|Characters on Arelith:|
|Race - Alignment |
|Deity - Class |
|Gifts - Backgrounds|
|Mark of Destiny|
- 1 Chosen Deity
- 2 Piety
- 3 Available Deities
- 4 Other Deities
- 5 External links
See the Deity Table for the full list.
One of the few items given to your character upon creation is the Arelith Book of Deities, which will allow you to select a main patron to serve. You are also able to attune to another god at their consecrated altar without changing your Patron.
Non-religious characters can worship any deity, regardless of alignment and race. You can have a chaotic-evil rogue drow worship Tyr just because he secretly hates Lolth so much.
Druids are not required to select a nature-aspect deity, but they are unable to cast all spells if they do not.
Rangers are no longer required to choose a Nature deity to cast their spells.
Paladins are required to choose a Paladin Deity.
All Divine Classes (Clerics, Paladins, Druids, Divine Champions, and Blackguards) must be one of the cleric alignments of that deity. Cleric alignments usually include those alignments one step away from the deity's alignment. In addition, these classes can only select non-specified race deities or deities that belong to the character's race. Half-orcs can worship deities of both orc and human pantheons. Half-elves can worship deities of both human and elf pantheons. Note that these restrictions apply to Blackguards and Paladins even if they are not of a high enough level to cast any divine spells.
- Paladins can select Oberon, Selune, Sune or Corellon Larethian as their patron deity
- If a character has a paladin level in one of these gods, they may then take cleric levels in them as well, despite being outside their normal alignment restrictions.
- Gift of Devotion allows a religious classed PC to ignore race restrictions.
If a non-religious character which does not fit the alignment and/or racial restrictions takes a level in a religious class (i.e. one which gives divine spells), the deity will abandon the PC. Unlike a PC choosing to change religion, this abandonment does not cost the character 500 XP.
The subcategories found here list of all Arelith Gods will allow you to see all Deities available to character of certain alignment.
It is recommended for clerics to choose domains listed with their Deity or those that are close to their dogma. The selection of domains is not mechanically enforced in any way. Use your better judgement and common sense.
Each deity has two aspects. Your chosen deity will determine what aspects and thus actions/behaviors a character can perform to raise their piety.
|War and Destruction|| Killing things|
0.5% piety for turning in a bounty head
|Hearth and Home|| Healing, including with healing kits.|
0.1% piety for a successful guard
|Knowledge and Invention|| Crafting|
0.5% piety for creating a letter
|Trickery and Deceit|| Using -disguise|
0.1% piety for entering stealth mode (30 sec cooldown, requires 5 ranks in hide/ms)
|Nature|| Tending to bushes/mushrooms. Clerics, rangers, and druids only.|
0.3% piety for killing ABERRATION, CONSTRUCT, OUTSIDER, UNDEAD
|Magic|| Spellcasting |
0.5% piety for applying an essence
Every Deity provides the same potential benefits depending on what you're doing in-game.
|When you die||God raise|
|Crafting||Non-5% Failed crafting attempt succeeds once per in-game day.|
|When disguised||Pass a failed disguise check if character has 5 ranks in Bluff or Perform|
|Dweomercrafting||Failed dweomercraft might succeed (50% chance of a failed dweomercraft succeeding anyway).|
In addition to a character's chosen deity, a second deity can be attuned to at any altar consecrated to that deity. Attuned deities can be changed without the associated experience point loss like the chosen deity and will overwrite the chosen deity's aspects for the purposes of piety generation. For example, a character with Helm as their chosen deity but Gond as their attuned deity would gain piety from Gond's aspects of Knowledge & Invention/Trickery & Deceit rather than Helm's War & Destruction/Hearth & Home. Attunement can be cleared by reattuning to the same deity's altar again, attuning to a new deity and doing the same, or attuning to an altar of the character's chosen deity.
Attuned deities are not restricted by alignment like Divine Classes and do not influence your ability to cast spells or use abilities granted by those classes.
Heresies use the existing deity system and are available for all characters. Gift of Devotion is required for worshippers with divine class levels to select a Heresy with the exception of the The Freth Heresy which is a prevalent religion in Andunor. A divine character following a Heresy can apply a heresy trait to a god’s altar for 20% piety; a divine character not following the Heresy can remove it for the same amount of piety (with a synergetic god). Both sides can tell who the altar is currently attuned to.
A character following the heresy can pray at an altar of the deity for max (0.4) points (i.e. Risen Sun worshiping at Lathander altar).
