Bard

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Classes
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Character Creation

Characters on Arelith:
Race - Alignment
Deity - Class
Gifts - Backgrounds
Mark of Destiny
Epic Sacrifice
Customization
Head List

Bard is a default base class with Arelith specific changes.


Introduction

Arelith Bards enjoy changes that benefit their spellcasting and requirements. The #Path: Warlock is a completely different custom Arelith class with its own paths. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.

Class Mechanics

Requirements

Alignment restrictions: None

Class Features

Bard
Bard.png

Hit die: d6

Proficiencies: armor (light, medium), shields, weapons (simple)

Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)

Class Skills: appraise, bluff, concentration, craft mastery, craft trap, discipline, heal, hide, leadership, listen, lore, move silently, parry, perform, ride, sleight of hand, spellcraft, taunt, tumble, use magic device

Unavailable feats: weapon specialization

Primary saving throw(s): reflex, will

Base attack bonus: +3/4 level

Spellcasting: Arcane (spell failure from armor is a factor), charisma-based (a base charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required). Bards begin the game knowing four cantrips.

Level Progression

Hit points rolls on Arelith are always maximum.

Base spells per day Known spells
Level BAB Fort Ref Will Feats HP 0 1st 2nd 3rd 4th 5th 6th 0 1st 2nd 3rd 4th 5th 6th
1st +0 +0 +2 +2 bardic knowledge, bard song 6 2 - - - - - - 4 - - - - - -
2nd +1 +0 +3 +3 12 3 0 - - - - - 5 2 - - - - -
3rd +2 +1 +3 +3 18 3 1 - - - - - 5 3 - - - - -
4th +3 +1 +4 +4 24 3 2 0 - - - - 5 3 2 - - - -
5th +3 +1 +4 +4 30 3 3 1 - - - - 5 4 3 - - - -
6th +4 +2 +5 +5 36 3 3 2 - - - - 5 4 3 - - - -
7th +5 +2 +5 +5 42 3 3 2 0 - - - 5 4 4 2 - - -
8th +6/+1 +2 +6 +6 48 3 3 3 1 - - - 5 4 4 3 - - -
9th +6/+1 +3 +6 +6 54 3 3 3 2 - - - 5 4 4 3 - - -
10th +7/+2 +3 +7 +7 60 3 3 3 2 0 - - 5 4 4 4 2 - -
11th +8/+3 +3 +7 +7 66 3 3 3 3 1 - - 5 4 4 4 3 - -
12th +9/+4 +4 +8 +8 72 3 3 3 3 2 - - 5 4 4 4 3 - -
13th +9/+4 +4 +8 +8 78 3 3 3 3 2 0 - 5 4 4 4 4 2 -
14th +10/+5 +4 +9 +9 84 4 3 3 3 3 1 - 5 4 4 4 4 3 -
15th +11/+6/+1 +5 +9 +9 90 4 4 3 3 3 2 - 5 4 4 4 4 3 -
16th +12/+7/+2 +5 +10 +10 96 4 4 4 3 3 2 0 5 5 4 4 4 4 2
17th +12/+7/+2 +5 +10 +10 102 4 4 4 4 3 3 1 5 5 5 4 4 4 3
18th +13/+8/+3 +6 +11 +11 108 4 4 4 4 4 3 2 5 5 5 5 4 4 3
19th +14/+9/+4 +6 +11 +11 114 4 4 4 4 4 4 3 5 5 5 5 5 4 4
20th +15/+10/+5 +6 +12 +12 120 4 4 4 4 4 4 4 5 5 5 5 5 5 4

