Jump to content

State: Difference between revisions

From Arelith Wiki
mNo edit summary
m tiiiiime
 
(11 intermediate revisions by 4 users not shown)
Line 1: Line 1:
'''State of character''' is determined by several separate meters for hunger (food), thirst (water), tiredness (rest), and alcohol intoxication (sobriety).
{{SystemsNav|title=State and Rest}}
 
'''State of character''' is determined by several separate meters for hunger (food), thirst (water), tiredness (rest), and alcohol intoxication (sobriety). This is also known on Arelith as the Rest or Survival system.
 
 
 
__TOC__
 




Line 9: Line 16:
:Rest: +25.0% (25.0%)
:Rest: +25.0% (25.0%)
:Sobriety: +100.0% (100.0%)
:Sobriety: +100.0% (100.0%)
:Piety (0.0%)


While character is in game (IG), every 5 real minutes (or 15 game minutes), a [[Time|'tick']] will pass, where your PC's hunger (food), thirst (water), and tiredness (rest) meters will decrease. The decrease will depend on many factors, such as the activity of a character (running around is more tiresome than sitting in library) and [[weather]] conditions (being out in a hot desert makes one thirsty).


While character is [[in game]](IG), each IG [[time|hour]] will meter for hunger (food), thirst (water), and tiredness (rest) decrease. The decrease will depend on many factors, for example the activity of character (running around is more tiresome then sitting in library) and [[weather]] conditions (hot summer makes one thirsty).   
The intoxication (sobriety) meter will increase at the same time, but will not display when at 100% (completely sober).   


The intoxication (sobriety) meter will increase at the same time, but not display once it is on 100%.  
When any of the meters reaches 0 (except piety), character will become affected by discomfort. Animation of "tiredness" will start to appear and interrupt any activity, including fighting or casting of spells. At -10% ability decreases start to appear and increase in time. If hit points of character fall under 0 due to loss of constitution or if meter reaches -100%, the character will die. The -10% is cumulative from H/T/R: for example, -5% rest and -5% thirst will trigger an ability decrease.      


Note that the state of character is updated even while possessing a familiar and that wizard can still die of exhaustion, hunger or thirst this way.


When any of the meters reaches 0, character will become affected by shortage of comfort. Animation of "tiredness" will start to appear and interrupt any activity, including fighting or casting of spells. From -10% ability damages start to appear and increase in time. If hit points of character fall under 0 due to loss of constitution or if meter reaches 100%, the character will die.      
The [[Flags_(area)#.5BRest.5D|[Rest]]] flag of area indicates that the area can be rested in comfortably. To rest elsewhere, characters' rest meter has to be below 50% to rest. Bars and inns are generally flagged with [Rest], and the H/T/R meters will not go down while in the area. Note the Piety will still go down, and Sobriety will be recovered.
 


Note that the state of character is updated even while possessing a familiar and that wizard can still die of exhaustion, hunger or thirst this way.  
A character can rest, regardless of the Rest meter once every 30 minutes in addition to the rest meter being low enough.


Sitting in a chair negates the Rest penalty.


The [[Flags_(area)#.5BRest.5D|[Rest]]] flag of area indicates that the area can be rested in comfortably. To rest elsewhere, characters' rest meter has to be below 50% to rest.
Piety represents the current favor with your patron god. Having higher piety allows you to gain some boons by [[Console_commands#-pray|praying]] or even get a [[Divine intervention]] at a critical moment. Piety is essential for divine and nature-based characters as it allows them access to high-level magic and abilities. Piety is the only stat that can go into negative and reach 100% without incurring any penalty, and it drops steadily at a 0.1% rate per tick.


== Roleplaying tips ==
== Roleplaying tips ==
There are no rules how exactly should rest be [[roleplay]]ed. Resting in the middle of the street is usually not a good idea. But everything is possible from lengthy paragraphs describing the removal and careful arrangement of armour before settling down for a quick shut-eye, to "*crouches to tie his shoe*".  
There are no rules how exactly should rest be [[roleplay]]ed. This means that Resting is not strictly sleeping, and may be played either way. Resting in the middle of the street is usually not a good idea. However, everything is possible from lengthy paragraphs describing the removal and careful arrangement of armour before settling down for a quick shut-eye, to "*crouches to tie his shoe*".  




