Category:Cleric domains

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Character Creation

Characters on Arelith:
Race - Alignment
Deity - Class
Gifts - Backgrounds
Mark of Destiny
Epic Sacrifice
Head List

Domains represent the fields of interest for deities. Each cleric chooses two of these domains when the first clerical level is taken.

Note: Arelith has significant customizations to Spells and Spell Focus Feats impacting certain spells. Links to the NWNWiki are provided below for the domain spells but those links do not reference any Arelith customizations that may be in play. You should review Spells and Spell Focus Feats to fully understand how the below linked spells may function differently on Arelith.

Changing Domains

Players can change domains via "-domain" chat command or Rest Menu -> 3. Character -> 9. Domains if they satisfy the following conditions:

  1. Cleric levels present
  2. Is worshiping a deity
  3. Has Domain Change Token granted by DMs or Developers upon request or domain update

Domain Spells

Cleric Domain Special Domain Powers Spell Level
1 2 3 4 5 6 7 8 9
Air - Turn Creature: Undead, Elementals
- Elemental Swarm summons Air Only
Deafening Clang Gust of Wind Stinking Cloud Wounding Whispers Energy Buffer Great Thunderclap Lightning Shield Elemental Swarm
Animal - Turn Creature: Undead, Abberations, Animals, Beasts, Magical Beasts, Vermin
- Stronger Summon I-IX
Camouflage One With The Land Hold Animal True Seeing Quillfire Polymorph Self Aura of Vitality
Cold - Turn Creature: Undead, Elementals Ice Dagger Wall of Ice Frost Shield Cone of Cold Ice Storm Freeze Burst of Glacial Wrath
Darkness - Turn Creature: Undead Darkness Blindness / Deafness Death Armor Shadow Conjuration Darkbolt Greater Shadow Evocation Mass Blindness / Deafness Shadow Plague
Death - Turn Creature: Undead
- Empowered Inflicting
- Better Death Armor scaling
Death Armor Finger of Agony Undeath to Death Circle of Death Finger of Death Avascular Mass Wail of the Banshee
Destruction - Turn Creature: Undead, Constructs
- Deafening Clang bonus magical Damage vs. Constructs
Deafening Clang Sound Lance Crumble Wounding Whispers Destruction Disintegrate
Earth - Turn Creature: Undead, Elementals
- Elemental Swarm summons Earth Only
Spike Growth Stoneskin Stonehold Greater Stoneskin Earthquake Bombardment Elemental Swarm
Evil - Turn Creature: Undead, Outsiders Magic Circle Against Alignment Crushing Despair Lesser Planar Binding Planar Binding Blasphemy Aura versus Alignment Gate
Fire - Turn Creature: Undead, Elementals Scorching Ray Flame Lash Wall of Fire Flame Shield Flame Arrow Firebrand Inferno Meteor Swarm
Forge - Turn Creature: Undead, Constructs
- Deafening Clang bonus Magic damage vs. Constructs
Deafening Clang Shelgarn's Persistent Blade Flame Lash Stoneskin Flame Shield Mordenkainen's Sword Great Thunderclap Inferno Black Blade of Disaster
Good - Turn Creature: Undead, Outsiders Magic Circle Against Alignment Good Hope Lesser Planar Binding Planar Binding Word of Faith Aura Versus Alignment Gate
Healing - Turn Creature: Undead
- Empowered Healing
Healing Circle Monstrous Regeneration Heal Regeneration Mass Heal
Knowledge - Turn Creature: Undead, Constructs Identify Clairaudience / Clairvoyance] True Seeing Feeblemind Power Word: Stun Premonition Power Word: Kill
Magic - Turn Creature: Undead Mage Armor Magic Missile Lesser Spell Breach Isaac's Lesser Missile Storm Lesser Mind Blank Lesser Spell Mantle
Moon - Turn Creature: Undead, Shapechangers
- Bless Weapon adds +2d6 magical vs Undead and Shapechangers.
Bless Weapon Ghostly Visage Displacement Confusion Lesser Mind Blank Ethereal Visage Premonition
Ooze - Turn Creature: Undead, Elemental, Ooze
- Elemental Swarm summons Ooze Only
Grease Melf's Acid Arrow Poison Mestil's Acid Breath Evard's Black Tentacles Acid Fog Mestil's Acid Sheath Elemental Swarm
Plant - Turn Creature: Undead, Abberations, Animals, Beasts, Magical Beasts, Vermin Entangle One With The Land Barkskin Monstrous Regeneration Vine Mine Regeneration Creeping Doom Nature's Balance
Protection - Turn Creature: Undead, Outsiders
- Divine Protection
Shield Magic Vestment Minor Globe of Invulnerability Energy Buffer Lesser Mind Blank Greater Globe of Invulnerability Greater Stoneskin Lesser Spell Mantle
Storm - Turn Creature: Undead, Elementals Gedlee's Electric Loop Call Lightning Lightning Bolt Ball Lightning Chain Lightning Lightning Shield Storm of Vengeance
Strength - Turn Creature: Undead
- Divine Strength
Bull's Strength Balgarn's Iron Horn Divine Power Bigby's Interposing Hand Bigby's Forceful Hand Bigby's Grasping Hand
Sun - Turn Creature: Undead, Abberations
- Bless Weapon adds +1d8 positive vs. Undead and +1d8 fire vs. All
Bless Weapon Searing Light Good Hope Undeath to Death Flame Shield Sunbeam Sunburst
Travel - Turn Creature: Undead Expeditious Retreat Slow Freedom of Movement Haste Maze
Trickery - Turn Creature: Undead
- Divine Trickery
Camouflage Invisibility Invisibility Sphere Displacement Improved Invisibility Confusion
Undeath - Turn Creature: Undead
- Better Death Armor scaling
- Stronger Undead
Negative Energy Ray Death Armor Negative Energy Burst Infestation of Maggots Create Undead Create Greater Undead Wail of the Banshee
War - Turn Creature: Undead
- Battle Mastery
- Deafening Clang adds 1 extra sonic damage
Deafening Clang Magic Vestment Divine Power Blade Barrier War Cry Aura of Vitality
Water - Turn Creature: Undead, Elementals, Ooze
- Elemental Swarm summons Water Only
Grease Stinking Cloud Poison Energy Buffer Frost Shield Drown Acid Fog Horrid Wilting Elemental Swarm