The following Heresies are Available:
Risen Sun Heresy (Amaunator)
- Aspects: War and Destruction, Knowledge and Invention
- Alignment: Lawful Good
- Synergy: Lathander, Three-Faced Sun Heresy, Allows Paladins
- Aspects: War and Destruction, Knowledge and Invention
- Alignment: Lawful Neutral
- Synergy: Jergal, Lathander, Risen Sun Heresy
- Aspects: Trickery and Deceit, Magic
- Alignment: Lawful Neutral, True Neutral, Chaotic Neutral
- Synergy: Shar, Selune
- Aspects: War and Destruction, Trickery and Deceit
- Alignment: Lawful Evil
- Synergy: Lloth (Lolth), Baatorian Archdevils, Gargauth
- Note: No Gift of Devotion is required to select this Heresy for characters with Divine class levels
Each character maintains and manages his/her own piety. Piety drops by 0.1% every IG hour.
1) Performing actions depending on the character's deity's aspect, see the table above.
2) Sacrificing gold at an altar.
3) Praying at an altar. Twice as fast if the altar has been consecrated to a deity of the same race or aspect of yours. Three times as fast if the altar is consecrated to a deity of the same race AND aspect. Four times as fast if the altar is consecrated to the same deity as the character's.
4) Cleric-led ceremonies. Performed at an altar. Faster then praying alone. A cleric goes up at the accumulated rate of his flock + his own rate.
5) Paladins, CoT, and Blackguards gain piety like clerics on tick (CoT upper threshold is 18 instead of 28).
1) Consecrating altars - cost 20% piety. Clerics, Harper Priests and Harper Paragon only.
2) Desecrating altars
- Cost 50% piety.
- Clerics only.
- Desecrating an altar
- Takes 18 seconds and freezes PC in place (there are VXFs every 6 seconds).
- The deity that influenced the desecration will be shown to clerics and characters with the gift of devotion.
- Makes it useless but does not allow it to be consecrated to a different deity.
- This action no longer makes NPCs hostile.
3) Spells: Circle 7 Cleric/Druid spells cost 1% piety. Circle 8 Cleric/Druid spells cost 2% piety. Circle 9 Cleric/Druid spells cost 4% piety. Most commands gained through Epic Spell Focuses cost 5% piety
4) Feats: Divine Might and Divine shield cost 1% piety.
5) There is a piety cost when your patron provides a benefit.
7) The scribing of Raise Dead scrolls will cost 25% piety, 10000 gold and 100 xp and the scribing of Resurrection scrolls will cost 50% piety, 20000 gold and 200 xp.
8) The casting of Raise Dead from scrolls will cost 50% piety (25% for clerics) and the casting of Resurrection from scrolls will cost 75% piety (50% for clerics).
- If your god isn't listed, choose a substitute.
- If your god is listed, choose them. No substitutes.
Though - you're allowed to respect multiple gods. You can RP being a faithful Oghmyte while serving Mystra so long as you also RP serving Mystra at least as much.
Tips for selecting substitute deity Here are few things to consider when selecting substitute deity to mechanically represent god that character worships: Look for a deity that has:
- Same or similar alignment. To see all Deities available to character of certain alignment, click on the subcategories for each alignment listed here.
|Chaotic Good (CG)||Neutral Good (NG)||Lawful Good (LG)|
|Chaotic Neutral (CN)||True Neutral (N)||Lawful Neutral (LN)|
|Chaotic Evil (CE)||Neutral Evil (NE)||Lawful Evil (LE)|
- Same or similar allowed alignment for their clerics and worshipers
- Same or similar allowed domains
- Same or similar dogma
- Superiors of worshipped god (for example: head of racial pantheon)
Following links below lead to lists of mechanically supported Gods on Arelith server that are listed in exactly the same way as in game Deity selection via the (R) -> Character -> Deities menu. For example Corellon Larethian is both a Greater deity and a Seldarine (Elf), he is listed under Seldarine (Elf) in the game and on this wiki.
- Major deities (Generally referred to as Greater deities)
- Intermediate deities
- Lesser deities
- Seldarine (Elf)
- Dark Seldarine (Drow)
- Seelie and Unseelie court (Fey)
- Morndinsamman (Dwarf)
- Lords of the Golden Hills (Gnome)
- Monstrous deities
- Yondalla's Children (Halfling)
- Planar powers
- Other Beliefs
- Draconic Pantheon
- Yuan Ti Pantheon
Deities sorted by Planar type:
Deities available to Any Race
- Deities available to Any race (This includes those racial pantheon deities that are available to any race not just the racial pantheon)
- Deities available to Paladins
There are other Gods in Forgotten Realms that are not selectable mechanically on Arelith, but whose worship can be roleplayed.
Note that many resources on internet can be from D&D 4th edition or AD&D. Not all information from them would be valid on Arelith! (Including the information from links below that date to year 1372 DR and after.)
- Forgotten Realms Wiki: Deities in the Forgotten Realms- details about also other Gods.
- Deities who have a specific domain on Forgotten Realms Wiki