Spells

Cantrips 1st level spells 2nd level spells 3rd level spells 4th level spells 5th level spells 6th level spells
Cure minor wounds Amplify Blindness/deafness Bestow curse Cure critical wounds Ethereal visage Dirge
Daze Balagarn's iron horn Bull's strength Charm monster Dismissal Greater dispelling Energy buffer
Flare Charm person Cat's grace Clairaudience/clairvoyance Dominate person Healing circle Ice storm
Light Cure light wounds Clarity Confusion Hold monster Mind fog Mass haste
Resistance Expeditious retreat Cloud of bewilderment Cure serious wounds Improved invisibility Summon creature V Summon creature VI
Grease Cure moderate wounds Dispel magic Legend lore Nightmare Eyebite
Identify Darkness Displacement Neutralize poison Shadow Evocation Otto's Irresistible Dance
Lesser dispel Eagle's splendor Fear Summon creature IV
Mage armor Fox's cunning Find traps War cry
Magic weapon Ghostly visage Greater magic weapon Shadow Conjuration
Protection from alignment Hold person Gust of wind
Scare Invisibility Haste
Sleep Owl's wisdom Invisibility sphere
Summon creature I See invisibility Keen edge
Detect Poison Silence Magic circle against alignment
Remove Fear Sound burst Remove curse
Summon creature II Remove disease
Tasha's hideous laughter Slow
Ultravision Summon creature III
Bear's Endurance Wounding whispers
Gust of Wind Crushing Despair
Good Hope

Epic Bard

Bonus feats: The epic bard gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.

Epic bard bonus feats: arcane defense, curse song, epic skill focus (all but animal empathy), epic spell focus*, epic will, extra music, great charisma, great dexterity, greater spell focus, greater spell penetration, improved combat casting, lasting inspiration, lingering song

Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape

* Although in the list of available Epic Bonus Feats, the pre-requisites are not mechanically possible on Arelith

Level Feats HP
21st 126
22nd 132
23rd bonus feat 138
24th 144
25th 150
26th bonus feat 156
27th 162
28th 168
29th bonus feat 174
30th 180

Arelith Changes

Change Level Description
Requirements - Normally non-lawful, but Arelith bards may be lawful.
Class skills - Access to Ride as a class skill.
New spells - Crushing Despair (3), Detect Poison (1), Eyebite (6), Good Hope (3), Irresistible Dance (6), Nightmare (5), Bear's Endurance (2)
Spell changes - For specifics, see Spell changes.
Understanding language - Bard, Monk, and Harper levels contribute towards understanding languages you do not speak.
Learning language - Bard (+1 per 10), Monk (+1 per 10), and Harper (+1 per 5) levels contribute to the total number of language you can learn.
Metamagic: Still Spell 6 Bards with the Still Spell feat gain -20% Arcane Spell Failure on their equipment. Must have at least 6 bard levels, or be a majority class bard.
+1 Dodge AC - Bards using Medium or lighter Armor now gain +1 Dodge AC. This bonus only applies to pure Bards, or characters with at least 20 Bard levels
Lingering Song/Lasting Inspiration - Lingering song is now applied before Lasting Inspiration (Duration becomes 150 rounds instead of 105 rounds as we now do addition first)
Bard Song - See Bard#Bard Song below. Extensive updates.

Bard Song

Bard song has undergone an extensive update for Arelith. This includes unique Bard Songs, unique Curse Songs, the ability to teach and learn songs with other bards, and the ability to find songs by exploring.

  • Learning Songs
    • Bards begin knowing one racial song and one racial curse song
    • Unlisted races below receive racial songs as parent template race, or Healing Harmony otherwise.
    • The exploration songs can be found by walking around the right areas. These areas are typically (but not always) dungeons that take a little effort to get to.
    • Requires 15 Bard levels: use -song teach <ID> or -cursesong teach <ID> to teach songs to all nearby bards. Costs 1000 Adventure XP. Any song can be taught, whether racial or discovered in the world.
Note: Not all of the new bard songs are discoverable via exploration just yet as of 01/06/2021. Dev advised to watch Discord announcements.
Note: Only 2 instances of Exploring songs have been found in dungeons, as of 01/17/2021.
Note: Songs below noted "Exploring(*?)" have not been found yet via exploring as of 01/17/2021.
  • Using Songs
    • Use the -song <ID> and -cursesong <ID> commands to swap between songs.
    • Requires Bard level 5 or higher to use.
    • Perform Requirements: (Bard Level * 2) + 10 at level 25
  • Bard Song no longer persists after a bard dies.
  • Curse Song now displays the Curse Song name to the victim.
  • Damage for Curse Songs is now rolled separately for each creature in the area of effect.
  • Bards now always replace their own song, even when a higher level bard has buffed them.
  • Bards regain a bard song usage every 10 minutes.
    • Extra Music and Skill Focus: Perform each reduce this time by 3 minutes.
  • Epic Skill Focus: Perform adds an additional effect to each Bard Song and Curse Song.
  • Perform skill added by the Bard Song cannot be used to boost subsequent songs.
  • Party buff song effects are removed when using A Cappella Aria.
  • All AC is Dodge AC.

