Monk

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[The Astrolabe]

Monk is a default base class with Arelith specific changes.


Introduction

Arelith Monks enjoy many changes that benefit their martial and monk abilities. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.

Class Mechanics

Requirements

Alignment restrictions: Any lawful

Class Features

Hit die: d8

Proficiencies: armor (robes), weapons (monk)

Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)

Class Skills: concentration, craft mastery, discipline, heal, hide, intimidate, leadership, listen, lore, move silently, sail, spot, parry, perform, tumble, ride

Unavailable feats: scribe scroll, craft wand, weapon specialization

Primary saving throw(s): fortitude, reflex, will

Base attack bonus: +3/4 level

Level Progression

Hit points rolls on Arelith are always maximum.

Lvl BAB Fort Ref Will Feats HP range UBAB Flurry UBAB Unarmed DMG
Large/medium
Unarmed DMG
Small
1st +0 +2 +2 +2 cleave, monk AC bonus, stunning fist, flurry of blows, improved unarmed strike 8 +0 -2/-2 1d6 1d4
2nd +1 +3 +3 +3 deflect arrows, weapon focus: unarmed 16 +1 -1/-1 1d6 1d4
3rd +2 +3 +3 +3 monk speed I, still mind, slow fall 24 +2 +0/+0 1d6 1d4
4th +3 +4 +4 +4 evasion 32 +3 +1/+1 1d8 1d6
5th +3 +4 +4 +4 purity of body 40 +3 +1/+1 1d8 1d6
6th +4 +5 +5 +5 knockdown, improved knockdown 48 +4/+1 +2/-1/+2 1d8 1d6
7th +5 +5 +5 +5 wholeness of body 56 +5/+2 +3/+0/+3 1d8 1d6
8th +6/+1 +6 +6 +6 64 +6/+3 +4/+1/+4 1d10 1d8
9th +6/+1 +6 +6 +6 improved evasion 72 +6/+3 +4/+1/+4 1d10 1d8
10th +7/+2 +7 +7 +7 ki strike +1, combat mastery (see table) 80 +7/+4/+1 +5/+2/-1/+5 1d10 1d8
11th +8/+3 +7 +7 +7 monk speed II, diamond body 88 +8/+5/+2 +6/+3/+0/+6 1d10 1d8
12th +9/+4 +8 +8 +8 diamond soul, uncanny dodge, whirlwind attack 96 +9/+6/+3 +7/+4/+1/+7 1d12 1d10
13th +9/+4 +8 +8 +8 ki strike +2 104 +9/+6/+3 +7/+4/+1/+7 1d12 1d10
14th +10/+5 +9 +9 +9 112 +10/+7/+4/+1 +8/+5/+2/-1/+8 1d12 1d10
15th +11/+6/+1 +9 +9 +9 quivering palm 120 +11/+8/+5/+2 +9/+6/+3/+0/+9 1d12 1d10
16th +12/+7/+2 +10 +10 +10 ki strike +3 128 +12/+9/+6/+3 +10/+7/+4/+1/+10 1d20 2d6
17th +12/+7/+2 +10 +10 +10 defensive roll 136 +12/+9/+6/+3 +10/+7/+4/+1/+10 1d20 2d6
18th +13/+8/+3 +11 +11 +11 empty body 144 +13/+10/+7/+4/+1 +11/+8/+5/+2/-1/+11 1d20 2d6
19th +14/+9/+4 +11 +11 +11 152 +14/+11/+8/+5/+2 +12/+9/+6/+3/+0/+12 1d20 2d6
20th +15/+10/+5 +12 +12 +12 perfect self 160 +15/+12/+9/+6/+3 +13/+10/+7/+4/+1/+13 1d20 2d6

Epic Monk

Bonus feats: The epic monk gains a bonus feat every five levels after 20th. In other words, at levels 25 and 30.

