viewtopic.php?p=314994#p314994 SPELLMAGEDDON: PART TWO] update. | ||
}} | }} | ||
Latest revision as of 05:02, 20 July 2024
Arelith Wiki | |
Character Creation | |
---|---|
Creation (New Players Guide) Race - Deity - Class Gifts - Backgrounds - Alignment Marks - Epic Sacrifice Customization - Head List - Builds | |
Character Systems | |
Description - Disguise / Covered Languages - Experience - Quests Pickpocket - Rest - Role Play Bonus Death - Lycanthropy - Investigate Sequencers - Runic Sequencers | |
World Systems | |
Settlements - Factions Quarters - Shops - Taverns - Banks Riding - Sailing - Boons Communication - Portals Time - Containers/Bags Radiant Heart - Assassin's Guild Sencliff's Pirates | |
Item Creation Systems | |
Alchemy - Art Craft - Carpentry Herb - Smith - Tailor Dweomercraft - Runes | |
Armor Weapons - Melee / Ranged / Siege Resources - Poison | |
Arelith Changes | |
Classes - Skills - Feats - Trap Summons - Familiar Reskins Spells (list) - Misc | |
Help | |
Rules - Roleplay - Maps Console Commands Common Bugs - Staff Support Tickets - Character Remake [The Astrolabe] |