Bard song works by using the Baseline song and applying the Bard Songs and Curse songs on top. Here are some examples:

  • Level 20 Bard 10 Earthkin Defender with 70 Perform skill singing Bard Song would receive 2 AB, 2 bludgeon damage, 2 universal saves, 3 AC, and 6 to all their skills from the baseline song from the level 20 bonuses. Then, if they had chosen -song 15 (Song of the Deep Stone) they would also receive 4 AC vs Elementals, 7 Discipline, and 10/+4 Damage Resistance. The 20 Bard 10 Eartkin Defender gets the level 30 effects since the song has a special caveat that Earthkin Defender levels stack with Bard for that specific song. The Discipline would add 6 + 7 to give a total of 13 Discipline. If the singer only had 40 Perform then the singer would only get the benefits from the level 20 version of the Song of the Deep Stone benefits.
  • Level 5 Bard 15 Pale Master 10 Knight singing Bard Song would only barely be able to use the level 5 bonuses from the custom songs. This character also wouldn't be able to use the Knight levels in the Watcher's Vigil song to qualify for any better bonuses because the character has more Knight than Bard levels. If the character had 10 Perform they would receive 1 AB, 1 bludgeon damage, 1 universal save, 1 AC, and 1 to all their skills. If the singer is using the default -song 0 (Falater's Fiddle) they would also have +1 slash damage, +1 AC, and +2 Saves vs Death. This would be a total of 2AC for the singer since the Baseline AC stacks with the Fiddle AC.
  • Level 26 Bard 4 Blackguard with 62 Perform signing Curse Song would affect their victims' -2 AB, -2 bludgeon damage, -2 universal saves, -4 AC, and -8 to all skills from the Baseline song. Then, if the singer had chosen -cursesong 5 (Conqueror's Discord) then the victim would also be affected with 13d4 negative damage, -5 fear saves, and -8 Leadership. This would be a total of -16 to Leadership and -8 to Discipline. If the singer also has Epic Skill Focus: Perform then that is an additional -6 to Discipline for a total of -14 to Discipline.
Bard Songs and Curse Songs Bard Lvl
Type Number Name Learning Effects Scaling Effect 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Baseline N/A Bardic Rhythm All Applies to both Song and Curse Perfm Req 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 60 62 64 66 68 70
AB 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3
Bludg Dm 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2
Uni Saves 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2
AC 0 0 0 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 5 5 5
All Skills 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Song (Default) 0 Falater's Fiddle All +1 Slash DM
+1 AC
ESF: Perfm: +2 Save vs Mind
N/A N/A
Song 1 Pilfering Poems Kobold
Exploring
Rogue levels count (if < Bard)
+1 Dodge AC vs Lawful, +1 Slt Hand Hide & MS/4 Bard
*ESF: Perfm: Casts Knock & Detect Traps
Save vs Trap 0 0 0 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7
Open Lk, Dis Trap,
Listen
0 0 0 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7
Slt Hand Hide & MS* 0 0 0 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7
Song 2 Ballad of the Dragonslayer Exploring(*?) Rogue levels count (if < Bard)
ESF: Perfm: Immune Fear
AC vs Dragon 0 0 0 0 0 0 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4
AB vs Dragon 0 0 0 0 0 0 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4
Pos Dm vs Dragon 0 0 0 0 0 0 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4
Imm Fire Acid Cold Elec 5% 5% 5% 5% 5% 5% 5% 5% 5% 5% 5% 5% 5% 5% 5% 5% 5% 5% 5% 10% 10% 10% 10% 10% 10% 10% 10% 15% 15% 15%
Song 3 Sea Shanties Human (Pirate)
Water Genasi
Exploring
Swash levels count (if < Bard)
+1 Dodge AC (if drunk)
ESF: Perfm: Breathe underwater
Parry 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Song 4 Healing Harmony Halfling
