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Mattamue (talk | contribs)
Spells: category
Zanithar (talk | contribs)
Spells: updated Shaman spells, corrected some errors and linked all spells to new spell pages
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* Cure Minor Wounds
* [[Cure Minor Wounds]]
* Flare
* [[Flare]]
* Light
* [[Light]]
* Resistance
* [[Resistance]]
* Virtue
* [[Virtue]]
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* Camouflage
* [[Camouflage]]
* Cure Light Wounds
* [[Cure Light Wounds]]
* Detect Poison
* [[Detect Poison]]
* Endure Elements
* [[Endure Elements]]
* Entangle
* [[Entangle (spell)|Entangle]]
* Faerie Fire
* [[Faerie Fire]]
* Grease
* [[Grease]]
* Invisibility
* [[Invisibility (spell)|Invisibility]]
* Mage Armor
* [[Mage Armor]]
* Sleep
* [[Sleep (spell)|Sleep]]
* Summon Creature I
* [[Summon Creature I]]
* Ultravision
* [[Ultravision]]
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* Barkskin
* [[Barkskin]]
* Bear's Endurance
* [[Bear's Endurance]]
* Blood Frenzy
* [[Blood Frenzy]]
* Bull's Strength
* [[Bull's Strength]]
* Burning Hands
* [[Burning Hands]]
* Cat's Grace
* [[Cat's Grace]]
* Charm Person or Animal
* [[Charm Person or Animal]]
* Cloud of Bewilderment
* [[Cloud of Bewilderment]]
* Eagle's Splendor
* [[Eagle's Splendor]]
* Elemental Weapon
* [[Elemental Weapon]]
* Flame Lash
* [[Flame Lash]]
* Fox's Cunning
* [[Fox's Cunning]]
* [[Frostbite]]
* [[Frostbite]]
* Ghostly Visage
* [[Ghostly Visage]]
* Gust of Wind
* [[Gust of Wind]]
* Hold Animal
* [[Hold Animal]]
* Lesser Dispel
* [[Lesser Dispel]]
* Lesser Restoration
* [[Lesser Restoration]]
* One with the Land
* [[One With the Land]]
* Owl’s Wisdom
* [[Owl's Wisdom]]
* Resist Elements
* [[Resist Elements]]
* Stone Bones
* [[Stone Bones]]
* Summon Creature II
* [[Summon Creature II]]


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* Animate Dead
* [[Animate Dead]]
* Blindness/Deafness
* [[Blindness/Deafness]]
* Call Lightning
* [[Call Lightning]]
* Contagion
* [[Contagion]]
* Cure Moderate Wounds
* [[Cure Moderate Wounds]]
* Dominate Animal
* [[Dominate Animal]]
* [[Frost Nova]]
* [[Frost Nova]]
* Halt Undead
* [[Halt Undead]]
* Healing Sting
* [[Healing Sting]]
* Hold Person
* [[Hold Person]]
* Infestation of Maggots
* [[Infestation of Maggots]]
* Lightning Bolt
* [[Lightning Bolt]]
* [[Moonbeam]]
* [[Moonbeam]]
* Negative Energy Protection
* [[Negative Energy Protection]]
* Neutralize Poison
* [[Neutralize Poison]]
* Poison
* [[Poison (spell)|Poison]]
* Protection from Elements
* [[Protection from Elements]]
* Quillfire
* [[Quillfire]]
* Remove Blindness/Deafness
* [[Remove Blindness/Deafness]]
* Remove Disease
* [[Remove Disease]]
* See Invisibility
* [[See Invisibility]]
* Slow
* [[Slow]]
* Spike Growth
* [[Spike Growth]]
* Summon Creature III
* [[Summon Creature III]]
* [[Sustenance]]
* [[Sustenance]]
* Water Breathing
* [[Water Breathing]]
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* Clarity
* [[Clarity]]
* Cure Serious Wounds
* [[Cure Serious Wounds]]
* Dispel Magic
* [[Dispel Magic]]
* Displacement
* [[Displacement]]
* Fear
* [[Fear (spell)|Fear]]
* Finger of Agony
* [[Finger of Agony]]
* Flame Shield
* [[Flame Shield]]
* Flame Strike
* [[Flame Strike]]
* Freedom of Movement
* [[Freedom of Movement]]
* Frost Shield
* [[Frost Shield]]
* Haste
* [[Haste (spell)|Haste]]
* Hold Monster
* [[Hold Monster]]
* Mass Camouflage
* [[Mass Camouflage]]
* Polymorph Self
* [[Polymorph Self]]
* Shadow Conjuration
* [[Shadow Conjuration]]
* Stoneskin
* [[Stoneskin]]
* Summon creature IV
* [[Summon Creature IV]]
* Vampiric Touch
* [[Vampiric Touch]]
* War Cry
* [[War Cry]]
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* Ball Lightning
* [[Ball Lightning]]
* Confusion
* [[Confusion]]
* Cure Critical Wounds
* [[Cure Critical Wounds]]
* Death Ward
* [[Death Ward]]
* Dismissal
* [[Dismissal]]
* Eyebite
* [[Eyebite]]
* Feeblemind
* [[Feeblemind]]
* Firebrand
* [[Firebrand]]
* Ice Storm
* [[Ice Storm]]
* Improved Invisibility
* [[Improved Invisibility]]
* Inferno
* [[Inferno]]
* Lesser Spell Breach
* [[Lesser Spell Breach]]
* Lightning Shield
* [[Lightning Shield]]
* Monstrous Regeneration
* [[Monstrous Regeneration]]
* Slay Living
* [[Slay Living]]
* Spell Resistance
* [[Spell Resistance (spell)|Spell Resistance]]
* Summon Creature V
* [[Summon Creature V]]
* True seeing
* [[True Seeing (spell)|True Seeing]]
* Vine Mine
* [[Vine Mine]]
* Wall of Fire
* [[Wall of Fire]]
* Wall of Ice
* [[Wall of Ice]]


