|Characters on Arelith:|
|Race - Alignment |
|Deity - Class |
|Gifts - Backgrounds|
|Mark of Destiny|
Shadowdancer is a default prestige class with Arelith specific changes.
Arelith Shadowdancers enjoy many changes that benefit their shadowy skills and roguish abilities. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.
Alignment restrictions: none
Feats: dodge, mobility
Skills: hide 10, move silently 8, tumble 5
OR Class/path: Shadow Mage
Hit die: d8
Proficiencies: armor (light), weapons (simple)
Skill points: 6 + int modifier ((6 + int modifier) * 4 at 1st level)
Class Skills: bluff, climb, craft mastery, craft trap, heal, hide, listen, lore, move silently, parry, persuade, pick pocket, ride, search, spot, tumble
Unavailable feats: scribe scroll, craft wand, weapon specialization
Primary saving throw(s): reflex
Base attack bonus: +3/4 level
Hit points rolls on Arelith are always maximum.
|1st||+0||+0||+2||+0||One With Shadow (+1 hide per level)||8||+1||-||-||-||-|
|2nd||+1||+0||+3||+0||darkvision, evasion, uncanny dodge I||16||+2||-||-||-||-|
|3rd||+2||+1||+3||+1||shadow daze, summon shadow||24||+3||18||-||-||-|
|5th||+3||+1||+4||+1||defensive roll, uncanny dodge II,
hide in plain sight
|10th||+7||+3||+7||+3||improved evasion, uncanny dodge III,
Bonus feats: The epic shadowdancer gains a bonus feat every three levels. In other words, at levels 13, 16, and 19.
Epic bonus feats: blinding speed, epic skill focus (all but animal empathy, perform), epic dodge, epic reflexes, epic shadowlord, improved whirlwind attack, self concealment, superior initiative
Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape
|16th||bonus feat||128||+16||31, Stun||12/+4||50%||+4|
|One with Shadow||1||+1 bonus to Hide is given with each SD level taken.|
|Shadow Daze||3|| Now has a cooldown of 5 minutes (50 rounds). At class level 8, the effect is improved from Daze to Fear. At level 16, the effect becomes Stun. The DC is now 15 + base INT Modifier + Class Levels. (Previously 10 + DEX Modifier + Class Levels).
|Shadow Evade||4||Now lasts 18 seconds (3 rounds) per class level and has a cooldown of 5 minutes (50 rounds). The Concealment bonus scales further after level 10, at an additional 10% per two levels until capping at 50% at level 16. Shadow Evade is not dispellable.|
|Hide in Plain Sight||5|| Hide in Plain Sight (HiPS) granted at SD level 5 instead of 1.
|Shadow Displacement||10|| The Shadowdancer gains the ability to travel between shadows, by switching places with his summoned shadow as if by means of a dimension door spell.
|Specialty Weapons||-||Assassin, Harper Scout, Rogue, and Shadowdancer levels stack with Rogue levels when qualifying for the +1 AB to Rogue proficiency weapons at levels 19 and 24. Rogue levels are required for this bonus to trigger. At 19 combined levels, gain +1 AB when using any Rogue Proficiency weapon, except the quarterstaff. At 24 combined levels, gain +1 additional AB when using any Rogue Proficiency weapon, except the quarterstaff. These bonuses add to a weapon's non-magical Attack Bonus and allow Damage Reduction penetration. For example, a +3 AB weapon will become +5, capable of bypassing Stoneskin or Premonition, with 16 rogue 5 shadowdancer and 3 assassin combined levels.|
|Lightly Armored||-||Assassin, Harper Scout, Rogue, and Shadowdancer levels stack with Rogue levels for the purpose of calculating how much lost DEX is regained as Dodge AC via the Lightly Armored feat. Rogue levels are required for this bonus to trigger. Light armor will receive all AC lost to the dex cap as Dodge AC, subject to a cap of AC/4 combined levels. For example, if you have 6 rogue and 3 assassin levels and 28 of dex (modifier 9), and you are using a Studded Leather Armor - which has a max dex modifier of 4 - then, you'd have 4 of normal dex AC, and 2 of extra Dodge AC, and lose 2 points of AC until combined level 15.|
|Stealth Bonuses||-|| Assassin, Harper Scout, Zhentarim Operative, Rogue, and Shadowdancer levels stack with Rogue levels when qualifying for the in stealth rogue speed increase but only Rogue, Harper Scout, and Zhentarim Operative levels count for the +AB bonus when leaving stealth. Rogue levels are required for this bonus to trigger.
|Blinding Speed||-||Shadowdancer levels count for the reduction of Blinding Speed's Arelith specific 8 turn cooldown. The cooldown of Blinding Speed is reduced by 1 turn every 6 combined Assassin, Harper Scout, Rogue, Shadowdancer and (Swashbuckler / 2) levels. Rogue levels are -not- required for this bonus to trigger. Although all applicable class levels stack, Swashbuckler adds 1 effective level towards the cooldown per 2 Swashbuckler levels.|
|Class Skills||-||Access to Bluff, Ride, climb, craft mastery, craft trap, and parry.|
- Information about default NWN class is available on NWNWiki.