Favored Soul

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Favored Soul is a custom base class available on Arelith.



Introduction

Favored Souls are the chosen agents of the gods. Although they are divine spellcasters, their magic comes to them innately through their connection to a god or goddess, rather than through prayer or ritual. While many Favored Souls may be chosen by intentionally earning the favor of a certain divine being, some may be chosen against their will. Favored Souls do not have to worship the being that granted them their powers, and they may not even want the powers they have been given. In spite of this, their newfound connection to a certain god or goddess may give them urges to do their patron being’s will, even if it goes against the Favored Soul's morals or personal code of honor.


Class Features

  • Hit Die: d8
  • BAB: Medium
  • Proficiencies: Simple weapons, all armor, and shields
  • Saving Throws: High: Fortitude, reflex, and will
  • Skill Points: 4 + Int
  • Class Skills: craft mastery, concentration, intimidate, heal, leadership, lore, spellcraft, ride
  • Spellcasting: Divine, cleric spell list, charisma-based (a base charisma score of 10 + the spell’s level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required).
  • Spellcasting Costs: Requires Piety to cast spells greater than level 6. Level 7 spells cost -1%. Level 8 spells cost -2%. Level 9 spells cost -4%. Epic spells cost -5%.
  • Special: Favored Souls are unable to use the feats Divine Might and Divine Shield.
  • Special: Favored Souls do not benefit from Cleric domain abilities.


NOTE: There is a known issue regarding Scribe Scroll and the Favored Soul and Shaman classes which you should be aware of if you wish to take this feat. Read more here.

Spells

 
Cantrips 1st level spells 2nd level spells
  • Cure minor wounds
  • Inflict minor wounds
  • Light
  • Resistance
  • Virtue
  • Bane
  • Bless
  • Cure light wounds
  • Detect Poison
  • Divine favor
  • Doom
  • Endure elements
  • Entropic shield
  • Inflict light wounds
  • Magic weapon
  • Negative Energy Ray
  • Protection from alignment
  • Remove fear
  • Sanctuary
  • Scare
  • Shield of faith
  • Summon creature I
  • Aid
  • Bull's strength
  • Cat’s Grace
  • Cure moderate wounds
  • Darkness
  • Deafening clang
  • Eagle's splendor
  • Elemental Weapon
  • Endurance
  • Find Traps
  • Fox's cunning
  • Hold Person
  • Inflict moderate wounds
  • Invisibility
  • Lesser dispel
  • Lesser restoration
  • Owl's wisdom
  • Remove paralysis
  • Resist elements
  • Silence
  • Sound burst
  • Stone bones
  • Summon creature II
  • Ultravision
 
3rd level spells 4th level spells 5th level spells
  • Animate dead
  • Bestow curse
  • Blindness/deafness
  • Call lightning
  • Clarity
  • Contagion
  • Continual flame
  • Cure serious wounds
  • Darkfire
  • Death armor
  • Dispel magic
  • Glyph of warding
  • Halt undead
  • Inflict serious wounds
  • Invisibility purge
  • Magic circle against alignment
  • Magic vestment
  • Negative energy burst
  • Negative energy protection
  • Prayer
  • Protection from elements
  • Remove blindness/deafness
  • Remove curse
  • Remove disease
  • Searing light
  • Summon creature III
  • Cure critical wounds
  • Death ward
  • Dismissal
  • Divine power
  • Flame shield
  • Freedom of movement
  • Frost shield
  • Greater magic weapon
  • Hammer of the gods
  • Improved invisibility
  • Inflict critical wounds
  • Neutralize poison
  • Phantasmal killer
  • Poison
  • Restoration
  • Slow
  • Sound Lance
  • Stoneskin
  • Summon creature IV
  • Battletide
  • Circle of doom
  • Energy buffer
  • Enervation
  • Evil Blight
  • Flame strike
  • Haste
  • Healing circle
  • Monstrous regeneration
  • Lesser planar binding
  • Lightning shield
  • Raise dead
  • Slay living
  • Spell resistance
  • Summon creature V
  • True seeing
 
