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{{CharacterNav|title=Classes}}
'''Assassin''' is a default prestige class with Arelith specific changes.
__TOC__
__TOC__


== Introduction ==
Prefixindex one way
 
Arelith Assassins enjoy many changes that benefit their rogueish aspects as well as a new ability: Assassinate. Mechanical changes are included in the [[#Class Mechanics]] on this page and explained in the [[#Arelith Changes]] section. Base mechanics can be found [https://nwn.fandom.com/wiki/Assassin on NWNWiki]. The [[#Roleplay Tips]] section provides suggestions for character development. '''Assassins have additional expectations for pvp and a required DM token approval process.'''
 
== Class Mechanics ==
 
=== Token Process ===
 
In addition to the mechanical requirements, players will also need DM approval. To apply for a Prestige Class token, please [[Contacting DMs|contact DMs]] on the forums, via PM to Active DM's. Please have the character already created and being presently played.
 
You must be capable to demonstrating an ability and intent to form a constructive story from the mechanical benefits. A sample assassination will be asked for along with the usual background. If your concept does not bring fun to both parties involved, it will be denied. Be ever mindful of the to-be-murdered.
 
A RP Rating of 20 is required.
 
=== Requirements ===
 
'''Alignment restrictions:''' Any evil
 
'''Skills:''' Hide 8, Move Silently 8
 
=== Class Features ===
 
'''Hit die:''' d6
 
'''Proficiencies:''' armor (light), weapons (simple)
 
'''Skill points:''' 6 + int modifier ((6 + int modifer) * 4 at 1st level)
 
'''Class Skills:''' appraise, bluff, craft armor, craft trap, craft weapon, disable trap, heal, hide, intimidate, listen, lore, move silently, open lock, pick pocket, search, set trap, spot, tumble, use magic device, persuade, ride
 
'''Unavailable feats:''' craft wand, scribe scroll, weapon specialization
 
'''Primary saving throw(s):''' fortitude
 
'''Base attack bonus:''' +3/4 level
 
=== Level Progression ===
 
Hit points rolls on Arelith are always maximum.
 
{|
| align="center" style="background:#f0f0f0;"|'''Lvl'''
| align="center" style="background:#f0f0f0;"|'''BAB'''
| align="center" style="background:#f0f0f0;"|'''Fort'''
| align="center" style="background:#f0f0f0;"|'''Refl'''
| align="center" style="background:#f0f0f0;"|'''Will'''
| align="center" style="background:#f0f0f0;"|'''Feats'''
| align="center" style="background:#f0f0f0;"|'''HP'''
| align="center" style="background:#f0f0f0;"|'''Poison save'''
| align="center" style="background:#f0f0f0;"|'''Death attack'''
|-
| 1st||+0||+0||+2||+0||use poison, track (footprints), assassinate||6||-||1d6
|-
| 2nd||+1||+0||+3||+0||ghostly visage, uncanny dodge I, poison save  ||12||+1||1d6
|-
| 3rd||+2||+1||+3||+1||Arelith custom poison (ACP) +1 DC||18||+1||2d6
|-
| 4th||+3||+1||+4||+1||||24||+2||2d6
|-
| 5th||+3||+1||+4||+1||darkness, uncanny dodge II, hidden danger (HiD) +1 AB||30||+2||3d6
|-
| 6th||+4||+2||+5||+2||ACP +2 DC, evasion||36||+3||3d6
|-
| 7th||+5||+2||+5||+2||invisibility||42||+3||4d6
|-
| 8th||+6||+2||+6||+2||||48||+4||4d6
|-
| 9th||+6||+3||+6||+3||improved invisibility, ACP +3 DC||54||+4||5d6
|-
| 10th  ||+7||+3||+7||+3||uncanny dodge III, no longer leave tracks, HiD +2 AB||60||+5||5d6
|}
 
=== Epic Ranger ===
 
'''Bonus feats:''' The epic assassin gains a bonus feat every four levels: at levels 14 and 18.
 