Line 32: Line 42:
* Meditation, reading of spellbook (Wizards)
* Meditation, reading of spellbook (Wizards)
* Focusing of mind or meditation (Monk)
* Focusing of mind or meditation (Monk)
* Praying to god (Clerics) - *Closes his eyes, kneeling for a few minutes in silent prayer*
* Praying to the gods (Clerics) - *Closes his eyes, kneeling for a few minutes in silent prayer*
* Curls up somewhere like an animal and just sleep (Druid)
* Curls up somewhere like an animal and just sleeps (Druid)
* Pretends not to actually rest, for example in middle of long conversation when rest would seen out of place - *Ties his shoes*
* Sharpen the blades, arrange the arrows in the quiver, feed the companion (Rangers)
* Pretends not to actually rest, for example in middle of long conversation when rest would be seen as out of place - *Ties his shoes*
* Reverie (Elves)
* Reverie (Elves)
[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 02:30, 10 June 2021

State and Rest
Arelith
Wiki
Character Creation
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]

State of character is determined by several separate meters for hunger (food), thirst (water), tiredness (rest), and alcohol intoxication (sobriety). This is also known on Arelith as the Rest or Survival system.



State meter

The starting state of characters is this:

Food: +75.0% (75.0%)
Water: +75.0% (75.0%)
Rest: +25.0% (25.0%)
Sobriety: +100.0% (100.0%)
Piety (0.0%)

While character is in game (IG), every 5 real minutes (or 15 game minutes), a 'tick' will pass, where your PC's hunger (food), thirst (water), and tiredness (rest) meters will decrease. The decrease will depend on many factors, such as the activity of a character (running around is more tiresome than sitting in library) and weather conditions (being out in a hot desert makes one thirsty).

The intoxication (sobriety) meter will increase at the same time, but will not display when at 100% (completely sober).

When any of the meters reaches 0 (except piety), character will become affected by discomfort. Animation of "tiredness" will start to appear and interrupt any activity, including fighting or casting of spells. At -10% ability decreases start to appear and increase in time. If hit points of character fall under 0 due to loss of constitution or if meter reaches -100%, the character will die. The -10% is cumulative from H/T/R: for example, -5% rest and -5% thirst will trigger an ability decrease.

Note that the state of character is updated even while possessing a familiar and that wizard can still die of exhaustion, hunger or thirst this way.

The [Rest] flag of area indicates that the area can be rested in comfortably. To rest elsewhere, characters' rest meter has to be below 50% to rest. Bars and inns are generally flagged with [Rest], and the H/T/R meters will not go down while in the area. Note the Piety will still go down, and Sobriety will be recovered.

A character can rest, regardless of the Rest meter once every 30 minutes in addition to the rest meter being low enough.

Sitting in a chair negates the Rest penalty.

Piety represents the current favor with your patron god. Having higher piety allows you to gain some boons by praying or even get a Divine intervention at a critical moment. Piety is essential for divine and nature-based characters as it allows them access to high-level magic and abilities. Piety is the only stat that can go into negative and reach 100% without incurring any penalty, and it drops steadily at a 0.1% rate per tick.

Roleplaying tips

There are no rules how exactly should rest be roleplayed. This means that Resting is not strictly sleeping, and may be played either way. Resting in the middle of the street is usually not a good idea. However, everything is possible from lengthy paragraphs describing the removal and careful arrangement of armour before settling down for a quick shut-eye, to "*crouches to tie his shoe*".


Players represent rest in many different ways depending on their character, situation and place. Some examples with emotes follows:

  • Nap or sleep - *Removes his armour, checking it and his blade over thoroughly* or *Leans against the wall, closing his eyes in thought*
  • Meditation, reading of spellbook (Wizards)
  • Focusing of mind or meditation (Monk)
  • Praying to the gods (Clerics) - *Closes his eyes, kneeling for a few minutes in silent prayer*
  • Curls up somewhere like an animal and just sleeps (Druid)
  • Sharpen the blades, arrange the arrows in the quiver, feed the companion (Rangers)
  • Pretends not to actually rest, for example in middle of long conversation when rest would be seen as out of place - *Ties his shoes*
  • Reverie (Elves)