Faction system

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Player-owned stores

World Systems:
Settlements - Factions
Quarters - Shops - Bank
Riding - Sailing
Communication - Portals
Character Systems:
Disguise - Languages
Experience - Quests
Pickpocket - Rest
Death - Lycanthropy
Arelith Changes:
Classes - Skills - Feats
Spells - Summons - Misc
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff

Factions are groups of characters working towards shared goals. Anyone can create a faction on Arelith and a variety of tools are available to assist faction roleplay. Most faction functions are accessed by entering -factions in the chat box as a console command.

Arelith also has Settlements which are similar to factions. Settlements do not expire, however, and the leadership is elected instead of set on creation. When Settlement leaders create divisions, though, they show up and can be managed with the -faction command as described here. These factions and their members are also subject to control from the Settlement leadership.


Type -factions into the text box to begin. Any factions you are in will appear here for you to view and manage. You can view a list of members, see salary and rank information, and even leave the faction. Characters can also create their own new faction here. Anyone can create a new faction, though newly created factions may not appear for interaction until after the next reset. Factions can have only one owner (the creator) and they will expire if the owner does not check in with the -factions command for 30 real life days.

Once created, faction leaders can add ranks and members, set salaries to be paid to these members on the first of each month, and assign powers to ranks or individual members. All gold for the faction salaries comes from the associated faction bank account and the owner can assign power to access the account to any rank or member. When the balance of this account reaches zero, salaries stop being paid. Gold left in accounts of expired factions is lost.

The -factions menu also lists OOC messages for faction members. These messages are not considered in-character and should be information for players instead of their characters. Members will be notified in the combat log upon login if one of their factions has active messages. Owners can leave messages for specific characters by starting the messages with [PartOfName] or specific ranks with {PartOfRankName}. Owners and those with the power to see all messages will see every message.


Player owned Shops can be assigned to factions. These options are found by interacting with the shop's sign and allow the shop owner to decide which abilities faction members are allowed to access. The faction owner too must allow members to access shops through the -factions menu. This is to allow shop owners to retain ultimate control over their shop.

If a faction charges a tax on shop income, this tax is deducted only after the Settlement tax is removed.

Item Ownership Tag

Fixtures and other items can be tagged to be owned by the faction. This is done by adding the faction name in {} brackets, such as {Cordor Military}, to the item name. Fixtures can be tagged by multiple factions and the information in the tags is considered OOC information.

Tips & Tricks

Morderon provides the following tips:

  • If your faction account doesn't see much income but you still wish to pay out salaries. Pay a due of equal amount to the salaries that are being paid out. Dues are collected first.
  • When creating a new faction, I like to give the unranked rank all the OOC messaging powers, so that all my members can stay in contact.
  • If your faction does not appear after reset, it's not yet cached on that server. Type its name as if creating it and click Create New Faction. If you still cannot see your faction, contact a DM for assistance.