'''Epic assassin bonus feats:'''  epic reflexes, epic skill focus (hide, move silently only), great dexterity, improved combat casting, improved sneak attack, self concealment, superior initiative
 
'''Unavailable epic feats:''' epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape
 
{|
| align="center" style="background:#f0f0f0;"|'''Level'''
| align="center" style="background:#f0f0f0;"|'''Feats'''
| align="center" style="background:#f0f0f0;"|'''HP range'''
| align="center" style="background:#f0f0f0;"|'''Poison save'''
| align="center" style="background:#f0f0f0;"|'''Death attack'''
|-
| 11th||ethereal visage||66||+5||6d6
|-
| 12th||ACP +4 DC, defensive roll||72||+6||6d6
|-
| 13th||darkness (with ultravision)||78||+6||7d6
|-
| 14th||bonus feat||84||+7||7d6
|-
| 15th||ACP +5 DC, HiD +3 AB, invisibility 50% movement||90||+7||8d6
|-
| 16th||improved evasion||96||+8||8d6
|-
| 17th||||102||+8||9d6
|-
| 18th||bonus feat, ACP +5 DC||108||+9||9d6
|-
| 19th||||114||+9||10d6
|-
| 20th||HiD +4 AB||120||+10||10d6
|}
 
== Arelith Changes ==
 
{| class="wikitable sortable"
|- style="background-color:#c0c0c0"
!Change
!Level
!Description
 
|-
|'''Skillpoints'''
| -
| Skillpoints per level increased to 6.
 
|-
|'''Class skills'''
| -
| Access to Persuade and Ride as class skills.
 
 
 
|}
 
 
 
==Roleplay Tips==
 
 
 
== External Links ==
: [http://nwn.wikia.com/wiki/Category:Animal_companions Animal companions on NWNWiki]
: [http://nwn.wikia.com/wiki/Favored_enemy Favored enemy on NWNWiki]
: Information about default NWN class is [http://nwn.wikia.com/wiki/Ranger available on NWNWiki].
[[Category:Classes]]
 
 
 


{{Special:PrefixIndex/Category:S}}


Prefixindex another way


== NWN Requirements ==
{{Special:PrefixIndex|prefix=Spell|namespace=14}}


* Alignment: Any evil
* Skills: Hide 8, Move Silently 8


== Arelith Changes ==
= API stuff =
====Token Process====
In addition to the mechanical requirements, players will also need DM approval. To apply for a Prestige Class token, please [[Contacting DMs|contact DMs]] on the forums, via PM to Active DM's. Please have the character already created and being presently played.


You must be capable to demonstrating an ability and intent to form a constructive story from the mechanical benefits. A sample assassination will be asked for along with the usual background. If your concept does not bring fun to both parties involved, it will be denied. Be ever mindful of the to-be-murdered.
* [https://en.wikipedia.org/wiki/Special:ApiSandbox good since its the sandbox, makes the sub-modules and parameters more obvious]
* [https://www.mediawiki.org/wiki/API:Tutorial maybe should have started here]
* [https://www.mediawiki.org/w/api.php?action=help help from the mediawiki api's help call]
* [https://www.mediawiki.org/wiki/API:Query a mediawiki api sub-page on just query that's good]
* [https://www.mediawiki.org/wiki/API:Main_page main page mediawiki api]
* [http://wiki.nwnarelith.com/w/api.php?action=help&modules=main help from arelith's own outdated version of the mediwiki]


A RP Rating of 20 is required.
Concepts


===Mechanical Changes===
* <code>&action=query</code> > <code>&list=categorymembers</code> > <code>&cmtitle=Category:Spells</code>
** Seems to have better sorting than generator
** Creates a "cateogrymembers" sub-heading under the query
** Creates a list of the category members identified in the <code>&cmtitle=</code> parameter
** Doesn't update the details of those members based on query > <code>&prop=</code> parameters
** Has its own <code>&cmprop=</code> sub-property parameter to see more under each entry in the categorymembers section, more limited than <code>&prop=</code>
** <code>&cmprop=</code> is more focused on sorting the results: <code>&cmprop=ids|title|sortkey|sortkeyprefix|type|timestamp</code>
* <code>&action=query</code> > <code>&generator=categorymembers</code> > <code>&gcmtitle=Category:Spells</code>
** Doesn't create a seperate sub-heading under the query
** Replaces any <code>&titles=</code> pages that would normally show up as pages > 0, 1, 2, etc... under the query
** Essentially passes each page in the <code>&gcmtitle=</code> category page into the pages > 0, 1, 2, etc..., creating unique entries for each page under the query as if all the pages had been passed
** Since it just "populates" all the pages under the query, it does capture query > <code>&prop=transcludedin|templates|revisions|redirects|etc...</code> parameters across the whole generated list of pages
** Does also have its own <code>&cmprop=</code> which is smaller and also seems to be focused on sorting, but I've tested and this parameter doesn't work in this version of the Arelith wiki software


