Siege Weapons

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Siege Weapons
HeaderForging200.png
A forging workstation

Crafting on Arelith:
Alchemy
Art Crafting
Carpentry
Herbalism
Smithing
Tailoring
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Siege Weapons are used on Sailing ships to enact long range combat and in exterior areas.

See the main Sailing article for full information on ship combat and the details below on exterior siege weapon use.


Note: Recipes here are made with a variety of different crafting skills. Look under the Craft column to see which skill the recipe falls under.



Siege Weapons

Name ID DC Craft
Points
Value Materials Craft Image Fires
Siege Weapon: Light Ballista 1478 29 160 20.000 1 Heavy Crossbow
1 Hardening Finish
2 Ingot (Iron)
2 Hardwood
Carpentry Ship LightBallista.jpg Javelin
Siege Weapon: Heavy Ballista 1479 33 216 27,000 1 Masterly Heavy Crossbow
2 Ingot (Steel)
3 Rare Hardwood
1 Hardening Finish
Carpentry Ship HeavyBallista.jpg Heavy Javelin
Siege Weapon: Mangonel 1480 34 240 30,000 4 Brass Gears
2 Ingot (Steel)
5 Animal Sinew
2 Hardwood
1 Rare Hardwood
Carpentry Ship Mangonel.jpg Powder Stone
Siege Weapon: Bombard 1481 35 256 32,000 2 Alchemist's Fire
4 Ingot (Iron)
2 Hardwood
2 Rare Hardwood
Smithing Ship Bombard.jpg Firepot

Siege Projectiles

Name ID DC Craft
Points
Value Materials Craft Product Fired By
Siege Projectile: Javelin 1498 26 100 12,500 2 Ingot (Bronze)
4 Hardwood
4 Coal
Smithing 25 Siege Projectile: Javelin Light Ballista
Siege Projectile: Javelin +1 1502 29 160 20,000 25 Siege Projectile: Javelin
1 Ingot (Iron)
Smithing 25 Siege Projectile: Javelin +1 Light Ballista
Siege Projectile: Javelin +2 1503 32 200 25,000 25 Siege Projectile: Javelin
1 Ingot (Steel)
Smithing 25 Siege Projectile: Javelin +2 Light Ballista
Siege Projectile: Javelin +3 1504 35 250 31,250 25 Siege Projectile: Javelin
1 Ingot (Greensteel)
Smithing 25 Siege Projectile: Javelin +3 Light Ballista
Siege Projectile: Heavy Javelin 1499 29 150 18,750 2 Ingot (Iron)
8 Hardwood
8 Coal
Smithing 25 Siege Projectile: Heavy Javelin Heavy Ballista
Siege Projectile: Heavy Javelin +1 1505 32 200 25,000 25 Siege Projectile: Heavy Javelin
1 Ingot (Steel)
Smithing 25 Siege Projectile: Heavy Javelin +1 Heavy Ballista
Siege Projectile: Heavy Javelin +2 1506 34 240 30,000 25 Siege Projectile: Heavy Javelin
1 Ingot (Silver)
Smithing 25 Siege Projectile: Heavy Javelin +2 Heavy Ballista
Siege Projectile: Heavy Javelin +3 1507 37 280 35,000 25 Siege Projectile: Heavy Javelin
1 Ingot (Greensteel)
Smithing 25 Siege Projectile: Heavy Javelin +3 Heavy Ballista
Siege Projectile: Powder Stone 1500 31 180 22,500 4 Fire Bomb
6 Granite
Alchemy 15 Siege Projectile: Powder Stone Mangonel
Siege Projectile: Powder Stone +1 1508 33 216 27,000 15 Siege Projectile: Powder Stone
5 Gem Dust (Topaz)
Alchemy 15 Siege Projectile: Powder Stone +1 Mangonel
Siege Projectile: Powder Stone +2 1509 35 252 31,500 15 Siege Projectile: Powder Stone
10 Gem Dust (Topaz)
Alchemy 15 Siege Projectile: Powder Stone +2 Mangonel
Siege Projectile: Powder Stone +3 1510 38 300 37,500 15 Siege Projectile: Powder Stone
1 Alchemistic Catalyst (Lesser)
15 Gem Dust (Topaz)
Alchemy 15 Siege Projectile: Powder Stone +3 Mangonel
Siege Projectile: Firepot 1501 32 200 25,000 8 Flask of Oil
6 Granite
Art Crafting 25 Siege Projectile: Firepot Bombard
Siege Projectile: Firepot +1 1511 34 240 30,000 25 Siege Projectile: Firepot
5 Gem Dust (Fire Opal)
Art Crafting 25 Siege Projectile: Firepot +1 Bombard
Siege Projectile: Firepot +2 1512 37 280 35,000 25 Siege Projectile: Firepot
10 Gem Dust (Fire Opal)
Art Crafting 25 Siege Projectile: Firepot +2 Bombard
Siege Projectile: Firepot +3 1513 39 320 40,000 25 Siege Projectile: Firepot
1 Alchemistic Catalyst (Lesser)
20 Gem Dust (Fire Opal)
Art Crafting 25 Siege Projectile: Firepot +3 Bombard

Exterior Combat

When placing a Siege Weapon in an area that is not the deck of ship a set of new options will appear.

  • Siege weapons on land behave much the same as while sailing, but have a Calibration Mode that will trigger Targeting Mode where you can adjust the angle and initial distance and target location to fire projectiles at.
  • Targeting Mode is limited to how far you can see and click, but you can also adjust the range beyond this point with the given angle from Calibration Mode.
  • Target Location will be marked with an X-mark placeable and a green cone will show a valid target area for the Siege Weapon.
Note: this cone visual won't be visible until next Hak build is pushed live but you can use the weapon just fine without it; its just there to help you out visually.
  • Light Ballista, Heavy Ballista and Mangonel can only fire in a 50 degree cone from its facing. While the Bombard can fire 360 degrees around it.
  • All projectiles are subject to Reflex Saves. Damage and DC will be increased with better projectiles.
  • Radius, Damage and DC subject to change.
Name Damage Radius DC Damage
Light Ballista Medium (3.33m) 15 + Ammo Bonus (Piercing): d6(4 + Ammo Bonus) + Ammo Bonus
Heavy Ballista Medium (3.33m) 20 + Ammo Bonus (Piercing): d8(5 + Ammo Bonus) + Ammo Bonus
Mangonel Large (5.0m) 25 + Ammo Bonus (Fire): d8(8 + Ammo Bonus) + Ammo Bonus
Bombard Large (5.0m) 30 + Ammo Bonus (Fire): d10(8 + Ammo Bonus) + Ammo Bonus
  • Targeting a siege weapon in an exterior area.