Greater Bull's Strength

From Arelith Wiki
Jump to: navigation, search
Greater Bull's Strength
Arelithwikilogo.png
Arelith Wiki

Character Creation:
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Mark of Destiny - Epic Sacrifice
Customization - Head List - Builds
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems:
Settlements - Factions
Quarters - Shops - Bank
Riding - Sailing
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems:
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes:
Classes - Skills - Feats
Spells (list) - Summons
Familiar Reskins - Misc
Help:
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Spell Level(s): Cleric(Strength) 6
Innate Level: 6
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 hour / level
Additional Counter Spells: None
Save(s): Harmless
Spell Resistance: No

Description: The target creature's strength is increased by 2d4 + 1.

Notes

  • Casting this spell will remove all bonuses from earlier castings, as well as those from earlier castings of the bull's strength spell and feat. Does not follow the stacking-to-maximum of other zoo spells.
  • Casting Bull's Strength after greater bull's strength will stack the bonuses.
  • Does not follow the Greater Spell Focus or Epic Spell Focus: Transmutation increases. Bonuses will only be 2d4 + 1.

References

  • None