*Skillpoints per level increased to 6.
Example API call on Arelith's mediawiki api:
*Gets access to Persuade and [[Riding|Ride]] as class skills.
*Every 3 levels, an Assassin receives +1 DC when using Arelith's custom [[poison]]s.
*Assassin (and [[Shadowdancer]]) levels stack with [[Rogue]] levels when qualifying for the +1 AB to [[Rogue]] proficiency weapons at levels 19 and 24. [[Rogue]] levels are required for this bonus to trigger.
*Assassin (and [[Shadowdancer]]) levels will stack with [[Rogue]] levels for the purpose of calculating how much lost DEX is regained as Dodge AC via the Lightly Armored feat. [[Rogue]] levels are required for this bonus to trigger.
*Assassin (and [[Shadowdancer]]) levels now count for the reduction of Blinding Speed Cooldown. Rogue levels are -not- required for this bonus to trigger. All applicable class levels stack - this includes [[Rogue]], [[Assassin]], [[Shadowdancer]], and [[Harper Scout]].
*Assassin (and [[Shadowdancer]]) levels will stack with [[Rogue]] levels when qualifying for the in stealth rogue speed increase, this does not include the AB bonus upon leaving stealth. [[Rogue]] levels are required for this bonus to trigger.
*Assassin gains the Track feat at level one and Assassin levels contribute towards interpreting [[Track|tracks]]. At class level 10, Assassins no longer leave [[Track|tracks]].
*Hidden Danger: Assassins receive a passive AB bonus when wielding a concealable weapon, equal to +1 AB per five class levels. Small characters treat any Tiny weapon as concealable. Medium or larger characters treat any Small or Tiny weapon as concealable. This bonus '''''does''''' apply to slings if wielded by medium/large creatures. This bonus '''''does not''''' apply to Kama, Katana, Shuriken, or Lances. If the Assassin qualifies for the Rogue bonus to the AB property of Rogue Proficiency weapons, the Hidden Danger bonus will not stack - the Assassin bonus will be reduced by the same amount of AB granted by the Rogue bonus.
*Assassin Feats:
**Gain Evasion at level 6.
**Gain Defensive Roll at level 12.
**Gain Improved Evasion at level 16
*Assassin Spells:
**All spells have been changed from uses/day to 2 minutes cooldown.
**At Assassin level 11; Gains Ethereal Visage
**At Assassin level 13; Darkness will also produce an Ultravision effect along the spell.
**At assassin level 15; Invisibility will also grant 50% movement increase, like that of Expeditious Retreat.
*New ability: Assassinate.
**This ability marks a target for 30 minutes that will receive additional damage from the attacks of the assassin.
**The ability has 2 minutes of CD against NPCs, and 10 minutes against PCs.
**The damage is Magic and equals to Assassin Level + Int Modifier. The Int Modifier is capped to half the assassin level. The damage is not multiplied by critical hits.
**This ability is accessed through the radial menu, (or sent to a player in a tell using the command [[Console_commands|-assassinate]]). In the radial menu, it will appear as the Player Tool 2. This can be quickslotted.
**This ability currently only works with melee weapons, not ranged.  Unarmed characters need to be wearing gloves for it to work.


==== Assassin Quest System ====
* <code>http://wiki.nwnarelith.com/w/api.php?action=query&generator=categorymembers&gcmtitle=Category:Spells&gcmlimit=max&gcmtype=page&format=json&formatversion=2</code>
There is a custom [[Assassin Quest System]] on Arelith.
** <code>/w/api.php?action=query</code> is a query action, can only have one action at a time
** <code>&generator=categorymembers</code> is a generator, rather than using list and then querying the specific page for its contents, get the details at the same time with a generator [https://www.mediawiki.org/wiki/API:Query#Generators see more on query & generators.] But, not positive on how this is different from list yet.
** <code>&gcmtitle=Category:Spells</code> title of the page that's being queried, other ways to do this like id -- not sure yet how this is different from things like parse action and text vs title vs page, is part of [https://www.mediawiki.org/w/api.php?action=help&modules=query%2Bcategorymembers categorymembers]
** <code>&gcmlimit=max</code> so it shows all results on one page, APIs look like limited to 500, is part of [https://www.mediawiki.org/w/api.php?action=help&modules=query%2Bcategorymembers categorymembers]
** <code>&gcmtype=page</code> so it just shows the pages in the generator category and not the sub-categories, can also filter with file, page, subcat -- or using cmnamespace specifically use the namespace like 14 is subcat, is part of [https://www.mediawiki.org/w/api.php?action=help&modules=query%2Bcategorymembers categorymembers]
** <code>&format=json</code> outputs in json so its easily scrapeable
** <code>&formatversion=2</code> fancier json with tabs for viewing raw with pretty waterfall version


