Category:Classes: Difference between revisions
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**'''[[Warlock]]''' | **'''[[Warlock]]''' | ||
*'''[[Blackguard]]''' | *'''[[Blackguard]]''' | ||
*'''[[Cavalier]]''' | |||
*'''[[Champion of Torm]]''' | *'''[[Champion of Torm]]''' | ||
*'''[[Cleric]]''' | *'''[[Cleric]]''' | ||
Line 16: | Line 17: | ||
**'''[[Druid#Totem Animal|Totem Druid]]''' | **'''[[Druid#Totem Animal|Totem Druid]]''' | ||
*'''[[Dwarven defender]]''' | *'''[[Dwarven defender]]''' | ||
*'''[[Favored Soul]]''' | |||
*'''[[Fighter]]''' | *'''[[Fighter]]''' | ||
*'''[[Harper scout]]''' | *'''[[Harper scout]]''' | ||
Line 32: | Line 34: | ||
*'''[[Rogue]]''' | *'''[[Rogue]]''' | ||
*'''[[Shadowdancer]]''' | *'''[[Shadowdancer]]''' | ||
*'''[[Shaman]]''' | |||
*'''[[Shifter]]''' | *'''[[Shifter]]''' | ||
*'''[[Sorcerer]]''' | *'''[[Sorcerer]]''' | ||
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! Requirement !! Class | ! Requirement !! Class | ||
|- | |- | ||
| No Requirements || Arcane Archer<br>Blackguard<br>Champion of Torm<br>Dwarven Defender<br>Shadowdancer<br>Weapon Master<br>Purple Dragon Knight<br>Pale Master | | No Requirements || Arcane Archer<br>Blackguard<br>Cavalier<br>Champion of Torm<br>Dwarven Defender<br>Shadowdancer<br>Weapon Master<br>Purple Dragon Knight<br>Pale Master | ||
|- | |- | ||
| PrC Token || Assassin<br>Harper Scout<br>Shifter | | PrC Token || Assassin<br>Harper Scout<br>Shifter |
Revision as of 11:12, 18 April 2020
![]() Character Creation | |
Characters on Arelith: | |
---|---|
Race - Alignment | |
Deity - Class | |
Gifts - Backgrounds | |
Mark of Destiny | |
Epic Sacrifice | |
Customization | |
Head List |
Classes with Changes
- Arcane archer
- Assassin
- Barbarian
- Bard
- Blackguard
- Cavalier
- Champion of Torm
- Cleric
- Commoner
- Druid
- Dwarven defender
- Favored Soul
- Fighter
- Harper scout
- Monk
- Paladin
- Pale master
- Purple Dragon Knight
- Ranger
- Red dragon disciple
- Rogue
- Shadowdancer
- Shaman
- Shifter
- Sorcerer
- Specialist
- Swashbuckler
- Weapon master
- Wizard
No Changes
All classes currently have at least small changes.
Multiple Class Paths
Multiclassing
- You are required to take 3 consequent levels in any new class. After taking the first level in a new class, you will be forced to take 2 more levels in the same class, or delevel. If you attempt to take a different class, your character will be automatically deleveled and releveled. Therefore it is not possible to have:
- Wizard 29 / Rogue 1 (3-levels-in-class rule must be fulfilled even on level 30)
- Cleric 2 / Rogue 1 (you need to have 3 levels in each class before taking a new class or continuing to progress in different class)
Prestige Classes
Requirement | Class |
---|---|
No Requirements | Arcane Archer Blackguard Cavalier Champion of Torm Dwarven Defender Shadowdancer Weapon Master Purple Dragon Knight Pale Master |
PrC Token | Assassin Harper Scout Shifter |
Major Award | Red Dragon Disciple* |
Unavailable | N/A |
PrC Tokens
Ex Classes
Normally, if a character goes through an alignment change, for whatever reason, they may find that they have broken the intended alignment for their classes. The class usually becomes an 'ex' class, but not in Arelith.
In Arelith, ex classes are not allowed. If a character wishes to switch alignment, they must first get rid of all the classes that would conflict with the alignment. IE: A monk/fighter/shadowdancer that wishes to switch to Chaotic or Neutral must get rid of all their monk levels first. This can be done by contacting a DM.
If the conflicting class is the first character level, the character must perform a remake, following all the according rules.
Roleplay of Classes
Players can call profession of their character in any way they like. Fighter can be brawler, duelist, swordsman, guard, and so on. Other characters will react on those claims in character, so if a character claims to be duelist and wizard of level 5 can win over him without spells and weapons, then others will laugh at the "duelist" character "in character".
It is even possible to roleplay a fighter without having a single level of fighter, for example Rogue/Ranger. Or Harper Scout without having the class levels.
What is not allowed is to include titles in in names on characters on creation.
As well, some classes are expected to be roleplayed within certain parameters. Paladins, for example, are expected to be divine warriors striving for good at the service of some god. Wizards are expected to carry a spellbook. Clerics are expected behave as their god would want them to, and so on. This doesn't mean that all characters of the same class are identical, or have to roleplay the same, but they tend to share the same thematic.
Pages in category "Classes"
The following 56 pages are in this category, out of 56 total.