Epic bonus feats: armor skin, blinding speed, epic damage reduction, epic energy resistance, epic toughness, improved ki strike 4, improved ki strike 5, improved spell resistance, improved stunning fist, self concealment, epic dodge

Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape

Lvl Feats HP range
21st monk speed III 168
22nd 176
23rd 184
24th 192
25th bonus feat, improved whirlwind attack 200
26th 208
27th 216
28th monk speed IV 224
29th 232
30th bonus feat 240

Arelith Changes

Change Level Description
Combat Mastery - Grants scaling Unarmed AB & Damage bonuses as well as Armed Damage for Monk weapons within Weapon Focus. See the Monk#Combat_Mastery table below.
Monk Weapon Bonuses - Monk Weapons gain the following bonuses at different marks, the bonuses do not stack with each other:
+1 Dmg: Ki Strike 4 OR 20+ lvls of Monk
+1 AB: Ki Strike 4 OR 23+ lvls of Monk
+2 Dmg: Ki Strike 5 OR 24+ lvls of Monk
+2 AB: Ki Strike 5 OR 25+ lvls of Monk
Monk WIS AC bonus - Does not stack with Divine Shield AC. The higher of the two values is used. Read more about divine might & shield changes here.
Monk level AC bonus - No longer gets +1 AC every 5 levels. The character sheet may still show the AC.
Class skills - Monks gain access to Intimidate, Perform, Ride, Sail and Spot as class skills.
Tongue of the Sun and Moon - Each Monk level counts as 2 Lore ranks when it comes to understanding languages you do not speak. Every 10 Monk level also gives you +1 more language you can learn.
Monk Weapon Proficiency - Allows effective use of club, dagger, handaxe, light crossbow, heavy crossbow, kama, katana, katar, naginata, quarterstaff, sai, shuriken, sling and wakizashi. This change adds katar, katana, naginata, nodachi, sai, and wakizashi.

Note: Monk UBAB and Flurry of Blows is removed from Kama.

Monk UBAB and
Flurry of Blows
- Unarmed Combat benefits from the monk unarmed base attack bonus (UBAB) and can be used with Flurry of Blows.
Ki Strike +4 - Wisdom requirement reduced to 16 and grants an additional +1 AB and +2 damage to Unarmed attacks. Also see Monk Weapon Bonuses (above).
Ki Strike +5 - Wisdom requirement reduced to 16 and grants an additional +1 AB and +2 damage to Unarmed attacks for a total of +2 AB and +4 DMG when combined with Ki Strike +4. Also see Monk Weapon Bonuses (above).
Improved Spell Resistance - Each Epic SR feat increases the cap of Diamond Soul (32) spell resistance by +2.
Epic Bonus Feats - May choose Epic Dodge as an epic feat. Monks now receive Defensive Roll and so, as long as they meet the dexterity and tumble requirements, they can choose this feat.
Weapon Focus: Unarmed 2 Gains feat - Weapon Focus: Unarmed.
Monk Speed 3

Grants a level scaled bonus to movement speed which does not stack with haste movement speed or exceed the movement speed cap (150%) under any circumstances.

  • Level 3+: 110%
  • Level 11+: 115%
  • Level 21+: 120%
  • Level 28+: 125%
Slow Fall 3 Reduces fall damage by 10% every 3 levels. Maximum of 100% reduction at level 30.
Evasion 4 Gains Feat - Evasion.
Wholeness of Body 7 10 minute cool down. Heals damage = Monk lvl x WIS Mod. Removes debuffs per Restoration spell.
Diamond Soul 12 Spell Resistance of 10 + Monk lvls, capping at 32 SR.
Uncanny Dodge 12 Gains feat - Uncanny Dodge
Whirlwind Attack 12 Gains feat - Whirlwind Attack
Quivering Palm 15 Has unlimited uses per day but is on a 5 minute cooldown.
Defensive Roll 17 Gains Defensive Roll.
Empty Body 18 5 minute cooldown. Invisibility Purge no longer removes Empty Body 50% concealment effect.
Improved Whirlwind Attack 25 Gains feat - Improved Whirlwind Attack

Combat Mastery


Combat Mastery grants scaling Unarmed AB & Damage bonuses as well as Armed Damage for Monk weapons within a Weapon Focus feat you choose. For example, a Katana would receive the Armed AB and DMG bonuses from Weapon Focus: (one-handed edged).

Level Unarmed Ab Unarmed Dmg Armed Ab Armed Dmg
10 0 +1 0 0
13 +1 +1 0 0
16 +1 +2 0 0
18 +2 +2 0 0
20 +2 +3 0 +1
23 +2 +3 +1 +1
24 +3 +3 +1 +2
25 +3 +3 +2 +2
28 +5 +6 +3 +3

Roleplay Tips

External Links

Information about default NWN class are available on NWNWiki.
Monk Orders of the Realms by Lee Nelson on Candlekeep - for roleplay inspiration
Seekers of wisdom - article on CoA forum comparing roleplay of 3 classes: clerics, druids and monks.