=== [[Rules#RULE_2:_Abide_by_the_Rules_of_Engagement|The Rules of Engagement]] ===
= Resources =


Assassins must abide to all but one of the OOC rules of engagement.
https://paletton.com/ -- picking colors


The exception is the interaction rule. Assassins, and only assassins who have taken the class, can interact with their target, and then afterwards, attack their target at ANY point WITHIN 24 hours. IF they die during any attempt, they must wait 24 hours. If more than 24 hours have passed, they must interact in some way again, and then they may attack without the usual RP beforehand hours later. Despite this grace, think very hard about how the interaction will be fun for your victim before you do the assassination X time later in the day. This will be asked of you to present in your application. 
http://wang.wustl.edu/mediawiki/extensions/index.php -- excel paste tables


Bear in mind that this is something of an honor system. Just because you can, it doesn't mean you should attack your mark, lose the fight, raise and go chase after the mark again and again.
https://www.tablesgenerator.com/mediawiki_tables -- excel paste tables graphical editor


== Tips for Roleplay of Assassin ==
https://en.wikipedia.org/wiki/Template:Infobox#Hiding_headers_when_all_data_fields_are_hidden
Cuchilla:
:"If you find the most thrilling part of an assassin's work to make the PvP of a target, then choose another class. You'll very quickly get bored with it.


:If you find the preparations for an assassination thrilling, then there are a lot of RP possibilities, and playing an assassin can be a blast.
https://www.mediawiki.org/wiki/Help:Extension:ParserFunctions#.23if


:Further, winner or loser, make it fun."
https://www.mediawiki.org/wiki/Manual:Collapsible_elements


https://meta.wikimedia.org/wiki/Help:Parser_function#LC


https://www.mediawiki.org/wiki/Help:Magic_words#Namespaces


* Leave notes for that character, making it clear for him that he is a target for assassination.
http://stackoverflow.com/questions/224602/how-do-you-make-div-elements-display-inline
* Send the person a halfling/goblin [[Speedy messenger]] making clear that he is a target for assassination. Much alike the note, but more directly. ''Note: This does not count as 'interactive roleplay', you may not attack someone just because you have sent them a speedy.''
* Use deceptive Speedy messengers to set up meets, then betray the target after they show up and talk to you thinking you're an ally. ''Note: This does not count as 'interactive roleplay', you may not attack someone just because you have sent them a speedy and they turn up.''
* Have someone they trust sell them out, plan a "great" event with them or lure them into shady meeting to capture them.
* Party up with someone, and after roleplaying an adventure with them for a while place them on dislike - then, when you're in combat, betray them. Or when you're in a desolate enough location, begin the hostile RP. Sprinkle a few well placed one liners and there you have it, an assassination.
* Play cat and mouse with someone, stringing them along for a long period of time with notes and clues and taunts before you finally strike.
* Emote every time you stalk target like *you feel you are being watched* etc. For your emotes to show to your target even when you are in stealth mode, use either -disguise or racial language when the person you are to assassinate speaks the same language as you. Then the emotes you make will show up in the right window with server messages. (Remember that in fight any such message will be likely lost to other player.)
* Bluntly step forward and tell him you are now about to assassinate him. It gives someone the chance to run away. It does kill your element of surprise in a way, but it's a way. Some characters may consider it a joke and start talking with you.
* Step forward, let him know you are to assassinate him, and tell him you won't if he pays you enough? ;) Fun RP.
* Use darkness wands or invisibility potions to regain advantage after talking.
* Trick them or persuade them into giving you something that can be used to identify them, then take it back to whoever hired you as "proof of the kill"
* An emote fight, with some light mechanical fighting. It can end with one side NOT mechanically dead, and the other walking off/escaping/etc.
* Provoke them. (Nice for chaotic hitman). Just hang out around the person and do everything you possibly could to provoke them ICly to attacking. "Hey, that's not an assassination! Its justified self defense!"
* Get some friends and roleplay out an ambush or something similar. Sloopy and un-assassinish, yes, but it gets the job done.