6th level spells 7th level spells 8th level spells
  • Banishment
  • Blade barrier
  • Chain lightning
  • Control undead
  • Create undead
  • Greater dispelling
  • Greater sanctuary
  • Harm
  • Heal
  • Planar ally
  • Planar binding
  • Summon creature VI
  • Undeath to death
  • War cry
  • Aura of vitality
  • Blasphemy
  • Destruction
  • Greater restoration
  • Regenerate
  • Resurrection
  • Summon creature VII
  • Word of faith
  • Aura versus Alignment
  • Earthquake
  • Create Greater Undead
  • Fire storm
  • Greater Planar Binding
  • Mass heal
  • Summon creature VIII
  • Sunbeam
  • Nybor's Wrathful Castigation
 
9th level spells Epic spells
  • Energy drain
  • Gate
  • Implosion
  • Storm of vengeance
  • Summon creature IX
  • Undeath's eternal foe
  • Epic Mummy Dust
  • Epic Dragon Knight
  • Hellball
  • Greater Ruin

Level progression

Base spells per day Known spells
Lvl BAB Fort Ref Will Feats 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +2 +2 5 3 - - - - - - - - 4 2 - - - - - - - -
2nd +1 +3 +3 +3 6 4 - - - - - - - - 5 2 - - - - - - - -
3rd +2 +3 +3 +3 6 5 - - - - - - - - 5 3 - - - - - - - -
4th +3 +4 +4 +4 Resist Energy: Fire 6 6 3 - - - - - - - 6 3 1 - - - - - - -
5th +3 +4 +4 +4 6 6 4 - - - - - - - 6 4 2 - - - - - - -
6th +4 +5 +5 +5 6 6 5 3 - - - - - - 7 4 2 1 - - - - - -
7th +5 +5 +5 +5 6 6 6 4 - - - - - - 7 5 3 2 - - - - - -
8th +6/+1 +6 +6 +6 Resist Energy: Cold 6 6 6 5 3 - - - - - 7 5 3 2 1 - - - - -
9th +6/+1 +6 +6 +6 6 6 6 6 4 - - - - - 8 5 4 3 2 - - - - -
10th +7/+2 +7 +7 +7 6 6 6 6 5 3 - - - - 8 5 4 3 2 1 - - - -
11th +8/+3 +7 +7 +7 6 6 6 6 6 4 - - - - 8 6 5 4 3 2 - - - -
12th +9/+4 +8 +8 +8 Resist Energy: Electrical 6 6 6 6 6 5 3 - - - 8 6 5 4 3 2 1 - - -
13th +9/+4 +8 +8 +8 6 6 6 6 6 6 4 - - - 8 6 6 4 4 3 2 - - -
14th +10/+5 +9 +9 +9 6 6 6 6 6 6 5 3 - - 8 6 6 4 4 3 2 1 - -
15th +11/+6/+1 +9 +9 +9 6 6 6 6 6 6 6 4 - - 8 6 6 5 4 4 3 2 - -
16th +12/+7/+2 +10 +10 +10 Resist Energy: Acid 6 6 6 6 6 6 6 5 3 - 8 6 6 5 4 4 3 2 1 -
17th +12/+7/+2 +10 +10 +10 6 6 6 6 6 6 6 6 4 - 8 6 6 5 5 4 4 3 2 -
18th +13/+8/+3 +11 +11 +11 6 6 6 6 6 6 6 6 5 3 8 6 6 5 5 4 4 4 2 1
19th +14/+9/+4 +11 +11 +11 6 6 6 6 6 6 6 6 6 4 8 6 6 5 5 5 4 4 3 2
20th +15/+10/+5 +12 +12 +12 Resist Energy: Sonic 6 6 6 6 6 6 6 6 6 6 8 6 6 5 5 5 4 4 4 3
21st - - - - 6 6 6 6 6 6 6 6 6 6 8 6 6 5 5 5 4 4 4 4

Bonus spell slots come from items and high charisma.