Exploring(*?)
+5 Save vs Poison, +2 Fort
ESF: Perfm: Imm to Poison & Disease
Regen 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 6 6 6 6 6 7
Heal 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Song 5 Skaljardian Leikr Human (Skaljard) Barb levels count (if < Bard)
15/- vs Cold, +1 Pierce Dm, +2 AC vs Animal & Giant, Imm Cone of Cold
ESF: Perfm: Imm Ice Storm
Save vs Cold 0 0 0 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 6
Song 6 Watcher's Vigil Human Knight levels count (if < Bard)
Ultravision
ESF: Perfm: See Invis
DR - - - - - 1/+1 1/+1 1/+1 1/+1 1/+1 1/+1 2/+2 2/+2 2/+2 2/+2 2/+2 2/+2 3/+3 3/+3 3/+3 3/+3 3/+3 3/+3 4/+4 4/+4 4/+4 4/+4 4/+4 4/+4 5/+5
Spt+Lisn 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Disc 0 0 0 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7
Song 7 Oozing Orchestra Goblin
Drow
+2 Acid Dm, +2 AC vs Oozes
20% Acid Immunity
ESF: Perfm: 15/- Acid Resistance
Save vs Acid 0 0 0 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 6
Song 8 Waltz of the Magical Masquerade Exploring ESF: Perfm: Immune to Scrying Perf & Bluff 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Save vs Mind 0 0 0 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 6
Song 9 A Capella Aria All Only applies to Bard
+10% move speed, +1 Unisave
*ESF: Perfm: +1 Search/3 Bard
AB - - - - - - - - - - - - - - - - - - - - - - - - - - - 2 2 2
Slash Dm 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3
AC 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2
Regen 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4 4 4 4 4 5 5 5
Search* 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Song 10 Boundless Explorer Deep Imaskari
Air Genasi
Exploring(*?)
Ranger levels count (if < Bard)
+10 Bonus on use rope
*ESF: Perfm: Riding
Move Speed 21% 22% 23% 24% 25% 26% 27% 28% 29% 30% 31% 32% 33% 34% 35% 36% 37% 38% 39% 40% 41% 42% 43% 44% 45% 46% 47% 48% 49% 50%
Climb 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15
Riding* 0 2 2 4 4 6 6 8 8 10 10 12 12 14 14 16 16 18 18 20 20 22 22 24 24 26 26 28 28 30
Song 11 Market Day Exploring Loremaster levels count (if < Bard)
+1 Appraise per Int modifier of Bard
ESF: Perfm: Count 15 levels lower for Slight of Hand
Appraise & Lore 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Song 12 Strings of the Weave Exploring 18 SR, +1 Unisave
ESF: Perfm: Nullify Faerz & Wild Magic
Spellcraft 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Concentr 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
UMD 0 0 0 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7
Song 13 Song of Silence Exploring Shadowdancer levels count (if < Bard)
+1 AC Dodge
ESF: Perfm: Enables use of Shadow Doors
Concealment 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%
Hide & MS 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Set Trap 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Song 14 Our Lady of Silver Exploring Imm Lycanthropy, +1 AC vs Evil
ESF: Perfm: +5 Save vs Mind
AC vs Shapeshift 0 0 0 0 0 0 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4
AB vs Shapeshift 0 0 0 0 0 0 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4
Song 15 Song of Deep Stone Dwarf
Gnome
Earth Geansi
Earthkin Defender levels count (if < Bard)
ESF: Perfm: Chance of harvesting resources
AC vs Elementals 0 0 0 0 0 0 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4
Disc 0 0 0 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7
DR - - 1/+4 1/+4 1/+4 2/+4 2/+4 2/+4 3/+4 3/+4 3/+4 4/+4 4/+4 4/+4 5/+4 5/+4 5/+4 6/+4 6/+4 6/+4 7/+4 7/+4 7/+4 8/+4 8/+4 8/+4 9/+4 9/+4 9/+4 10/+4
Song 16 Hunter's Rhythm Half-Elf
Elf
Ranger levels count (if < Bard)
+1 Piercing Dm, Move Speed if sung in Wilderness
ESF: Perfm: Magical Beasts included as well
Wilderness Move Speed - - - - - - 10% 10% 10% 10% 10% 10% 10% 20% 20% 20% 20% 20% 20% 20% 30% 30% 30% 30% 30% 30% 30% 40% 40% 40%
