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Player-owned stores

World Systems:
Settlements - Factions
Quarters - Shops - Bank
Riding - Sailing
Communication - Portals
Character Systems:
Disguise - Languages
Experience - Quests
Pickpocket - Rest
Death - Lycanthropy
Arelith Changes:
Classes - Skills - Feats
Spells - Summons - Misc
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff

Quests are repeatable missions that can earn characters gold and experience. They can provide an alternative or supplement to the typical dungeon trip.

Most quests also provide additional Adventuring XP.

Registry Agency Quests

The Trackless Sea Adventurer's Registry & Contracting Agency, better known as The Registry, has agents throughout the area who can give out contract quests. Speak to an agent to sign up and receive a writ which registers you to take contracts. Agents can usually be found in settlement taverns.

Each agent gives missions to fight foes or deliver items within the local area. Completing these quests and returning to an agent can give gold and experience, but only three new contracts can be accepted per real life day. In addition, characters will only be given new fighting quests until level 21. Beyond this level, characters will be considered too experienced by the agent.

Characters delivering packages will be identified in their description as carrying a warded package upon examination. They will be unable to run until the package is removed and spells like Haste or Expeditious Retreat will provide no movement bonuses. This makes them a potentially easy target for bandit characters on the road who can claim the packages, and rewards for delivery, themselves!

The agents in the Nomad Tavern in Cordor and the Mayor’s House in Skal will give out contracts appropriate for newer characters. Other agents, though, may give much more dangerous jobs. This means that it can be easy to find a level-appropriate party by waiting for other contract seekers near an agent that gives quests for your level range.