As a rule of thumb, favored souls can cast spell levels up to half their class level (rounded down).

  • Resist Energy Information: This feat does stack with — and is applied before — other (non-feat) sources of damage resistance. Epic energy resistance supersedes resist energy; they do not stack.

Epic favored soul

Hit die: d8

Skill points: 4 + int modifier

Bonus feats: The epic favored soul gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.

Additional epic feats: epic spell: planar conduit

Epic favored soul level progression

  Lvl   Feats
21st
22nd
23rd bonus feat
24th
25th
26th bonus feat
27th
28th
29th bonus feat
30th

Roleplaying Tips

  • Favoured souls are, by all means, divine characters with a strong connection to their gods. Their understanding is an innate and spontaneous one.
  • There are many ways to portray them, but they should always reflect in some aspect of their gods, consciously or not.
  • In the same way, they should serve the agenda of their gods. Like clerics, if they were to stray from their purpose, they would be considered Fallen and lose their powers.

Favoured Souls by the Books

This is the way the class has been portrayed in the books. Arelith's Favoured Souls are inspired and based on this, but they are far from a mirror copy, both mechanically and in RP.

Favoured Soul, by Complete Divine

Introduction

The favored soul follows the path of the cleric but is able to channel divine power with surprising ease. She is able to perform the same tasks as her fellow divine spellcasters but with virtually no study; to her, it comes naturally.

Scholars wonder if favored souls have traces of outsider blood from unions, holy or unholy, centuries ago and generations removed. Others suggest that divine training of the proper type awakens the ability, or that favored souls are simply imbued with their gifts by their gods when they begin the cleric’s path.

In any case, favored souls cast their spells naturally, as much through force of personality as through study. Though this gives them extraordinary divine abilities no normal person could ever match, they see their gift as a call to action, and so in some ways may lag behind their more studious colleagues.

Adventures

Favored souls are often loners, wandering the land serving their deities. They are welcomed by their churches but treated as unusual and are sometimes misunderstood. They are emissaries of their deities and outside the church’s command structure—respected mystics not requiring the support normally crucial to a priest’s success.

This makes them sometimes revered and sometimes envied by their cleric cousins. While favored souls are occasionally disrespected for their perceived lack of discipline, devout worshipers know that they are a powerful message from, and indeed a living manifestation of, their deities.

Characteristics

Favored souls cast divine spells by means of an innate connection rather than through laborious training and prayer, so their divine connection is natural rather than learned. These divine spellcasters know fewer spells and acquire powerful spells more slowly than clerics, but favored souls can cast spells more often, and they have no need to select and prepare them ahead of time.

Alignment

Divine magic is intuitive to a favored soul, not a matter of careful prayer. This intuitive nature leads to a freer interpretation of faith and doctrine, and so favored souls tend slightly toward chaos over law.

Although a favored soul is often of similar alignment as their deity, they aren't restricted to the same or one step away like clerics. A favored soul may be any alignment while gaining power from any deity.

Religion

A favored soul can be of any religion. The most common deity worshiped by human favored souls in civilized lands is Lathander, god of the sun. Among nonhuman races, favored souls most commonly worship the chief deity of their racial pantheon.

Unlike clerics, favored souls are not able to devote themselves to a cause or a source of divine power instead of a deity.

Background

Favored souls learn of their connection with the divine at a young age. Eventually, a young favored soul understands the power that she has been wielding unintentionally.

Favored souls, as naturally inclined divine channelers, are also born loners. Unlike clerics in a temple, they gain little by sharing their knowledge and have no strong incentive to work together.

Races

The innate talent of spontaneously channeling divine power is unpredictable, and it can show up in any of the common races.

Divine spellcasters from savage lands or from among brutal humanoid tribes (such as orcs or half-orcs) are more often favored souls than clerics.


External Links

Arelith Favored Soul news post
NWN2 Favored Soul wiki page