https://www.mediawiki.org/wiki/Help:Page_status_indicators


Chris:
https://meta.wikimedia.org/wiki/Help:Parser_function (formatnum)
:"Remember that people are more keen to go along with your conflict roleplay if you don't force it upon them and give the other player also ways out or chances to influence the outcome. It's one of the fundamentals of dynamic-episodic roleplay. This is not always easy to do."


https://www.mediawiki.org/wiki/Help:Magic_words#URL_encoded_page_names (for forcing page names)


DM Watchtower:  
https://nwn.fandom.com/wiki/Enhancement_bonus
:"The response to this is always "but if I give the enemy any wiggle-room, they'll exploit the OOC knowledge and mess up my plans." As with everything, if you have evidence that someone is a wanker, please report it, and I can deal with it. More importantly though... why are you going to try and perpetuate RP with someone you don't trust? If you can't trust someone to not give as much as you're giving in a story, look at it as a nice little sign placed on their chests that say "hey, don't waste your time with me, find someone who will be more fun!""
https://nwn.fandom.com/wiki/Piercing-slashing_damage
https://nwn.fandom.com/wiki/Damage_bonus -- complicated damage type interactions


Useful when tracking down changes/historical stuff related to updates:


Cuchilla:
Old update thread, doesn't have divine focus update or deck of stars -- https://web.archive.org/web/*/http://arelith.com/node/1120*
:"I can't remember how many Clyasy been assassinating during her time. But it's numerous, and all the acts were more or less inspired by the book "The Day of the Jackal" by Frederick Forsythe (and the [http://www.imdb.com/title/tt0069947/ Oscar nominated film made from this book]).


:If you want to get a kick out of your assassin, I'd strongly recommend you to read that book, or see the movie. 99 % of the book is an exciting thriller on how "The Jackal" prepares for his assassination of the French president Charles de Gaulle. The act itself, is actually only described over a few pages.
Last medium-old forums -- https://web.archive.org/web/20150330201418/http://arelith.com/forum


:As the following plot is over (the players left), I can reveal that one of the best 'assassination' role play I remember with Clyasy, was when a renegate Banite hired and paid her to assassinate the dread master of Stonehold. Like The Jackal she prepared, stalked, talked to the one who hired her, interviewed discretely surfacers at Jhared's, and followed the dreadmaster to know all about how him, and plan the final strike.
All of the even older forums... not much in there -- https://web.archive.org/web/*/http://www.arelith.com/phpBB3/*


:There never was an assassination, as Stonehold vanished, the dread master just left, and, yeah .... But I still find this week long plot a high light, with much roleplay, and with many players involved, and the thrill it was to prepare for the final act.
All of the old forum posts... not all of them, but those that are archived -- https://web.archive.org/web/*/http://arelith.com/node/*


:So this is why the final PvP itself mostly made me as a player get the feeling: Ack, days or weeks of fun role play has ended. Because the 5-10 seconds a PvP normally takes (and talking about assassinations, it's mostly until death for one of the involved) is really only a question of build, luck and mostly out of your hands."
Note for later, see about using the wayback downloader to download this? https://github.com/hartator/wayback-machine-downloader


[[:Category:Article_management_templates]]


Kumagoro:
=Pastebin=
:"Also play Assassin's Creed - a large chunk of the game is devoted to merely finding out about the mark, and you rarely get the chance to actually assassinate them properly - you usually need to deal with one on ... fifty... combat. Finding out their friends, their enemies - heck, everything about them is probably the best way to go about it. A crafty assassin could work it so that the target is killed by someone entirely else."