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* Acid Sheath
* [[Banishment]]
* Banishment
* [[Chain Lightning]]
* Chain Lightning
* [[Create Undead]]
* Create Undead
* [[Crumble]]
* Crumble
* [[Drown]]
* Drown
* [[Energy Buffer]]
* Energy Buffer
* [[Ethereal Visage]]
* Ethereal Visage
* [[Flesh to Stone]]
* Flesh to Stone
* [[Freeze]]
* Freeze
* [[Greater Dispelling]]
* Greater Dispelling
* [[Greater Shadow Conjuration]]
* Greater Shadow Conjuration
* [[Greater Stoneskin]]
* Greater Stoneskin
* [[Healing Circle]]
* Healing Circle
* [[Lesser Mind Blank]]
* Lesser Mind Blank
* [[Lesser Spell Mantle]]
* Lesser Spell Mantle
* [[Mestil's Acid Sheath]]
* Mind Fog
* [[Mind Fog]]
* Regenerate
* [[Regenerate (spell)|Regenerate]]
* Stone to Flesh
* [[Stone to Flesh]]
* Stonehold
* [[Stonehold]]
* Summon creature VI
* [[Summon Creature VI]]
* [[Sunfire]]
* [[Sunfire]]
* Undeath to Death
* [[Undeath to Death]]
* [[Vitriolic Sphere]]
* [[Vitriolic Sphere]]
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* Aura of Vitality
* [[Aura of Vitality]]
* Creeping Doom
* [[Creeping Doom]]
* Fire Storm
* [[Fire Storm]]
* Greater Spell Breach
* [[Greater Spell Breach]]
* Harm
* [[Harm]]
* Heal
* [[Heal (spell)|Heal]]
* Mass Haste
* [[Mass Haste]]
* Mass Heal
* [[Mass Heal]]
* Power Word Stun
* [[Power Word, Stun]]
* Raise Dead
* [[Raise Dead]]
* Summon creature VII
* [[Summon Creature VII]]
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* Bombardment
* [[Bombardment]]
* Control Undead
* [[Control Undead]]
* Create Greater Undead
* [[Create Greater Undead]]
* Dominate Person
* [[Dominate Person]]
* Finger of Death
* [[Finger of Death]]
* Greater Sanctuary
* [[Greater Sanctuary]]
* Great Thunderclap
* [[Great Thunderclap]]
* Horrid Wilting
* [[Horrid Wilting]]
* Mass heal
* [[Mass Heal]]
* Premonition
* [[Premonition]]
* Protection from Spells
* [[Protection from Spells]]
* Spell Mantle
* [[Spell Mantle]]
* Summon creature VIII
* [[Summon Creature VIII]]
* Sunbeam
* [[Sunbeam]]
* Sunburst
* [[Sunburst]]