AB vs Animal 0 0 0 0 0 0 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4
AC vs Animal - - - - - - - - - 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3
Song 17 Forgesinger's Echo Half-Orc
Fire Genasi
Exploring
+2 Fire Dm, 15/- Fire Resistance
Imm to Fireball and Combustion
ESF: Perfm: +5 Save vs Fire
AC vs Construct 0 0 0 0 0 1 1 1 1 1 1 2 2 2 2 2 2 3 3 3 3 3 3 4 4 4 4 4 4 5
Curse (Default) 0 Falater's Flute All Replaces Default Perfm Req (lower only for this curse song) 6 6 6 6 10 10 10 10 10 20 20 20 20 20 30 30 30 30 30 40 40 40 40 40 60 60 60 70 70 70
AB 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3
Bludg Dm 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
Will 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3
Fortitude 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3
Reflex 0 0 0 0 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3
HP 0 0 0 0 0 0 0 0 0 8 8 8 8 8 16 16 16 16 16 28 28 28 28 28 38 38 38 46 46 46
AC 0 0 0 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 6 6 6
All Skills 0 0 0 0 1 1 1 1 1 1 1 1 1 1 3 3 3 3 3 10 10 10 10 10 13 13 13 16 16 16
Curse 1 Dirge of the Dead Halfling
Gnome
ESF: Perfm: Undead lose -2 Save Divine vs Undead - 1d4 1d4 2d4 2d4 3d4 3d4 4d4 4d4 5d4 5d4 6d4 6d4 7d4 7d4 8d4 8d4 9d4 9d4 10d4 10d4 11d4 11d4 12d4 12d4 13d4 13d4 14d4 14d4 15d4
Undead Fire Vuln 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%
Undead Lose Dm - - - - 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 6
Curse 2 Booming Drums of the Storm Human ESF: Perfm: 10% spell failure Elec Dm - 1d8 1d8 2d8 2d8 3d8 3d8 4d8 4d8 5d8 5d8 6d8 6d8 7d8 7d8 8d8 8d8 9d8 9d8 10d8 10d8 11d8 11d8 12d8 12d8 13d8 13d8 14d8 14d8 15d8
Concen+Lisn 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Curse 3 Morning After the Tavern Human (Pirate)
Dwarf
-5% move speed
ESF: Perfm: -2 Dexterity
Sonic Vln 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%
Listen 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Curse 4 Plague Mother's Malediction Half-Orc
Goblin
Assassin levels count (if < Bard)
Random Disease & Poison (On fort save)
~DC15 below Bard level 16, up to ~DC 26 above
ESF: Perfm: -2 Con
Save vs Poison - - - - 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 6
Curse 5 Conqueror's Discord Drow *ESF: Perfm: -1 Disc/3 Bard Neg Dm - 1d4 1d4 2d4 2d4 3d4 3d4 4d4 4d4 5d4 5d4 6d4 6d4 7d4 7d4 8d4 8d4 9d4 9d4 10d4 10d4 11d4 11d4 12d4 12d4 13d4 13d4 14d4 14d4 15d4
Save vs Fear 0 0 0 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 6
Leadrship 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Disc* 0 0 0 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7
Curse 6 Hunter's Shriek Kobold
Half-Elf
Elf
Ranger levels count (if < Bard)
ESF: Perfm: Magical Beasts included as well
Animal Movement -1% -2% -3% -4% -5% -6% -7% -8% -9% -10% -11% -12% -13% -14% -15% -16% -17% -18% -19% -20% -21% -22% -23% -24% -25% -26% -27% -28% -29% -30%
Animal Pierce Vuln 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%
AB and AC vs Animal - - - - - - - - - 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3
Curse 7 Frozen Feet Human (Skaljard) -5% Move Speed, 15% Cold Vuln
ESF: Perfm: -2 Save vs Cold
Cold Dm - 1d4 1d4 2d4 2d4 3d4 3d4 4d4 4d4 5d4 5d4 6d4 6d4 7d4 7d4 8d4 8d4 9d4 9d4 10d4 10d4 11d4 11d4 12d4 12d4 13d4 13d4 14d4 14d4 15d4
Tumble 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10

Path: Warlock


Warlock is chosen by creating a character with the bard class and choosing your path at creating, using the -path command, or by visiting NPCs in the module. Warlock paths are so extensive they have their own Warlock page!

Roleplay Tips

Basic Bard Forgotten Realms description available on FRwiki.

External Links

Information about default NWN class are available on NWNWiki.