== External Links ==
<div class="toccolours mw-collapsible mw-collapsed">
blank class pastebin
<div class="mw-collapsible-content">
here's the content
</div>
</div>


: Information about default NWN class are [http://nwn.wikia.com/wiki/Assassin available on NWNWiki].
<categorytree hideroot="true" namespaces="-">Spells</categorytree>

Latest revision as of 02:02, 23 March 2023

Prefixindex one way

Prefixindex another way


API stuff

Concepts

  • &action=query > &list=categorymembers > &cmtitle=Category:Spells
    • Seems to have better sorting than generator
    • Creates a "cateogrymembers" sub-heading under the query
    • Creates a list of the category members identified in the &cmtitle= parameter
    • Doesn't update the details of those members based on query > &prop= parameters
    • Has its own &cmprop= sub-property parameter to see more under each entry in the categorymembers section, more limited than &prop=
    • &cmprop= is more focused on sorting the results: &cmprop=ids|title|sortkey|sortkeyprefix|type|timestamp
  • &action=query > &generator=categorymembers > &gcmtitle=Category:Spells
    • Doesn't create a seperate sub-heading under the query
    • Replaces any &titles= pages that would normally show up as pages > 0, 1, 2, etc... under the query
    • Essentially passes each page in the &gcmtitle= category page into the pages > 0, 1, 2, etc..., creating unique entries for each page under the query as if all the pages had been passed
    • Since it just "populates" all the pages under the query, it does capture query > &prop=transcludedin|templates|revisions|redirects|etc... parameters across the whole generated list of pages
    • Does also have its own &cmprop= which is smaller and also seems to be focused on sorting, but I've tested and this parameter doesn't work in this version of the Arelith wiki software

Example API call on Arelith's mediawiki api:

  • http://wiki.nwnarelith.com/w/api.php?action=query&generator=categorymembers&gcmtitle=Category:Spells&gcmlimit=max&gcmtype=page&format=json&formatversion=2
    • /w/api.php?action=query is a query action, can only have one action at a time
    • &generator=categorymembers is a generator, rather than using list and then querying the specific page for its contents, get the details at the same time with a generator see more on query & generators. But, not positive on how this is different from list yet.
    • &gcmtitle=Category:Spells title of the page that's being queried, other ways to do this like id -- not sure yet how this is different from things like parse action and text vs title vs page, is part of categorymembers
    • &gcmlimit=max so it shows all results on one page, APIs look like limited to 500, is part of categorymembers
    • &gcmtype=page so it just shows the pages in the generator category and not the sub-categories, can also filter with file, page, subcat -- or using cmnamespace specifically use the namespace like 14 is subcat, is part of categorymembers
    • &format=json outputs in json so its easily scrapeable
    • &formatversion=2 fancier json with tabs for viewing raw with pretty waterfall version

Resources

https://paletton.com/ -- picking colors

http://wang.wustl.edu/mediawiki/extensions/index.php -- excel paste tables

https://www.tablesgenerator.com/mediawiki_tables -- excel paste tables graphical editor

https://en.wikipedia.org/wiki/Template:Infobox#Hiding_headers_when_all_data_fields_are_hidden

https://www.mediawiki.org/wiki/Help:Extension:ParserFunctions#.23if

https://www.mediawiki.org/wiki/Manual:Collapsible_elements

https://meta.wikimedia.org/wiki/Help:Parser_function#LC

https://www.mediawiki.org/wiki/Help:Magic_words#Namespaces

http://stackoverflow.com/questions/224602/how-do-you-make-div-elements-display-inline

https://www.mediawiki.org/wiki/Help:Page_status_indicators

https://meta.wikimedia.org/wiki/Help:Parser_function (formatnum)

https://www.mediawiki.org/wiki/Help:Magic_words#URL_encoded_page_names (for forcing page names)

https://nwn.fandom.com/wiki/Enhancement_bonus https://nwn.fandom.com/wiki/Piercing-slashing_damage https://nwn.fandom.com/wiki/Damage_bonus -- complicated damage type interactions

Useful when tracking down changes/historical stuff related to updates:

Old update thread, doesn't have divine focus update or deck of stars -- https://web.archive.org/web/*/http://arelith.com/node/1120*

Last medium-old forums -- https://web.archive.org/web/20150330201418/http://arelith.com/forum

All of the even older forums... not much in there -- https://web.archive.org/web/*/http://www.arelith.com/phpBB3/*

All of the old forum posts... not all of them, but those that are archived -- https://web.archive.org/web/*/http://arelith.com/node/*

Note for later, see about using the wayback downloader to download this? https://github.com/hartator/wayback-machine-downloader

Category:Article_management_templates

Pastebin

blank class pastebin

here's the content

<categorytree hideroot="true" namespaces="-">Spells</categorytree>