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* Avascular Mass
* [[Avascular Mass]]
* Burst of Glacial Wrath
* [[Burst of Glacial Wrath]]
* Dominate Monster
* [[Dominate Monster]]
* Earthquake
* [[Earthquake]]
* [[Spell_changes#Elemental_Swarm|Elemental Swarm]]
* [[Elemental Swarm]]
* Energy Drain
* [[Energy Drain]]
* Mass Blindness/Deafness
* [[Mass Blindness/Deafness]]
* Mind Blank
* [[Mind Blank]]
* Power Word Kill
* [[Power Word, Kill]]
* Shapechange
* [[Shapechange]]
* Storm of vengeance
* [[Storm of Vengeance]]
* Summon creature IX
* [[Summon Creature IX]]
* Wail of the Banshee
* [[Wail of the Banshee]]
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* Dragon Knight
* [[Dragon Knight]]
* Greater Ruin
* [[Greater Ruin]]
* Hellball
* [[Hellball]]
* Mummy Dust
* [[Mummy Dust]]
* Planar Conduit
* [[Planar Conduit]]
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Revision as of 12:37, 12 July 2022

Classes

Character Creation

Characters on Arelith:
Race - Alignment
Deity - Class
Gifts - Backgrounds
Mark of Destiny
Epic Sacrifice
Customization
Head List


Shaman is a custom base class available on Arelith.



Introduction

Shamans are divine spellcasters who draw upon primal forces to power their spells. These forces can range from spirits, tribal deities, or even the planes themselves. Their relationship with their source can also vary widely, from either a willing bond with the source to a parasitic relationship, where the Shaman bends its source to do their bidding. While initially they may be mistaken for a druid, the Shaman lacks the druid’s bond with nature and their strict adherence to its balance. The role of a Shaman can also vary by community: some are direct leaders of a tribe or village, some are spiritual leaders, and some are simply 'wise folk' sought out for guidance. Shamans can also take the role of a healer or witch doctor for their community, both feared and respected for their magical prowess.


Class Features

  • Hit Die: d8
  • BAB: Medium
  • Proficiencies: Simple weapons, light and medium armor, and shields
  • Saving Throws: High: Fortitude and Will; Low: Reflex
  • Skill Points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)
  • Spellcasting: Divine, druid spell list, wisdom-based (a base wisdom score of 10 + the spell’s level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and spontaneous cast (no spell preparation required).
  • Special:
  • All shaman summons will now have the ghostly visage VFX applied to them, to represent the spiritual nature of shaman magic.
  • Shamans can tend to plants and encourage their growth.
  • Languages: Sylvan at level 1 and Animal at level 6.
  • If Shaman levels are more than half of the total levels, the following applies:
  • If multiclassed into a full BAB class, the pre-epic BAB lost from not having full BAB progression is regained as soft AB. This does not increase APR.
  • Each and any multiclass now provides more synergy CL for the first 2 levels, then switches to 1/3 CL per level at the 3rd level and beyond. Different multiclass will stack for the extra 1/3 CL calculation purposes.
  • Examples:
   # 23 Shaman / 3 Barb / 4 Ranger (16 Shaman, 3 barb, 1 ranger pre-epic)
   Actual Pre-epic BAB: 16 / Soft AB: +4 / 4 APR
   CL Calculation: Total of 28 (can achieve 30 w/ AD: Abjuration)
   23 shaman + 2 barb + 2 ranger = 27 base
   Barb 3 and Ranger 3, 4 are 3 levels extra, so an extra CL there
   # 20 Shaman / 6 Fighter / 4 Monk (12 shaman, 4 monk, 4 fighter pre-epic)
   Actual Pre-epic BAB: 16 / Soft AB: +4 / 6 APR
   CL Calculation: Total of 26 (can achieve 28 w/ AD: Abjuration)
   20 shaman + 2 Fighter + 2 Monk = 24 base
   Fighter 3 - 6 and Monk 3 - 4 are 6 levels extra, so 2 extra CL there
   # 27 Shaman / 3 Monk
   Actual Pre-epic BAB: 16 / Soft AB: +0 / 5 APR
   CL Calculation: Total of 29
   27 shaman + 2 Monk = 29 base
   Monk 3 is 1 level extra, rounded down to 0 extra CL
  • 1/3 Bard levels count towards Caster Level vs Dispel
  • Note: Only if Shaman levels are majority in character levels
  • 1/3 Shaman levels count towards Bard Song scaling
  • 2/3 Shaman levels count towards Monk level progression for the following:
  • Ki Strike 1 at effective level 10
  • Whirlwind Attack at effective level 12
  • Ki Strike 2 at effective level 13
  • Ki Strike 3 at effective level 16
  • Enables Ki Strike 4 BUT NOT 5 for Shamans
  • Shaman/Monks cannot obtain Ki Strike 5
  • AB/Dmg for both unarmed and weapon applies
  • Note: Only if Shaman levels are majority in character levels
  • 2/3 Shaman levels count towards Ranger level progression for the following:
  • Defensive Two-Weapon Fighting
  • Archer path ranged bonus damage scaling based on effective levels
  • Woodland Stride at effective level 7 (ex. 6 shaman 3 ranger)
  • Improved Two-Weapon Fighting at effective level 9
  • Called Shot for Archer Path Rangers at effective level 9
  • Out-of-combat Movement Speed at effective level 18
  • Wilderness Map (Ranger feat) at effective level 12 (ex. 18 shaman/3 Ranger)

