Fully Covered

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Fully Covered
PlayerShops.jpg
Player-owned stores

World Systems:
Settlements - Factions
Quarters - Shops - Bank
Riding - Sailing
Communication - Portals
Time - Containers/Bags
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest
Death - Lycanthropy
Arelith Changes:
Classes - Skills - Feats
Spells - Summons - Misc
Help:
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff

Player characters who are Fully Covered by clothes and armor can hide several details in their description. When a player meets the requirements cover automatically happens.

Note: This is an experimental system and may change depending on how covered individuals are treated in game. Read more here


Cover Command

-cover | Confirms if you are covered.

A Fully Covered character attempts to hide distinguishing characteristics.

Fully Covered means all visible armor slots and a visible helm or hood. It is not necessary to wear gear in all slots, it is enough to look covered.

Bypassing Cover

The cover can be bypassed by a spot check, the closer the examiner is to you the easier it is for him to pierce your cover.

Functional Mechanics

The following properties are hidden in a covered PC:
  • Removes the description of the character
  • Subrace (You will be able to tell someone is an elf, not a drow or wood elf, same for other subraces)
  • Abilities approximation
  • Harper Pin / Zhentarim Emblem
  • Slave Collar / Outcast status
  • Pirate Tattoos

Players wishing to avoid the obscuring of these details while still appearing covered are advised to set the neck piece of their outfit to 0.

Interaction with Disguise

Cover is not meant to improve disguise, it is meant to be an alternative for people without bluff that just want to hide their identity.

Covered PCs must have their cover broken before their disguise can be broken
  • The rationale is that the disguise is below the cover, and therefore cannot be seen while a PC is covered.
Players with high bluff will have the advantage of being able to remain disguised without being covered therefore staying un-suspicious and still having their "disguised" persona.
Players with no/low bluff will be able to hide their identity while covered but will look somewhat suspicious while doing so.

Disguise Race

-disguise_race allows you to disguise your race as a similar one when covered (Shield Dwarf -> Gold Dwarf, Drow -> Sun Elf, etc.), breaking the cover without breaking the disguise will not reveal your real race.

Requires 20 base (points spent) into bluff or perform.

Also see the Disguise#Disguise_Matrix for how this function interacts with disguise.

Race -disguise_race options Unbroken Cover
Human, Half-Elf Human, Half-Elf Human
Firbolg N/A N/A
Deep Imaskari Half-Elf Human
Shield Dwarf, Gold Dwarf, Wild Dwarf, Duergar, Derro Shield Dwarf, Gold Dwarf, Wild Dwarf, Duergar, Derro Dwarf
Sun Elf, Moon Elf, Wild Elf, Wood Elf, Drow Sun Elf, Moon Elf, Wild Elf, Wood Elf, Drow Elf
Svirfneblin, Rock Gnome, Forest Gnome Svirfneblin, Rock Gnome, Forest Gnome Gnome
Lightfoot Halfling, Ghostwise Halfling, Strongheart Halfling Lightfoot Halfling, Ghostwise Halfling, Strongheart Halfling Halfling
Fey N/A N/A
Half-Orc N/A Half-Orc
Goblin N/A N/A
Kobold N/A N/A
Gnoll N/A N/A
Orog N/A Orc
Hobgoblin N/A N/A
Ogre N/A N/A
Minotaur N/A N/A
Imp N/A N/A
Troglodyte N/A N/A
Yuan-ti Pureblood "default" human shape Human, Half-Elf, Deep Imaskari Human
Yuan-ti Pureblood snake and lizardman N/A N/A
Rakshasa N/A N/A
Rakshasa polymorphs As polymorph As polymorph
Vampire As template race As template race
Aasimar As template race As template race
Air Genasi As template race As template race
Earth Genasi As template race As template race
Fire Genasi As template race As template race
Water Genasi As template race As template race
Tiefling As template race As template race

Rules and Boundaries

Being covered no longer hides your description automatically and the text alerting a PC is covered now look less "Evil"