Spells

See Category:Shaman_Spells for a list of all spells by category.

 
Cantrips 1st level spells 2nd level spells
 
3rd level spells 4th level spells 5th level spells
 
6th level spells 7th level spells 8th level spells
 
9th level spells Epic spells

Level progression

Lvl BAB Saves Feats   Base spells per day   Known spells
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Use Poison 5 3 4 2 - - - - - - - -
2nd +1 +3 +0 +3 6 4 5 2 - - - - - - - -
3rd +2 +3 +1 +3 6 5 5 3 - - - - - - - -
4th +3 +4 +1 +4 6 6 3 6 3 1 - - - - - - -
5th +3 +4 +1 +4 6 6 4 6 4 2 - - - - - - -
6th +4 +5 +2 +5 Craft Wand 6 6 5 3 7 4 2 1 - - - - - -
7th +5 +5 +2 +5 6 6 6 4 7 5 3 2 - - - - - -
8th +6/+1 +6 +2 +6 Spell Focus: Divination 6 6 6 5 3 7 5 3 2 1 - - - - -
9th +6/+1 +6 +3 +6 6 6 6 6 4 7 5 4 3 2 - - - - -
10th +7/+2 +7 +3 +7 6 6 6 6 5 3 7 5 4 3 2 1 - - - -
11th +8/+3 +7 +3 +7 6 6 6 6 6 4 7 6 5 4 3 2 - - - -
12th +9/+4 +8 +4 +8 6 6 6 6 6 5 3 7 6 5 4 3 2 1 - - -
13th +9/+4 +8 +4 +8 6 6 6 6 6 6 4 7 6 6 4 4 3 2 - - -
14th +10/+5 +9 +4 +9 6 6 6 6 6 6 5 3 7 6 6 4 4 3 2 1 - -
15th +11/+6/+1 +9 +5 +9 6 6 6 6 6 6 6 4 7 6 6 5 4 4 3 2 - -
16th +12/+7/+2 +10 +5 +10 Greater Spell Focus: Divination 6 6 6 6 6 6 6 5 3 7 6 6 5 4 4 3 2 1 -
17th +12/+7/+2 +10 +5 +10 6 6 6 6 6 6 6 6 4 7 6 6 5 5 4 4 3 2 -
18th +13/+8/+3 +11 +6 +11 6 6 6 6 6 6 6 6 5 3 7 6 6 5 5 5 4 4 2 1
19th +14/+9/+4 +11 +6 +11 6 6 6 6 6 6 6 6 6 4 7 6 6 5 5 5 4 4 3 2
20th +15/+10/+5 +12 +6 +12 6 6 6 6 6 6 6 6 6 6 7 6 6 5 5 5 4 4 4 3
21st - - - - 6 6 6 6 6 6 6 6 6 6 7 6 6 5 5 5 4 4 4 4

Bonus spell slots come from items and high wisdom.

As a rule of thumb, shamans can cast spell levels up to half their class level (rounded down).

Epic shaman

Hit die: d8

Skill points: 4 + int modifier

Bonus feat schedule: The epic shaman gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.

Bonus feat list: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spell: Dragon Knight, Epic Spell: Mummy Dust, Epic Spell: Greater Ruin, Epic Spell: Hellball, Great Wisdom, Improved Combat Casting

Epic shaman level progression

  Lvl   Feats
21st
22nd
23rd bonus feat
24th
25th
26th bonus feat
27th
28th
29th bonus feat
30th

External Links

Arelith Shaman news post
NWN2 Spirit Shaman wiki page